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Post by lyse on Jul 30, 2014 9:55:38 GMT -5
Regarding Karma: Added 1 karma, making 1 total, for happy 1 year anniversary (almost) - 5/24/07. Set karma to 2, Been a year, no bad notes, lets see what they do. - 6/30/08. Added 1 karma, making 3 total, for I'm impressed with his grasp of and performance with a Jihaen/northern templar - 5/21/10. Set karma to 2, Rebelled from the clan and then suicided his leader PC because he didn't want to wait for storage. - 9/06/11. Set karma to 1, Docking 1 point for active involvement on jcarter forums. He has agreed to stop posting there. This can be regained in 6 months provided there are no other issues. - 5/30/13. Related to the last one, I didn't agree to stop posting, I agreed to stop spreading in game information, as I don't really think they have a leg to stand on if I'm just "involved" with the forums. But on the topic of karma, thats 9 years of gameplay. It took 3 years and a "no bad notes" to get to 2 karma, and then another year to get a third. Its now been 9 years and I have a single point of karma. Karma is meaningless unless you want to play a magicker, who just skills up quickly and is superior in PvP, but Arm is no longer about the PvP. Its a social gathering place where sometimes a really good player plays a really good flawed PC. I don't need to play a mul sorceror to have a good time, especially when "human burglar" can do so much shit anyways. Maybe it's all where and when you play, but I see a shit load of power gaming and pvp. And this is from some of those high post having, I wish the game were harder type players. The only difference between now and before is before, at least you got decent RP with that stuff, now you get a lot of spam walking, command macro'ing, idle in a public place...crap.
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Lizzie
Clueless newb
Posts: 199
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Post by Lizzie on Aug 2, 2014 23:23:40 GMT -5
I agree that there's bias and favoritism and unfairness. I don't agree that it's dangerous to the game. In fact, I'd rather the staff favor a stellar roleplayer with stellar roles, than give stellar roles to random dorf amos teh lil teefy guy out of "fairness." What's fair to the game, isn't necessarily what's fair to individual players. We'll all have our turn at being butt-hurt, and we'll all get over it. In that sense, it IS fair. Smiley I... what? You heard me.
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Deleted
Deleted Member
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Post by Deleted on Aug 3, 2014 16:30:57 GMT -5
I, and I think others disagree, simply because of the staff definition of "stellar roleplayer".
I am beyond confident that any subset of posters on this board could quickly assemble a list of players who are very talented, but get passed over. Rather than risk the idea that you might think I am complaining for myself, I know what my problem is with staff. I'm talking about the skilled, consistent rpers we all know who arent allowed up the ladder.
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Post by BitterFlashback on Sept 16, 2014 11:45:59 GMT -5
Nyr regarding the role of sorcerer being nerfed (by replacing the guild with one of 4 subguilds with significantly limited spells): Yeah. they have three times as many skill branches as guilds that take 1/4 the karma. numbers are important! They can also be killed by a 0 karma role with 1 - 2 arrows.
for those of you who might be new to arm and reading this board, some context is necessary. Karma is a quantification of 1) staff trust and 2) time playd. Sorcerer and psionicist are the two HIGHEST TRUST roles in the entire game. so how is it even slightly reasonable to point out when sorcs hit the high end they're almost unstoppable? If they weren't powerful why the fuck would they need 8 karma to be played?!
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Deleted
Deleted Member
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Post by Deleted on Sept 16, 2014 13:06:19 GMT -5
oh but you could FORCE them to make the world come to life by having a bag of tricks that required more than censuring, instant squashing or failure regardless of how you try.
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Post by BitterFlashback on Sept 16, 2014 13:11:11 GMT -5
What are the templarate if not a way to task pcs with killing a sorc so the staff doesnt have to animate-- oh, what am I saying? Templars are there to add flavor to the game. Nevermind. response retracted.
