delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
|
Post by delerak on Jan 9, 2015 0:39:47 GMT -5
So what is the issue with hide? I can see their point that if someone say follows you into your apartment they can stay "invis" in a one bedroom apartment it's not realistic. Easy fix make one bedroom apartments non-hideable. Seriously you shouldn't be able to hide in there for very long. There should be something coded for this I agree. However crowded city streets? Nope. Get scan or GTFO.
|
|
|
Post by BitterFlashback on Jan 9, 2015 12:57:06 GMT -5
IIRC his subguild had climb in it. Perhaps scavenger? He lived in UT and I just happened to fail at a critical moment. it was just a good example of how bad a climb fail can go. Sucks you actually trained the skll and had a critfail at a terrible momnt.
|
|
|
Post by lulz on Jan 10, 2015 3:15:39 GMT -5
That's how my luck always went in arm: either amazingly good, or the opposite.
|
|
|
Post by latrineswimmer on Jan 10, 2015 5:16:00 GMT -5
too busy adding in features that, while neat, will never see much use speaking of which has anyone used the bury command or seen it in action? I really like the bury command, great for having a couple of 'bug out' bags, if you play a careful character. I have seen the stashes last years with no problems. Also really good for dead drops when you don't trust folks you are dealing with. With stealth I think it's all fine. I mean warriors can wtfpwn you instantly with bash with no warning. If you fail stealth at a critical time that's your character dead. Most stealthy players would just sigh and reroll, not QQ.
|
|
|
Post by Procrastination on Jan 10, 2015 5:38:21 GMT -5
I don't think most rooms are save rooms in the wilderness. If server crashes, all your stuff buried is probably gonna disappear if there isn't some sort of special room. Otherwise all sorts of animal parts would be all over the place around Tuluk and Allanak. Funniest thing about bury ever though is accidentally using >bury scarlet/red or whatever trying to get rid of an object, and suddenly getting the message you buried your living beetle in the ground. Don't worry though, he/she'll still be sitting there with you. I dunno if this was a bug fixed ages ago or not. But it was funny when I first did it and panicked.
|
|
|
Post by Prime Minister Sinister on Jan 10, 2015 6:28:29 GMT -5
too busy adding in features that, while neat, will never see much use speaking of which has anyone used the bury command or seen it in action? I really like the bury command, great for having a couple of 'bug out' bags, if you play a careful character. I have seen the stashes last years with no problems. Also really good for dead drops when you don't trust folks you are dealing with. With stealth I think it's all fine. I mean warriors can wtfpwn you instantly with bash with no warning. If you fail stealth at a critical time that's your character dead. Most stealthy players would just sigh and reroll, not QQ. With max stealth and stealth-enhancing equipment, you're not going to be failing any sneak or hide checks. Not to mention that some stealthy players.... Well. Assassins can potentially 1-hit-kill other PCs, poison them at a distance while remaining largely unseen with throw.... Being able to bash someone and win an upfront fight is hardly a consolation when the stealthy combat classes are arguably more effective at killing stuff while still being much safer.
|
|
|
Post by latrineswimmer on Jan 10, 2015 6:31:04 GMT -5
I dunno. I feel assassins are better at killing individual targets which they should be. But warriors can take on two or three Pcs at a time and come out alive, as they should.
|
|
|
Post by Tektrollnes on Jan 10, 2015 8:56:51 GMT -5
Hem Melts into the wall of a one bedroom apartment stealthily, seemingly vanishing.
If you are not a ranger you are likely dead.
I've played alot of stealthies and if someone is using hide in a 1 bedroom apartment after you followed them there, then maybe thats code abuse. Maybe the apartment is just a mess though and they are under a sheet waiting for you to turn your back so they can run out of there.
You are supposed to be the mysterious ninja and you are supposed to be frustrating to warriors. If newb warriors could scan out stealthies, it would ruin it and no one would play them. AOD would walk around scanning them out like rats and squashing 30day played assassins with 7day warriors.
|
|
|
Post by gloryhound on Jan 10, 2015 11:15:17 GMT -5
Only if they stand still a long time.
Even with maximum scan, the experience is like:
> look > look > look > look > look > look *a tall, shadowy shape is here* > kill shape You don't see 'shape' here. > kill shape You don't see 'shape' here. etc.
Meanwhile 'shape' could have headed off in any direction and be rooms away by now.
|
|
Patuk
Shartist
Posts: 556
|
Post by Patuk on Jan 10, 2015 11:24:32 GMT -5
Everytime people whine along the lines of 'bawwww stealth is an invisibility cloak,' I want to ask how they propose stealth should be useful without it working like an invisibility cloak.
So, people who think stealth is OP and such. How exactly do you think stealth should be fixed without spying/sneaking becoming functionally impossble? I consider everything that hinges on people's good faith/unwillingness to scan and look often as being not functionally useful.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 10, 2015 12:06:30 GMT -5
A search feature like SoI has, with a cooldown and maybe a longer "cast time." Scan can be for passively spotting people and for seeing targets outside the room, but there really has to be a way to search out a hidden person who you know is there. It should give the stealther time to sneak away if they can, but if they're stuck in place hidden, they should not be 100% invulnerable and impossible to counter by the many classes without scan or a spell that helps.
|
|
dcdc
Shartist
Posts: 539
|
Post by dcdc on Jan 10, 2015 13:18:15 GMT -5
According to some folks, there is gear that pushes hide above 100 Thus making even master scan useless. It seems to be, there either needs to be an item that is mundane that can push scan to a level high enough to give a reasonable change to detect a fully stealth decked character like say 1/5 or 1/6 chance. (maybe even less since you can pretty much spam scan) Or stealth can not be pushed to such a limit that is practically impossible to detect. It's like, you know so and so is that very room, and no matter how hard you scan, you can't detect them. It's bullshit, I don't care how skilled some one's hide is, if some one knows you're there, that should be your cue to leave or get fucked up, because they're going to find you eventually. It's not like your sniper in a ghillie suit 800 meters away, I'm practically on top of you on a street corner, checking every face and body near me, turning up every stone, leaving nothing untouch. You wanna escape? GET THE FUCK OUT OF THERE. Part of hiding is making sure your target or your pursuer doesn't know where you are, you should be able to remain in an alley bend or room just "super stealth gear hide" and have no recourse besides magickal means. Hell a whole platoon of milita could comb the shit out of a dune knowing full well a super ninja ranger is some where in that room, and yet because of how code works, they're shit out of luck. Especially if they're all warriors. Maybe a command/skill with an extremely long delay and slim chance of success that every class gets. Type "find" You start to searching the area, intently looking for something hidden. Echo You are unable to find anyone Echo You notice a *insert cloaked sdesc here* While your stuck on that delay, you can't attack readily, you can't do much else but let FIND run its course. It can be broke by attack or simple, stealth-ed character knows that they have 30 seconds to a minute to GTFO because that Milita member is going to find you eventually. There only so much space in a out door tile, or alley way, or apartment room. Nothing should prevent any character with a working eye from turning up every, grain of sand, bed, couch, or remove every hood off every vNPC, NPC alike till they find you. Sneaky characters are hard, I fully admit that, and sometimes they get the shit end of the stick, in that same breath, it's just a bit broken right now and it isn't helping any plot move along when all character have to do is type "hide" with all their black gear on, and FUCK. It's not in balance or in realism, I'm all for master hide/sneak but in the same breath, part of that "skill" should be never letting your target know you're there in the first place.
|
|