forarm
Clueless newb
Posts: 100
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Post by forarm on Jul 26, 2014 5:23:18 GMT -5
The thing I got from "You both should end up working together more closely" (part 1) -- Marauder Moe" in the original submissions section of the forums is this; if you are doing something Nyr likes all the virtual and npc aspects of the game will give you a free pass, just like the mindbending templars did to those spies. However if you are doing something the staff don't want to see happen, don't want to support, or just think isn't a worthwhile 'plot' you can expect the world to come alive and fuck you over.
How can anyone not think the whole spy plot was utter bullshit? Oh wait, same couple of people with the smell of nyr's asshole on their nose trying to sell the same old story; "you too can achieve plots if you lick Nyr/staff's asshole real good". Its so sad to see how blind and utterly stupid people are that they can't see how unfair this system is and how it eventually makes people jaded and bitter causing them to fucking leave because its rigged system at the end.
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Deleted
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Post by Deleted on Jul 26, 2014 5:40:11 GMT -5
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Deleted
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Post by Deleted on Jul 26, 2014 7:28:37 GMT -5
Is anyone surprised? Nyr has a long and storied history of actively harrassing out of the game anyone who does something he doesn't approve of, even if it's not something bad. If you have the audacity to do something heinous like play a bard who doesn't immediately join the Circle, he will animate the world in order to effectively end your character. If you pander to his superiority complex and megalomaniac mindset, he will let you do whatever you want even if it makes no sense or adds nothing whatsoever to the game.
He's driving the game into the ground, but Armageddon has spent years building up this atmosphere of "don't question the staff," so he's getting away with it in most cases and the game's death is a slow, quiet process because he has made it impossible for anyone to object or change anything.
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Deleted
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Post by Deleted on Jul 26, 2014 11:24:19 GMT -5
I really like the fact that there was an involved, long running plot. I like the fact that people got to play something neat.
I have two specific complaints.
One, running a game of any size, you can select from a massive variety of stories. Choosing stories that are inherently limited to at most a dozen players in a game the size of Arm can only be perceived as willfully elitist.
Two, after Quoriya ran every exception-based plot or character into the ground for years, staff had set an expectation about the level of thought-police control in Tuluk. To base a plot around breaking this expectation is really poor storytelling. Epic levels of ostrich-head-in-the-sand, bad.
I'm not the only one who has thought about what it would take to play a spy in Tuluk. I doubt these special super secret roles were nilazi, or spelled up by nilazi, and never once seen in person by a templar capable of detecting that magic.
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Hardboiled
Clueless newb
Eggs, their good for you.
Posts: 116
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Post by Hardboiled on Jul 26, 2014 13:02:59 GMT -5
I really agree with everybodycries. I've heard and seen what tuluk has turned into now and its pretty sad. Tuluk always had a small population but at least it had a population. A lot of the changes and events that occurred flew in the face of two things: 1. what people were asking for and 2. What people had come to know about tuluk. There used to be a lot of tribal characters in tuluk. Tuluk always had friendly relations with tribals and several characters chose to play that route. Now with the barriers set in place and society what it is, playing a tribal role is extremely hard and not very rewarding even if you join a merchant house. You can rent some of the better apartments or use the entire significantly smaller city. Noble houses, a lot of people used to play Winrothol cavaliers, they changed it, disbanded them and focused them into art. In its replacement you have levies, which is half a clan, no plot, no real purpose (like the byn for example), training is soratic, and you are kinda stuck after you join. The only benefit is mostly food and water which most people can get easily at a time when people are asking to make the clans worth joining. Noble houses in general changes, people used to see hulm nobility as a goal they wanted to achieve, thats gone. A lot of people here didn't like tuluk but there was still a playerbase that for the most part did, sure it needed some changes to allow for more plots and crime but what they got was anything but what they were asking for. The reason I'm mentioning is because the tuluki spy plot was another blow to that population. People who played in tuluk had a good idea of what type of environment they were playing in, they chose to play in that environment and accepted the rules of it. Then we have this plot that flies against the setting they chose to play in. Suddenly Nyr comes out laughing, saying that it wasn't the setting that was keeping plots from occurring, the players were just doing it wrong the entire time. While more plots in general are cool to have, if you suddenly have space martians in advanced spaceships appearing out of nowhere, it would not be the setting I wanted to play in. You can't just ignore the rules of the setting to suit your needs after forcing players to play by the same rules for such a long time. The changes people were asking for in particular with unregulated crime never materialized. At the end the changes drove away the small group of people that wanted to play in tuluk, some people went to play in allanak, but by looking at the overall population you can tell some people just left the game completely. Starwars galaxies:New game experience anyone? This staff treats its player base like idiots,lies to them, has screwed them over in the past and then acts surprised that a lot of that same player base is jaded, cynical or critical of the game. The worst part of it all is the people on that thread who believe still believes that its the player's fault for not doing it right. These are the same type of people who think the gap between the rich and the poor is okay, because you can just work a second job on weekends or because people can win the lottery. Then again I don't know what's more sad, the people actually who believe the crap the staff is selling on that thread, or the few remaining people on the GDB banging their heads bloody on that ginger-colored brick wall, trying to save a sinking ship.