EDIT: Then theres this gem. Playing Semantics for Beginners, by Nyr O'Cockbag. THANK YOU SO MUCH. PLAYERS COULDNT POSSIBLY BE COMPLAINING ABOUT THE SORCERER OPTION BEING TAKEN AWAY FROM THEM. CLEARLY THEY WERE AFRAID THERE'D NEVER BE ANOTHER NPC USING THE HARD-CODED SORCERER GUILD. YES. THANK YOU FOR THIS CLARIFICATION THAT TOTALLY WASN'T A HOLLOW REPLY WITH A FACT NOT IN QUESTION. YUO ARE TRULY HELPFUL AND NOT JUST TRYING TO TALK OVER EVERYONE.
i had to use caps there because Nyr might read this board and seems to be immune to detecting nuance. Im hoping the large letters convey a tone of absolute credulousness.
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Post by jcarter on Sept 16, 2014 15:29:23 GMT -5
gdb.armageddon.org/index.php/topic,48060.175.html in which nyr accuses a player who shares their two cents in a completely normal way in the staff-speicified thread of "raising hell" (lol) and goes back to a thread from a year ago to dig up retorts. then accuses that player of being upset. bonus ownage on the next page: Tone down the rhetoric, and lighten up about getting disagreed with...it's going to happen. Would you prefer a light-hearted humorous approach instead? The message would remain the same really, just as yours does, even when buried in smilies.
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Post by lulz on Sept 16, 2014 20:30:48 GMT -5
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Post by lulz on Sept 16, 2014 20:42:13 GMT -5
Sorry, I know Nyr didn't say this, but I just HAVE to include it here:
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Post by jcarter on Sept 16, 2014 20:56:29 GMT -5
what makes it even funnier is that i think nyr was really hoping he could get him agitated so he'd have an excuse to delete his posts or ban him. when that didn't work and nyr got called out for his hyperbole (lol "raised all hell") while oroboros stayed as cool as a cucumber he just stopped replying.
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Post by lulz on Sept 16, 2014 20:58:48 GMT -5
Exactly. Nyr was baiting him and he didn't fall for it. Good on'em.
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Post by BitterFlashback on Sept 16, 2014 21:03:50 GMT -5
There is no shame like takng a bite of obvious bait. it's your own damned fault there's a hook in your face.
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Post by BitterFlashback on Sept 19, 2014 15:32:50 GMT -5
gdb.armageddon.org/index.php/topic,48076.0.html The unresponse: So. let's do a quick recap. - The game's vision is: to keep going, evolving, moving along, and bringing it further.
- WE ARE UNPAID VOLUNTEERS AND THIS IS A FREE GAME.
- In 1, 5, and 10 years, the vision for the game is: Still doing "that"
- WE ARE UNPAID VOLUNTEERS AND THIS IS A FREE GAME.
- Goals or a focus that staff can share regardng what they hope to achieve in the games future: Still doing "that"
- WE ARE UNPAID VOLUNTEERS AND THIS IS A FREE GAME.
- WE ARE UNPAID VOLUNTEERS AND THIS IS A FREE GAME.
The whole thing is reminiscent of this (partially edited) clip from Better Off Ted, where two characters have to put on a half hour presentation for a project that doesn't exist:
So. basically no vision. I could swear someone called tht one already... i just want to know what this staff vision of the game is supposed to be or what the idealized version is. Like i told you, there is no vision. Vision requires looking into the future. the staff can only see into the present. There is a direction thouh: it's a downward spiral. They feel overworked. since the players make work for them, they take things away from the players to cut down on work. But the methods they use create even more work than they obviated. And instead of removng the stupid shit they did, they take away more shit in a way that produces even yet still more work.
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Post by jcarter on Sept 19, 2014 16:43:53 GMT -5
nyr is the master of posting a lot of words that say absolutely nothing. edit: lol nyr is still fucking mad about Oroboros One response was that it is staff's job to animate, so we should get over it. not quoting the rest of the post, but he had several more sentences that were not at all pertinent to the question asked and obviously just him still mad about his exchange a few days ago with Oroboros.
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Post by BitterFlashback on Sept 19, 2014 16:55:07 GMT -5
Nyr? holding grudges? i find this hard to believe.
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