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Post by Deleted on Aug 10, 2014 14:11:53 GMT -5
Mechanically or achievement minded players have probably run into a similar problem I've had with perceived minimum stat levels.
I'm no longer willing to seriously play a combatant with under extremely good human strength, for instance. Unless the goal of the character is supposed to be a challenge, or a failure, or a specific roleplay concept, very good or less is just too big a mechanical disadvantage. Two stat levels can double (or more) the duration of many fights.
I'd add to this: Half-giants with less than good agility. Half-giant warriors with less than good wisdom. Merchants with less than good strength.
Where do you set the unplayable bar?
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Post by Deleted on Aug 10, 2014 14:51:23 GMT -5
Poor strength elf who cant pull most bows? An assassin with poor endurance and a maximum hp of 70?
Not playing a human below EG strength is ... ridiculous, in my personal opinion. Unless you speak of warrior, for whom it's extremely easy to get EG strength anyway, due to all the bonuses. So not playing one isnt even an issue.
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Post by Deleted on Aug 10, 2014 14:55:48 GMT -5
Try comparing an exceptional str warrior to a vgood or less str warrior. The high str warrior will beat the lesser str warrior in a third the number of hits, and may occasionally one-shot targets with two handed attacks on bashed targets, or club shots to the head.
If defense is much harder to build, then having fights last much less time is critical. Add in the versatility of warbows, the ability to wear heavy armor, and the ability to subdue, bash, resist bash, and haul loot... high strength wins.
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Deleted
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Post by Deleted on Aug 10, 2014 14:59:18 GMT -5
Well then stop pissing off warriors who are stronger than yours and better trained. Problem solved.
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Post by Deleted on Aug 10, 2014 15:08:50 GMT -5
Nobody argues that strength is important. Stats are important and so on. One thing though. A few PCs that were reknown to be very scary in combat, with number of "notable" PKills passing over a dozen, whose name and presence in a room made "everyone" change the way they acted due to their very lethal rep. A few of those PCs had relatively average stats.
Dont get me wrong. Stats are super important in the game. Too important, in my opinion. But if you're going to suicide a chara over not having EG strength, you're going to either end up playing solely warriors, or run through character concepts like crazy.
It'll work when you're just beginning to play. No worries. Have 5-6 generic characters who are basically one personality. But if you're an established player doing shit like that, I'd personally find it embarrassing.
I agree here. Dont piss them off. Kill them without them ever realizing you mean them harm.
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grumble
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toxic shithead
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Post by grumble on Aug 11, 2014 16:40:10 GMT -5
stuf it u whinerz. all pore stat role 4 teh win.
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Post by jcarter on Aug 11, 2014 17:09:45 GMT -5
Well then stop pissing off warriors who are stronger than yours and better trained. Problem solved. bingo.
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Post by Prime Minister Sinister on Aug 11, 2014 17:24:22 GMT -5
You can actually do a -surprising- amount of damage with poor/below average strength.
Experimented with it on a few characters actually. Once had a ranger capable of making frighteningly quick work of carru etwoing a cheap spear at advanced piercing and jman 2hand.
It's -very- discouraging when your char's fresh, hits bouncing off left and right, but once you start skilling up it gets silly.
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Post by lyse on Aug 11, 2014 19:31:05 GMT -5
You can actually do a -surprising- amount of damage with poor/below average strength. Experimented with it on a few characters actually. Once had a ranger capable of making frighteningly quick work of carru etwoing a cheap spear at advanced piercing and jman 2hand. It's -very- discouraging when your char's fresh, hits bouncing off left and right, but once you start skilling up it gets silly. Yeah, the problem is a lot of people can't wait that long to get to that point. It kind of dings your pride when a fresh out of the box character rolls you with a crit or a something really weak can beat you like a jozhal for a long time before you actually get good. There are some ic consequences to being weak too.
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Post by Deleted on Aug 11, 2014 21:14:57 GMT -5
I've had a low str warrior over 50 days played.
Carru are not a good gauge of high end power.
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Post by Deleted on Aug 11, 2014 23:24:51 GMT -5
There are plateaus in skill. At a certain plateau high and low strength 'somewhat' even out. Then they become relevant again, once you cross it into higher sections of skill. Considering that these skills take rl years to achieve ...
Carru, or most animals really that dont deal 50-80 hp dmg per hit are not really that great of a way to compare your prowess. There will be a point where you're not even half way maxed and you're still trouncing them. Killing Dujats in just a few rounds with a pick pocket for example. Very doable and while a nice milestone, is not really a good demonstration of one's peak.
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jkarr
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Post by jkarr on Aug 12, 2014 0:34:36 GMT -5
Considering that these skills take rl years to achieve ... which ones specifically, aside from offense and defense
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Deleted
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Post by Deleted on Aug 12, 2014 15:39:14 GMT -5
Basically, yeah. Offense. Defense.
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lurker
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Post by lurker on Aug 12, 2014 20:20:15 GMT -5
anything with poor wisdom, ever.
Had an assasin with poor wisdom, and 3 months of hard training later, no parry, no real ability to fight, and was put down by day one warriors and rangers.
Had a warrior with poor wisdom, 3 months later, getting pwned by 2 week warriors
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Post by anoobarak on Aug 16, 2014 22:56:46 GMT -5
Better to have poor wis or more endurance?
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