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Post by lulz on Apr 2, 2014 0:10:23 GMT -5
writing words under a quote is not the same as having a response. I'd call it a non sequitur.
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Post by BitterFlashback on Apr 2, 2014 1:03:34 GMT -5
writing words under a quote is not the same as having a response. I'd call it a non sequitur. You might be surprised by how few people get that. Unless you've argued on the internet for at least... uh... one time.
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Post by tektolnes on Apr 2, 2014 13:41:46 GMT -5
As far as weapon breaking goes, I've only ever had weapons break on me with a hg or a high strengthed dwarf. I had an exceptional strength dwarf warrior who went through like 3 weapons in about 10 days played, which I feel would be a decent balance between playability and realism. But, again, that was on a high strength dwarf. I've never had a human break his weapon, as far as I remember.
A coin press? If that's what the story is, it's "behind the scenes" now. The mining office will buy obsidian and glass (who the hell knows what they use glass for), but the echo is something along the lines of "a slave collects your <item> and carries it off." No mention of a press, as far as I recall. But on that note: an obsidian press? I could see if they had a metal stamp that they used to try and beat a crude dragon image onto the coin, but it boggles my mind what they would use to generate the power to mint obsidian...
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Patuk
Shartist
Posts: 552
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Post by Patuk on Apr 2, 2014 13:50:57 GMT -5
As far as weapon breaking goes, I've only ever had weapons break on me with a hg or a high strengthed dwarf. I had an exceptional strength dwarf warrior who went through like 3 weapons in about 10 days played, which I feel would be a decent balance between playability and realism. But, again, that was on a high strength dwarf. I've never had a human break his weapon, as far as I remember. A coin press? If that's what the story is, it's "behind the scenes" now. The mining office will buy obsidian and glass (who the hell knows what they use glass for), but the echo is something along the lines of "a slave collects your <item> and carries it off." No mention of a press, as far as I recall. But on that note: an obsidian press? I could see if they had a metal stamp that they used to try and beat a crude dragon image onto the coin, but it boggles my mind what they would use to generate the power to mint obsidian... Well, in a city with both half-giant slaves and strength-boosting magickers..
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Post by legendary on Apr 2, 2014 16:29:43 GMT -5
They were, in fact, pressed. After the glasshackers were first added, there was a minting press in the office of the templar who bought obsidian. Perhaps they retconned it out. i confess I haven't tried that form of grebbing in a long time. I would love to say I don't believe you, but with everything that has happened in the last several years, I can. I really can believe something that unreasonable was added to the game at some point. I can only hope it has been removed, as another poster commented on in the thread. I haven't played for a while and can't check myself, unfortunately. It isn't "almost wholly different", by any stretch of the imagination. It is moderately more durable and can hold an edge equal to that of steel, instead of superior to it. It is still glassy, it is still shaped in the same manner, it comes from similar sources and carries out similar functions. It has the same weight burden of obsidian*. It still looks, feels, smells like obsidian. The dust from mining obsidian still kills many (virtual) slaves a year. * This isn't to say there aren't many unrealistic uses of the material in the game, such as high end obsidian longswords that weigh less than a bone longsword of the same dimensions, but this is a failure on the part of the person who created the item, rather than a failure of how the material was added to the game originally. It has been given a small fantasy adjustment to better serve the playability of the game, nothing more. There is already an overall preference for bone weapons in the game due to weight, even in Allanak where obsidian is king. Do you believe having to carry four obsidian scimitars in order to reliably be armed from the start to finish of a few hours long RPT is going to improve the game in a meaningful way? We could simply remove longer obsidian blades and keep obsidian for daggers and small blades, a nod to the inherent fragility of our real world obsidian, but then you have to completely retcon entire swathes of the southern lore and economy, not to mention both the code and the items that depend upon it. There is no deception or distraction involved, there has been no effort made to conceal the fact that Zalanthan obsidian is not a precision copy of it's Earth counterpart. There is no Red Herring, stewed or