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Post by jcarter on Mar 11, 2013 15:14:17 GMT -5
The few times I got involved with Jaxa Pah. They totally owned the alleys. They have some strengths, compared to the humans. They're just a lot more difficult to utilize. And Akai Sjir serves Muk Utep. Not humans. Templarate just happens to be 'one' way to serve Utep. But yeah, akai sjir were definitely mindfucked with psionically. I just saw this today. I was running the Guild/about to take over when the Jaxa Pah came in. The Jaxa Pah owned the alleys because their headquarters/hangout was surrounded by c-elves that would take their side in a fight and their base was in a building that you needed to 'enter'. They would also do some twinky as hell stuff, like stand outside of a Guild bar and throw a dagger into the middle of a crowded bar in Guild territory and run away consequence free, not to mention the gang basically has 100% guaranteed loyalties because 'elves'. At the time my PC was on very good terms with the templarate and nobility in a you scratch my back I'll scratch yours way, and they would have been more than pleased to have PKed every Jaxa Pah PC, especially since they would shit up the Gaj and in general act like morons. I personally didn't want to do it, since it seemed pretty shitty to try to wipe out the entire PC membership of a clan that was just getting on its feet and fleshing itself out. In retrospect, it seems like such a dumb idea to have two separate criminal clans in the same tight area and harassing the same city-state because of playerbase size issues, but if there's one thing that Arm doesn't have a lack of it's bad ideas. As for the Akai Sjir, I've always had a bad taste in my mouth with regards to Tuluk. Having PC psions that are surrounded by two to three NPC guards at all time and can stay locked away in their citystate full of guards is just such a cop out.
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Post by armqwerty on Mar 11, 2013 17:06:36 GMT -5
Armageddon is not Darksun. Based on it. Possibly, once was fully darksun, but it isnt anymore. That's just fact of life. Question is whether this difference makes armageddon a better game or not. I cant judge, since I do not know enough about darksun. But personally, I like how celves are right now.
They are complicated, but they do have some subtle strengths that humans and dwarves lack. Yes, the odds of pulling off backstab OHKs with a celf are ... very low. Non existant against high def old characters. But there are some things they are excellent at.
Their steal is a racial, which means its agility influenced. So a non burglar elf assassin, can potentially have steal that is higher then a burglar. I never tried using spice to improve it, I never had the need. But I've ran celves that could steal weapons off people's belts with such ease, that I never really worried about it.
Need to kill a high def, 80 day warrior? Shadow him to his apt, steal the weapons off his belt, and backstab him. You wont OHK him, and he 'will' have spare weapons on the back and belt. But by the time he runs through commands to pull them, he will be dead. All that and my character isnt even a burglar or pick pocket.
A celf assassin is basically an assassin/burglar/gimped pick pocket. And yes I've had assassins who were able to pick open pinnacle locks. Though that's rare.
And that to celven walking speed. They sneak at a faster rate that dwarves walk. There was a lot of times when people would shadow my celf without me being aware and suddenly boom, they lost me, just due to my sheer walking speed.
All that coded strengths. I'm not even talking about the rp experience. Which is different then humans and I personally like it.
About the Jaxa Pah shitty behavior. Weeeell. To be honest, most players who play Jaxa Pah, are also the players who often play the Guild. So ... shrug. Welcome to Armageddon. Every time I played a celf, the guild completely devoid of population. So I do not know.
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Post by argentate on Mar 12, 2013 5:04:45 GMT -5
A celf assassin is basically an assassin/burglar/gimped pick pocket. And yes I've had assassins who were able to pick open pinnacle locks. Though that's rare. I don't quite get how you managed that. Do you mean to say you picked open a master-level lock with the assassin's advanced capped steal? How'd you manage that?
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Post by nobodyatall on Mar 12, 2013 13:40:20 GMT -5
He's full of shit mostly.
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Post by armqwerty on Mar 12, 2013 15:10:29 GMT -5
Heh. Alright.
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bmj2
Clueless newb
Posts: 81
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Post by bmj2 on Mar 13, 2013 7:36:03 GMT -5
Locks work differently than that from my understanding. Its not simply your skill vs lock level.
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Post by lurklord on Sept 10, 2013 16:43:46 GMT -5
I wish celves had basic city sneak/hide. It'd be a fair counter-balance for utterly useless they are as mundanes.
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nyrdelpasotaco
staff puppet account
Anti-Semitic Administrator Impersonator
Posts: 25
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Post by nyrdelpasotaco on Sept 10, 2013 18:14:59 GMT -5
I think the primary concern is that whenever someone hears the word city, City of Allanak or City of Tuluk, they assume its inhabitants are similar to those that inhabit modern cities when compared against the cityless of the corresponding scenario. You could very well (as it seems to me at least) live in a Zalanthian city and still have to put up with the same strain and trails that the Zalanthian cityless have to endure.
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