can you tell us anything about the connection between house oash and the guild, particularly re: the grandfather? i know very little about it from my time in oash.
Grandfather is a super duper powerful and very very old sorcerer NPC from Oash who is able to cast some kind of rune magick, aside from regular magick. Like he could put three runes in a room and make the room psi free. He also could command the ghoul PCs somehow, I do not know how. He was also a bit ... let's say he did not want to be near Quick, I thought he did not want to try his luck there.
I only saw him once, which was the first time we were thinking about killing Samos and Necomacus (I think, since he later in the day emailed to me about my encounter with Grandfather to clarify something) just showed up with him in the Guild backroom and told me "Do not even think about killing Samos or the Red robes will eat your brains this time". So all my knowledge about him comes from this single encounter
I think Guild does not collect protection money from House Oash as well. I asked this when I played Serpent and Guild imms at the time said "Oash and Guild has some deal that you should not much ask about". So, I think Grandfather is the one who formed Guild for the first time and is behind the scenes about the dirty dealings. I think his name is Katan, or Qatan. I am too lazy to dig the logs to find the correct name.\
David Bowie? You are not Laura are you? Or.. wait.. wait.. Captain Laurentide?
also yeah, I'm pretty sure the grandfather is the founder of the guild; he's also, if not the patriarch of house oash, the oldest living member, and something of a boogeyman to oash nobles. it's in the oashi docs that children are basically threatened w/being eaten by the grandfather if they fuck up.
we took two weeks in the bahamas
went out dancing every night
tried to fight the creeping sense of dread with temporal things
most of the time I guess I felt alright
I played Hekro, a human warrior in the Guild, during this period. Everyone thought I was a mage for a while due to the name, which was funny and intentional. Then Hek got to be a pretty tough warrior, certainly by far the best conventional fighter in the 'rinth at the time, but that was a bit moot when 75% of the residents were vampires/ghouls/mages/benders. I also spent like four months in the Guild and literally never did anything Guild-related whatsoever as it was all supernatural and simply left mundanes with no role to play. This has always been one of Arm's big failures. The supernatural renders the common totally obsolete in every conceivable way.
Hek developed a rivalry with Warlord Kharad Tor for some reason or other. I think it was just that he was more or less the only mundane representative of the Guild, and the public face. Anyway, they had some glare matches in the Barrel and such. Another claim to fame was buying one of those obsidian dragon swing-axes from OHST's Salarr boss (can't remember name, he led the ED) and then it shattered on the first use. Hek told the Salarri and the guy was sufficiently scared of Hek to simply give him a new axe. It ain't much, but in a time when the game was 100% dominated by mages from top to bottom, it was fun to get reactions like that with a warrior who I don't think ever actually PKed anybody.
One day, pretty much out of nowhere, Kharad comes into the Barrel and tries to backstab Hekro for no reason that I could figure out. Kharad being a nobleman assassin who probably hasn't had many opportunities to raise the skill, he whiffed and Hek proceeds to beat the everloving shit out of him and his guards. I spared his life and had Hek run out and hide in an apartment building, but Samos and Kharad came in and seized him with half-giant soldiers. They take him to one of the empty houses around Miner's Road and start to discuss how to kill him. Meanwhile, Hek is Waying with Ghost to orchestrate an escape, and he manages to kick the half-giant soldier in the balls (succesful flee to break subdue on the first attempt) and run out into the street. One 'psi Now!' and he's summoned by a Whiran from right in front of the noses of Samos and Kharad.
Hekro then went to Tuluk and briefly talked to the templarate about sanctuary and maybe training soldiers or something, but I got so bored and was so sick of the game at that point that I took him out "exploring" just to see the last bits of the world I hadn't seen yet and essentially suicided by letting him fall to his death off a mountain just to see if I could stop the fall half way and get into a cave, knowing that he'd almost certainly die.
also hekro was fucking awesome. one of my early arm memories is getting my shit kicked in by him after i got cocky in the gaj.
Oh, also, around the time of the NPC Noble murder mystery, I had a soldier in the AOD who was endeared to Shiran, and I would occasionally get these 3rd party invoked dreams about the killer -- like him hiding his ring finger from me or some such thing, as he slinked about through the nobles quarters. I always assumed the imms were giving me prophetic clues to relay to Shiran. Ghost - was that you fucking with me brah?
I think that was part of the plot. Cause that vNPC noble killer was a noble himself. It is funny no one knows about the real motivation of that murder plot, because the moment of Shiran's death was the moment the plot would be revealed. I was listening to this and was curious to hear more, but getting another chance at Shiran was slim enough that we went for it before the plot was revealed.
I thought that is what also pissed the staff. That the plot was stopped dead right as it was getting to climax.
Then they shouldn't design a plot that hinges on players behaving in a certain way and is ruined it they do something else. But that's not the Arm staff we know and love...
well not when theyre too emotionally invested in ensuring the outcome happens. imms banking on pcs to act in the direction of their plot intentions = massive roflcopter
that said, not letting players be able to influence the outcome often backfires into the same shit ppl keep complain about.. railroading.
even still u can say some major regional past plots that werent considered railroaded were still created with the expectations that cities wouldnt be overrun, etc, and so they didnt get called railroaded because players didnt have beef with the outcome
from what i read here staff now prefer to run higher ups decisions and regional changes while letting players play smaller roles that affect their intended outcome less. it sounds like theyve either got to get much better at making it less obvious that the outcome is already decided (ie give players the power to alter smaller aspects of the plot that are still significant in that area but not completely altering to the endgame) or just abandon that whole approach altogether and figure something else out
grumble: Necker, however much I miss saying "Sup my necker?", was a bit much. I can do without it because I see the reason why it's a bad idea. I'm not sure too many were offended but one is enough.
Dec 14, 2020 9:53:34 GMT -5
someguy: Was thinking to come back and play as an elf since I won arm as a d elf and later as a c elf... then realized I'd have to revamp my vocabulary now...
Dec 18, 2020 14:55:09 GMT -5
jkarr: lol yeah some idiots zoomed in to take offense on behalf of black players who didnt two shits about an ig word that some white ppl decided to treat as an ooc slur fail to split ic from ooc and then have staff cave in to their crying by litrally banning it
Dec 18, 2020 17:27:35 GMT -5