otherwise. I have no interest in talking down to anyone and I'm not in the habit of backhanding people with a smile on my face. I've personally been the receiving end of more than my share of condescension; spouses, coworkers, family, friends. I wouldn't perpetuate it towards anyone, even anonymous posters on the internet. If that is how it came across, you can have my apology here and now. I'm sorry for that. The entire post was not directed towards you, but in response to the threads developments on the whole. I responded directly to your quote to correct what I believed to be at the time, a complete falsehood that was not just beyond ridiculous, but gave further credibility to the 'Zalanthan obsidian is a metal replacement' line of thinking, which was never intended. I didn't know at the time that someone decided hard, glass-like material should be pressed as a way to justify a coin generation mechanic. This isn't wrong, but it's being used to justify hyperbole. I think I've covered obsidian well enough to move on. The obsession with realism is a relatively new one in mainstream gaming. The number of games like Rust in development is just astounding, as are the number of people calling for even more. That isn't saying it's a brand new concept or that RPI's haven't adhered to realism to varying degrees over the years, but the casual nod towards it in the past is nothing compared to the frothing-at-the-mouth obsession many players and staff have in recent years. Armageddon is slanting farther and farther towards realism being the core design, rather than a feature and it comes at the expense of game play and the exciting experiences that made it such a wonderful escape from reality. Where at one point it was something to keep in mind as a way of keeping the setting grounded and interesting, it is now a make-or-break issue for many people, both players and staff. Worse, it's used to back the removal of points of interest that a large percentage of the players wouldn't see in the first place, taking away potential stories and rewards for exploring and replacing it with an empty room someone will just walk through without a second glance. It goes beyond a silly discussion on obsidian or if there should be "bowel movement" code in place. I personally think the push for excessive realism and ultra-low fantasy is squeezing much of the former life out of the game and it's a sore spot of discussion for me, so I'll leave it alone from this point forward before it turns into ranting. I'll end my part in the discussion here, Bitter, as I don't really want to trade insults with you.
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Post by mekillot on Apr 2, 2014 17:44:02 GMT -5
It is moderately more durable and can hold an edge equal to that of steel, instead of superior to it. This weapon is still in game. "Obsidian can be chipped and flaked to make an edge sharper than that which even metal can hold, and that is just what has been done here. Widening as it approaches the hilt, this blade also has a curve to it, making an excellent slashing weapon. Although somewhat sharper, this blade is hardly as sturdy as a metal one." You've said that bit twice now, but I don't think it's correct. Obsidian is vastly better material for weaponry then it is in real life, but it still wants to be obsidian as we know it. It's metal-lite with a good paint job.
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jkarr
GDB Superstar
Posts: 2,070
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Post by jkarr on Apr 2, 2014 17:56:24 GMT -5
The obsession with realism is a relatively new one in mainstream gaming. The number of games like Rust in development is just astounding, as are the number of people calling for even more. That isn't saying it's a brand new concept or that RPI's haven't adhered to realism to varying degrees over the years, but the casual nod towards it in the past is nothing compared to the frothing-at-the-mouth obsession many players and staff have in recent years. Armageddon is slanting farther and farther towards realism being the core design, rather than a feature and it comes at the expense of game play and the exciting experiences that made it such a wonderful escape from reality. Where at one point it was something to keep in mind as a way of keeping the setting grounded and interesting, it is now a make-or-break issue for many people, both players and staff. Worse, it's used to back the removal of points of interest that a large percentage of the players wouldn't see in the first place, taking away potential stories and rewards for exploring and replacing it with an empty room someone will just walk through without a second glance. It goes beyond a silly discussion on obsidian or if there should be "bowel movement" code in place. I personally think the push for excessive realism and ultra-low fantasy is squeezing much of the former life out of the game and it's a sore spot of discussion for me, so I'll leave it alone from this point forward before it turns into ranting. QFMFT. u nailed it right on the fucking head, legendary.