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Post by lyse on Jul 26, 2014 17:01:44 GMT -5
I'm not quite a Tuluk hater, but I rarely play there. So I'm going to ask a "dumb" question: what happened? I see that the staff had two secret roles as Allanaki spies in Tuluk and Nyr seemed quite pleased with this event, but I'm not sure what happend?
My problem since coming back to the game has been things happen and you don't feel it. I'm not sure if I'm explaining this the right way, but it seems like whether you play clanned or unclanned, no matter what happens it doesn't involve you and it's business as usual.
It's almost as if Arm is two games: the real story ( which a select few people are playing) and the "let's kill silt horrors" and sell shit or whatever mini game. I just feel like the game is very disjointed, and there isn't much cause and effect. I'm alright playing a minion, I just want to be a part of a story...any story.
I hope something gets hashed out during this meeting. Because this shit right here......
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forarm
Clueless newb
Posts: 100
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Post by forarm on Jul 26, 2014 18:15:12 GMT -5
If it makes you feel better, its like that for a lot of people not just you.
Even if you were in the middle of the HRPT, you were just watching things unfold for the most part. And if you got in the way of scripted stuff, in any way, shape or form, well you got teleported to the sky and fell to your death. I guess. I mean even if you joined one of the main clans, militia, noble houses, byn, the clans that should be in the deep of it, you still were merely told of stuff happening around you, not really being part of it yourself. Regular PC can't really do anything grand or amazing.
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Jeshin
GDB Superstar
Posts: 1,515
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Post by Jeshin on Jul 26, 2014 19:37:07 GMT -5
TO MY KNOWLEDGE....
There were 2 allanaki spies who had Tuluki inkings (which to that point were impossible to duplicate because then allanak would just have every spy get them and there'd be more than 2) and they joined Tuluki clans like the Bardic Circle and then later one became the Hlum nobles Consort... So with that summary I will break it down for you.
Female PC is created Female PC is a spy for Allanak and in fact likely an Allanaki or a turned Tuluki Female PC joins the bardic circle as a spy and begins blending in Female PC forms a relationship with the non-tuluki citizen who was attempting to win the Grey Hunt and become a Hlum noble Female PC successfully is named Hlum Consort (basically making her a psuedo noble, she was addressed as Chosen Lady) Female PC is within 20feet of Muk Utep who makes a surprise appearance at the Grey Hunt ending to congratulate the new Hlum Noble Muk Utep the psionic lord of the world and hundreds of faithful Lirathans are unable to discover this extremely prominent member of tuluki society was a spy.
That's just one of the spies, the other one I don't remember who it was but it was the same story just not as high profile. Now I want you to ask yourself... In Tuluk surely one or two Lirathan faithful would be probing/spying/interested in a woman angling to be named consort would be of some political significance and worth checking out.
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Post by jcarter on Jul 26, 2014 20:16:29 GMT -5
red robe templars are so powerful that they can't/shouldn't be killed by d-elves shooting them with arrows but Tuluk's psionicist background-reading secret police are so incompetent that they can't uncover high-profile spies even when Muk Utep, a man who can see the infinite possibilities of the future, is hanging out next to them.
seriously this wasn't like it was joe commoner as a spy who managed to lay low and be too unimportant to check out. it was a consort.
