delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Jan 22, 2013 13:29:55 GMT -5
The fact that city/desert elves are the same race but magically desert elves have more endurance and can run, yet city elves can't. It's just plain stupid and I don't think it should be this way.
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Post by succulentgroin on Jan 22, 2013 15:48:32 GMT -5
The fact that city/desert elves are the same race but magically desert elves have more endurance and can run, yet city elves can't. It's just plain stupid and I don't think it should be this way. Agreed.
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Post by armqwerty on Jan 22, 2013 16:51:01 GMT -5
The fact that city/desert elves are the same race but magically desert elves have more endurance and can run, yet city elves can't. It's just plain stupid and I don't think it should be this way. What are you basing this on? Realism, or balance, or what? On earth, tribals are more stronger and more agile then city dwelling folk. Same species I played a few celves. Granted, they could use some extra perks. But not anywhere near the amount delves get, that will be crazy. Already plenty of people pick dwarves with a pretty weak focus and almost near no personality, just to get some awesome strength and endurance stats. There were Red Fangs, with delven stats and no tribe laws to keep them limited to the same territory. Results? The tribe fucking ruled the game for a little bit. Literally could make any tribe fear to show their noses or wear their uniforms outside the city walls. Organized a whole magickal group to serve their bidding and so on.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Jan 23, 2013 0:40:52 GMT -5
It's stupid because it makes zero sense that the same race is so much weaker just because they are born in a city. Even though it's a fantasy world we bring our knowledge of this earth into it. It makes no sense that is why it is stupid.
Oh and in Darksun (the fucking setting arm is completely based upon), there is no distinction of city and desert elf, because Darksun makes fucking sense. Just another reason.
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Post by armqwerty on Jan 23, 2013 10:25:53 GMT -5
I always thought it made perfect sense.
UK trains their troops in the mountains of scotland. Because the environment there is so harsh, it is perfect training ground for hardy, durable people. It stands to reason that people who grew up there all their lives, 'are' hardy and durable.
There is a youtube post about some tribe in africa, which chase their prey for days, until it collapses from exhaustion, and only then kill it. And that is about people that live 'now', on earth. Make a city dweller run after an animal for 3 days straight, let's see what happens.
There are numerous real life examples of how environment changes people. In the city, it helps develop one set of traits, in the wilderness, another. There are numerous movies, of how some wilderness person ends up in an city and how oddly agile he is compared to city dwellers, better hearing, better eyesight, this, that ... real good with using a fork to stab someone's eye out and skin a zoo animal, but mostly used the hands to eat with.
Most of that is an exaggeration though, but the concept is very familiar to people and at least in some ways close to truth. Environment shapes people. And if you add natural selection to it, the shaping is even more profound.
In the cities, elves who cannot run fast 'can' survive and prosper. In fact, many of my city elves only ran when they screwed up something. It's a sign of failure. When my elves dont fail, nobody even sees them coming or leaving, or they're in such fear or love, my elves just sit there out in the open, smoking spice. In the wilds, if you cannot run fast, you will not survive. And if you do manage to survive, you will have to be somehow exceptional and great in everything else, for any female to even consider a possibility of birthing your child.
Humans and Elves are driven into an exact opposite directions. There are tribal humans out there as well. But the moment they've got successful enough and large enough, they've went ahead and built themselves a city. Surrounded themselves by walls and stopped being tribals.
Elven tribes come to the cities in time of 'weakness'. When the tribe that is now part of jaxa pah got nearly entirely wiped out by Sun Runners, they escaped into the cities to hide out and survive. I cant speak for Akai Sjir, because they seem to have been psionically fucked with, so we got a bit of deus ex machina going there. But for the most part, any elven tribe that moved from wilderness into the city, did so because it could not survive in the wilderness. They are genetically weak, compared to the tribes that endure the wild to this day.
Anyway, this is how I see it. I've never read or played anything Darksun.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Jan 24, 2013 0:25:33 GMT -5
If that is how they justify the coded differences than you can apply that to any race. Why are there not desert humans that have this infamous running ability?
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Post by armqwerty on Jan 24, 2013 2:41:38 GMT -5
Why would they develop it? They ride animals, wagons, and silt skimmers. Hell. Pretty much every human tribe out there has a little or a lot of animal husbandry mastery going for them.
The only animal husbandry elves got is milking humans.
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tarrag
staff puppet account
Posts: 22
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Post by tarrag on Jan 25, 2013 10:50:05 GMT -5
They used to make kank honey but... we all know what happened to the kanks. I would say their husbandry skills are below par.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Jan 25, 2013 19:42:19 GMT -5
Why would elves develop it then? That's a silly supposition to say one race develops it while another doesn't. If elves are genetically predisposed to their running that is fine, but if there is one elf race then they should both be able to run.
Also city elves do get 0 movement loss in some city rooms like the bazaar which makes no sense. They originally had it coded to be one race and changed it for some reason.
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Post by armqwerty on Jan 25, 2013 21:58:54 GMT -5
Elves had to develop running, because they do not trust the animals to ride on? If you are riding an animal it means you're 'trusting' it with your life. An elf ... just doesnt do that kind of stuff.
If you're going to ask why elf doesnt trust things, well ... then you might as well just paint the elves human and play them like humans.
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Post by cjfunkmeister on Jan 26, 2013 4:36:19 GMT -5
"Anyway, this is how I see it. I've never read or played anything Darksun."
Exactly the problem. You don't understand the source material, the only thing you know is the rationale of staff members that either didn't know or care about the source material for the race they had in play. All you've done is regurgitate the "why there are city and desert people" lines we've all read in the GDB or in documentation, with pure speculation to back up the race split.