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Post by BitterFlashback on Apr 2, 2014 20:33:42 GMT -5
None of your feeling-invoking speech excuses intentionally using the name of something to mean something almost wholly different. It is a stew made from red herrings. It isn't "almost wholly different", by any stretch of the imagination. It is moderately more durable and can hold an edge equal to that of steel, instead of superior to it. It is still glassy, it is still shaped in the same manner, it comes from similar sources and carries out similar functions. It is vastly more durable than real obsidian. The only shared qualities are it is glassy, blackish, and is chipped instead of forged. beyond that it is metal. it is used in thin long weapons without penalty. As you yourself mentioned. It is used in keys. It is used for coins. These are all things that simply don't work with glass. It is metal. Do you believe having to carry four obsidian scimitars in order to reliably be armed from the start to finish of a few hours long RPT is going to improve the game in a meaningful way? We could simply remove longer obsidian blades and keep obsidian for daggers and small blades, a nod to the inherent fragility of our real world obsidian, but then you have to completely retcon entire swathes of the southern lore and economy, not to mention both the code and the items that depend upon it. This borders on being the either-or fallacy. Either we handwave a bad decision or we wreck the game. The third option is replace "obsidian" with a fantasy name. writing a script to globally replace the word would take far less time than erasing kanks from the game. It is a stew made from red herrings. There is no Red Herring, stewed or otherwise. That referred to your response to my comments on communication with a multi-paragraph story about a troubled kid down-on-his-luck who made a game and all the incomplete plans that followed. it's no different than when the imms cry about how they are volunteers. it has no bearing on whether or not obsidian is a different shade of metal in Arm. it has no bearing on whether obsidian should be renamed. Hence it was a red herring. I don't need to take a moment to empathise with people in order to have a valid opinion about the misuse of words. Tell me, when you were writing this in order to sound like you were above me without talking down to me ... I have no interest in talking down to anyone and I'm not in the habit of backhanding people with a smile on my face. I've personally been the receiving end of more than my share of condescension; spouses, coworkers, family, friends. I wouldn't perpetuate it towards anyone, even anonymous posters on the internet. If that is how it came across, you can have my apology here and now. I'm sorry for that. I'll give you the benefit of the doubt then. ... did it occur to you I never used the word "realism" a single time? I wrote about expectations. The entire post was not directed towards you, but in response to the threads developments on the whole. I responded directly to your quote to correct what I believed to be at the time, a complete falsehood that was not just beyond ridiculous, but gave further credibility to the 'Zalanthan obsidian is a metal replacement' line of thinking, which was never intended. I didn't know at the time that someone decided hard, glass-like material should be pressed as a way to justify a coin generation mechanic. There was no transition between responding to my quote and addressing the thread. i saw no connection between discussing realism which you state addressed the thread with responding to my argument on expectations which was ignored. when you use a word for something and that word is entirely wrong it is jarring. it forces you to adjust what you're imagining. when it happens over and over you have no means of easily discerning what a thing is by what describes it. Using a word to mean what it means is basic communication, not realism. This isn't wrong, but it's being used to justify hyperbole. I think I've covered obsidian well enough to move on. You have not established hyperbole on my part. you have wrongly asserted that obsidian is only slightly more durable as RL and only as sharp as steel. You provided examples of obsidian being misused in the same post. i've added more. And others have pointed out the official docs still quote obsidian as sharper than steel. I'm sorry some of what exists doesn't measure up to the all-powerful slayer of the imagination, but "realism" is little more than a buzzword that was never given serious consideration until relatively recently. No one really expected this would snowball into the long-standing monolith it has become. Second that bit about "realism" being new is bullshit. I was arguing with the imms against making certain parts of the game more realistic because "realism doesn't equal good" over a decade ago. The obsession with realism is a relatively new one in mainstream gaming. This is a deflection. Arm is what you and I were discussing. your last sentence makes it obvious you didn't slip into discussing mainstream gaming. That isn't saying it's a brand new concept or that RPI's haven't adhered to realism to varying degrees over the years, but the casual nod towards it in the past is nothing compared to the frothing-at-the-mouth obsession many players and staff have in recent years. Asserting the previous incidents of Arm's staff getting obssessibe about realism were "casual nods" because it would be convenient for your argument won't make it so. the imms went through a few phases of adding stupid shit to make the game harder. In the name of realism. i think the only thing that saved the game was most of the troublemakers shifted their attention to Arm2. Armageddon is slanting farther and farther towards realism being the core design, rather than a feature and it comes at the expense of game play and the exciting experiences that made it such a wonderful escape from reality. This is nothing new. And it says nothing to the importance of setting expectations by using the right word for a material. I personally think the push for excessive realism and ultra-low fantasy is squeezing much of the former life out of the game and it's a sore spot of discussion for me, so I'll leave it alone from this point forward before it turns into ranting. Again and I can't stress this enough: you brought realism to a communication fight. that said I can empathize; I have some pet peeves myself. In any case, if the staff made a material... lets call it legendium. Legendium is a form of volcanic glass that has curious flexibility properties. But it can't be hammered or forged. You still have to chip it. if they did that we wouldn't be saying a damn thing about it. I'm going to assume that "we" includes the people complaining about realism but you all can feel free to contradict. When you see a word you don't know you also dont leap to conclusions. its why I mentioned isilt. You know immediately you don't know its properties. It's legendium; type help in front of it. learn what your character should already know. Don't call it obsidian when it's basically metal minus two or three properties.