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Post by nyrsucks on Jul 26, 2014 21:44:48 GMT -5
Looking at the that thread, a few have dared venture some opposition. How long until they get slapped down?
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Post by lyse on Jul 26, 2014 21:52:37 GMT -5
red robe templars are so powerful that they can't/shouldn't be killed by d-elves shooting them with arrows but Tuluk's psionicist background-reading secret police are so incompetent that they can't uncover high-profile spies even when Muk Utep, a man who can see the infinite possibilities of the future, is hanging out next to them. seriously this wasn't like it was joe commoner as a spy who managed to lay low and be too unimportant to check out. it was a consort. Don't forget they can catch a sorcerer that never cast a spell too.
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Deleted
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Post by Deleted on Jul 26, 2014 22:52:36 GMT -5
red robe templars are so powerful that they can't/shouldn't be killed by d-elves shooting them with arrows but Tuluk's psionicist background-reading secret police are so incompetent that they can't uncover high-profile spies even when Muk Utep, a man who can see the infinite possibilities of the future, is hanging out next to them. seriously this wasn't like it was joe commoner as a spy who managed to lay low and be too unimportant to check out. it was a consort. Don't forget they can catch a sorcerer that never cast a spell too. God, I still cringe for the poor soul that happened to. I remember the player complaint that came in about it. I had no CLUE that Muk Utep himself was involved. That takes the story of 'maybe that player just wasn't on when these pcs were' that someone put forth on the GDB thread about it and makes the sentiment laughable. No, you're right, they might not have been. But why wasn't the omniscient psionicist who is so powerful a psion as to literally be able to see all possible futures able to read the mind/will/thoughts of the characters involved? That's not lazy story telling. That's not giving the players a 'pass' to create more fun. That's not realistic. That is something which NEVER (which I can say with 100% certainty AS a former Tuluki staff member) would have happened. That is something which flies so much in the face of both the documentation and the game world itself that any person who can read 4 words can tell you how not just unrealistic, but lazy on the part of those EXPECTED to keep the game world alive and reacting correctly it is, and beyond impossible it is.
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Post by topkekm8s on Jul 26, 2014 23:17:34 GMT -5
Is it weird that i find comparing two community narratives revolving around a zorg-esq text based game from the 90's so enjoyable and interesting?
Read the gdb recently and the levels of sycophancy are just bizarre but also comprehendable on many levels...
I could so write a paper with this material
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Deleted
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Post by Deleted on Jul 27, 2014 0:28:56 GMT -5
And actually, another good point, IMO, is how the hell the nakki spies got actual tuluki tattoos, given the only way to get them is FROM a Tuluki templar unless you get them as a tuluki citizen during character creation.
The notion that staff would help anyone BUT a sponsored role make that happen, and then only if they want it to happen, is a fucking joke.
So sorry, guy who suggests you can be a spy like that otherwise.
Frankly if Qoriya -did- miss it genuinely and it was part of thinks/background, I would say it was because of a false OOC sense of security knowing that a nakki spy could not in any way codedly possible get those tattoos since the templarate isn't in the typical business of tattooing adults who are uninked.
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Deleted
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Post by Deleted on Jul 27, 2014 1:18:01 GMT -5
And actually, another good point, IMO, is how the hell the nakki spies got actual tuluki tattoos, given the only way to get them is FROM a Tuluki templar unless you get them as a tuluki citizen during character creation. The notion that staff would help anyone BUT a sponsored role make that happen, and then only if they want it to happen, is a fucking joke. So sorry, guy who suggests you can be a spy like that otherwise. Frankly if Qoriya -did- miss it genuinely and it was part of thinks/background, I would say it was because of a false OOC sense of security knowing that a nakki spy could not in any way codedly possible get those tattoos since the templarate isn't in the typical business of tattooing adults who are uninked. I have a guess about the inks. A ranking character in the south has been collecting inked skin cut from flesh of Tulukis. If you had a tattooed scrap of skin, logically it shouldnt be that hard to reproduce.
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