There's a tribe with some hunters that chase down prey to exhaustion in the lands of africa, sure. There's also city-dwelling marathon runners. Including one particular man (Dean Karnazes) who, if fed and watered enough. Could run forever.
There are strong, hardy wilderness people. There are those that aren't, too, same as in the city. The capability of humans to do certain innate physical things isn't diminished just because they live in a city. If running comes as naturally as breathing to you, it realistically wouldn't take very long at all to be a strong distance runner even if you were used to a more sedentary lifestyle.
Essentially, Delerak is correct in that it should be one race, with relatively equal capability but the sad fact is that they (read: staff) don't tend to give a rat's ass about elven race equality the way they've fucked the race for years. Only in recent memory has there even been city-elf clans opened so that c-elves didn't have to suffer the brutal stamina-rape of desert travel to have fun in the only clans that would take them until the Sjir and Jaxa came along.
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Post by armqwerty on Jan 26, 2013 9:58:34 GMT -5
I dont need to understand the source material. I play Armageddon, not Darksun. The two are not the same. Possibly, they were originally, but they are not now and I dont think it made the game worse. It just made it different. And yes, everything I've stated was mentioned on the GDB numerous times. By staff and players alike. Probably, it was mentioned because enough people find it relatively reasonable. City dwellers can have people who are marathon runners like you mentioned. And guess what ... you know their 'names'. They are so few in numbers and are so exceptional, that you actually know them. Living in a different city (I assume), maybe even a different country. A tribe who procures its food via hunting by exhaustion, cannot rely on some 'one' hunter who can do it. They have to do it pretty regularly like, on a regular, common, basis. Putting aside theories and GDB explanations and just thinking code. Having Celves as Delves is a horrible idea. Hell, I would've found the idea of making Delves like Celves, a better idea, then other way around. At least then, less amount of the gameworld could be fucked with. Thing is, elves in general have very powerful rp restrictions. Much more so then dwarves. And if Celves were given abilities like delves have. They would definitely be played more like humans. Now I am not saying that Celves are balanced. I would've loved it a great deal if they got some extra perks for being what they are. Though tbh ... a well statted elf assassin, can almost literally be two main subguilds at once. He would have steal equal or slightly higher then burglar gets and only lack peek really to make things different. That is some pretty powerful combination. en.wikipedia.org/wiki/Lamarckism It is an interesting read that can explain various matters. "If" you truly care. But if your mindset is that in Darksun ... celves and delves are the same, therefore they MUST be so in Armageddon as well. If that's your point of view and you're not budging ... oh well? We'll agree to disagree.
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Post by jcarter on Jan 26, 2013 12:58:01 GMT -5
Besides arguing about the stamina difference, c-elves are just at such a huge disadvantage code-wise thanks to the one-sided combat code that prioritizes strength over everything else. On top of that, the odds are stacked against them ICly because they can't ride (and can't run to compensate), leaving them able to survive as a hated minority in the only major cities that are run by humans.
You can play the 'b-b-b-but the roleplaying experience!' card all you want, but it only goes so far in a game that features permanent death that can come through one coded slip-up and destroy a 40+ day character.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Jan 27, 2013 11:02:46 GMT -5
My mindset isn't that in Darksun c-elves and d-elves are the same. My mindset is that in Darksun there is no distinction ever made.
The Sun Runners (a tribe from DS) are known to reside in a city-state, they leave and run outside as needed for the tribe, they don't just randomly live outside in the harsh desert when there is a city they can chill in. Living outside on Darksun is fucking hard. It's stupid and most people die rightfully so. The fact that Arm makes the outside world far less harsh just pisses me off even more. D-elves shouldn't be able to survive. Where the fuck do the Sun Runners on Arm get their water? It's a magical barrel that just re-fills every in game tick because it's coded but it's bullshit to me.
Why the fuck would an entire race of people just randomly decide that they are going to live outside of the city? I don't know I just don't like the whole premise. there shouldn't be "desert" elves. Just elves. Period.
If I play a d-elf I know as the player I can't ever just leave the tribe to live in the city. But why not? Because the staff will store my character. But what if, just what if by some miracle of the mind my character wanted to live in the city. What if he saw logically the fact that while he loves his family and tribe he wants to go in the city and live and thrive there and settle down with an elf he met there. He can't because of a stupid OOC rule. To me this is restrictive and isn't conducive to a good roleplaying atmosphere.
My mindset is this. Do not make these silly distinctions at all. Give the player the freedom to play the character, even if it goes against the all-knowing documentation (aka Rules because if you break it you're punished). To think that every character will follow everything the same exact way it has been followed in the past is dumb. People don't do that on earth why would they do it on a game that is modeled after earth.
I say go ahead and ride if you're an elf. Go ahead and leave the city as a "city elf" and go ahead and live in Allanak as a "desert elf". Why the fuck not? Is it really going to fuck up the whole game? No it will actually make it better because you'd have far more interesting things going on with those situations. It is certainly known that elves do not ride mounts but out of the 10 million population of elves on zalanthas not one, NOT ONE is willing to give the middle finger to tradition and stereotype and ride one? Give me a fucking break already.
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Post by jcarter on Jan 27, 2013 12:39:47 GMT -5
seems kind of dumb about how the game is about there's no honor because backstabbing betrayal murder or anything like that but god forbid any elf on the face of the world ever ride a mount and shame their ancestor spirits even when faced with certain death elsewise.
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