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Post by jcarter on Apr 2, 2014 20:38:30 GMT -5
Armageddon is slanting farther and farther towards realism being the core design, rather than a feature and it comes at the expense of game play and the exciting experiences that made it such a wonderful escape from reality. I disagree with this. When I started playing Arm in 2000, it was originally touted as being more 'realistic'. You died much, much faster in Arm combat than compared to other MUDs at the time. You came out of chargen weak as a kitten and this was justified as being 'realistic' that your average guy couldn't take on a pack of raptors and had to train. The Byn is fitted around the concept of realism: you follow a list of chores that involve cleaning toilets, chopping vegetables, maintenance, etc. The weapon shattering code was implemented because it was supposed to make obsidian behave realistically. The noble houses, belief that nobles were better than commoners, etc was supposed to be based on 'realism' and influenced by the Middle Ages. I'm not sure what you're specifically talking about or referring to. However, 'low fantasy' and 'realism' aren't mutually exclusive to rewards for exploring and potential stories. Not by a long shot. Two things- 1)The discussion about obsidian and questioning the reality about it comes down to why the fuck they just don't implement metal. I've posted numerous times about this and no one has yet responded or addressed it. If obsidian is going to serve the same functions and have the same behavior as metal IG, then why not just implement metal? why go through the mental gymnastics of well this is LIKE obsidian but chemically different and behaves way different as well. If I write a book about 2014 where there's no cell phones but everyone carries around a landline phone with them at all times that functions exactly as cell phone and I never mention or emphasize the downside of having a phone with a super-duper long cord, you would say wtf is the purpose of not including cell phones if you're just going to essentially rewrite them in? 2)There is no push to make the game 'ultra-low fantasy'. The game is nowhere near being low fantasy, much less ultra-low fantasy. One of the selling points of the game and setting is that it's not the typical D&D 'wizards are everywhere and magic magic magic!' setting. The front page says the following: "Any magick not granted by the Kings is feared and hated, and where the punishment of such a curse might be death." Yet I'll guarantee that gemmed mages are still rubbing elbows with non-gemmers in the Gaj right now. Arm has drifted so far from its original attitudes on magick that the most recent HRPT ended with a fucking volcano being magickally teleported into a place. This was a game where once upon a time PCs fought in a guerilla war against the south, or infiltrated the Tor Academy and blew it up with flash powder without magick. The first big Allanak vs Tuluk war was pretty low on magick iirc. Arm is so far away from it's original roots (which weren't even low fantasy in the first place tbh) that shifting over an inch will hardly impact it or take away the fun.
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Post by lulz on Apr 2, 2014 20:52:16 GMT -5
Well, to be fair an HRPT from the late nineties did feature flying war wagons and other silly shit.
But yeah, I do get where you're coming from. The end plot to destroy Armageddon certainly fucked things up, what with the influx of psionicists, nilazi, sorcerors and all.
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delerak
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"When you want to fool the world, tell the truth." - Otto Von Bismarck
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Post by delerak on Apr 2, 2014 21:10:07 GMT -5
Uhm.. metal was far more common. You wouldn't carry 4 obsidian scimitars to an RPT you would have an iron longsword eventually. Is it that fucking unbelievable that you could have one of these back in the day? lol. My god they twisted DS so bad... :/
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dorksun
staff puppet account
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Post by dorksun on Nov 7, 2014 11:34:54 GMT -5
the use of obsidian (and other sharp stones) as a component in a weapon is very much rooted in reality en.wikipedia.org/wiki/Macanaen.wikipedia.org/wiki/Macuahuitlwww.youtube.com/watch?v=oqtxDz5tW6kindeed, i would guess the originators of "dark sun" took much inspiration from the popularity of obsidian in south/central american cultures for their setting. these cultures were some of the last major users of such stone weapons, so it is only natural to look to their example. i guess i tend to mostly "imagine" the obsidian weapons as having similar forms to these, although closer look at descriptions and drawings from dark sun tends to result in a "slightly exoticized european swords formed wholly of obsidian", which is a little silly, but i guess its weird magic obsidian or something, and since the game is in text it is easy to replace things in your imagination. also of interest, pacific islanders made similar use of shark teeth en.wikipedia.org/wiki/File:Shark-tooth_weapons.jpg
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Deleted
Deleted Member
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Post by Deleted on Nov 7, 2014 11:55:46 GMT -5
Not in the form of entire swords made out of one solid piece of obsidian.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Nov 7, 2014 15:14:14 GMT -5
Yeah not even going to reply to the troll.
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
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Post by grumble on Nov 7, 2014 19:05:25 GMT -5
teh rezon gemrs r used mor iz 2 b lookt 4 in spoilerz. plotz.
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