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Post by sunrunner23 on Nov 4, 2013 18:58:13 GMT -5
The comparison was weak to start with and has gotten weaker as people continue to post and elaborate. Why? Assertions made without any supporting statement don't mean anything. ArmageddonMUD's management is a not for profit organization, but we knew that already. The point is that staff provide a service that we see as valuable. Which makes us consumers none the less. If the service was providing us with brews and a location to drink them, that's a bar. If the service was to provide us with an online "collaborative environment" then we call it a mud. Just because the service is provided for free and through the volunteer labor of it's supporting staff doesn't change anything in the equation. And unlike a pickup and play D&D group; the fact remains that if we don't have a staff, we don't have a mud. And if they failed to implement and enforce rules, we still wouldn't have a mud.
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delerak
GDB Superstar
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"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Nov 4, 2013 19:18:29 GMT -5
Unlike a D&D group? Without a DungeonMaster you have no campaign, no game. It's the same thing man, stop trying to justify staffs inordinate amount of offenses over the years by saying they are volunteers and they "own" the rights to the mud and all this nonsense. It's like people claiming they own D&D or own a campaign in D&D while you're playing with all your characters around the table. It's ridiculous.
It's not their mud. It's not our mud. It's both of ours.
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Post by jcarter on Nov 4, 2013 20:07:01 GMT -5
Players, whom actively contribute to the game world and draw in other players by their presence, are not consumers in any sense or definition the word. I'm still not sure what point this terrible bar analogy is trying to even accomplish though. If we're really going to do mental gymnastics to compare this to something that it's not then why don't you compare it to that vegan co-op store where you have to service x hours per week in order to shop there but then visited a vegan co-op elsewhere that said wow those prices are terrible and the manager who's the woman from that 'college liberal' meme bans you from the store for having the audacity to communicate with other vegan co-ops and express displeasure in the direction the management is headed.
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Post by nessalin on Nov 4, 2013 21:02:29 GMT -5
Mr. Sunrunner,
I thank you for your response. Unfortunately I find your arguments unpersuasive. It would seem to bother you that I do not feel gratitude towards the staff. While I have no wish to bother you, I cannot bring myself to feel gratitude to a set of staff who has made it a point to give me the impression that my opinion is irrelevant to them.
Since I do not wish to represent myself as a passive victim, I will avoid making complaints. But if anything you have illustrated my very point. Are you grateful towards the staff? If so, then good for you. Gratitude is one of the nobler emotions. I have long privately harbored a belief that people who go through life without any sense of gratitude are missing out on a few very important things.
Yet I will point out that, even if you and I disagree on the amount of gratitude that the staff is due, my hope was to educate you on what I believe to be the fundamental disconnect between the so-called griefers and the staff. Some of the players feel that the staff owe them. These same staff feel that they players are in their debt. In my brief history of conflict mediation, I have noticed that differences between people of this nature are usually irreconcilable.
You have closed your message in a manner consistent with the way that staff close their communications to players, which is to say somewhat tersely. Wouldn't it be better to engage people rather than to be stand-offish? If the staff are busy, they shouldn't respond. If they are in a bad mood, they should take a break.
I appreciate your bar analogy but do not think that what I request is democracy. I would cheerfully have settled, back when I was more interested, in civility.
If you still feel differently, I would be interested for you to outline your ideas. I apologize that some of the other posters here are getting on your case, but you seem to invite it by suggesting a "my way or the highway" approach. Compromise requires discussion. Discussion requires engagement. Engagement requires patience and respect.
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Post by sunrunner23 on Nov 4, 2013 21:56:26 GMT -5
Copypasta from the last thread:
The amount of organization required to run a D&D campaign is negligible in comparison. It takes five guys, one with campaign books and another two to bring pretzels and mountain dew. Throw in an hour of preparation and you have a session. If that's all it took to build a mud, then you'd have one ready for us.
The only thing I'm trying to justify here is your lack of understanding. But you're right. They do effectively own the rights of the mud. Not in any legal sense (nobody is going to publish material based on armageddonMUD), they just operate and administrate it.
In this case, its more like: they own the house with the table and the chair you're sitting in, they own the paper you wrote your character on, they established ground rules for you to abide by, and if you don't, they kick you out.
Maybe the D&D analogy is apt after all. I've played games DM's I couldn't stand. So, I no longer play dungeons and dragons with them.
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delerak
GDB Superstar
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"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Nov 4, 2013 21:59:13 GMT -5
It's really not that hard to put a mud online. I could compile ANY codebase onto my server and have it running tonight. The problem isn't that. The problem is knowing what exactly you want to do with it, and having some kind of focus. On top of all that you have a ton of people clashing. You don't just have one dungeon master you have 10 or more and that gets really hard to deal with.
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Post by sunrunner23 on Nov 4, 2013 22:24:42 GMT -5
If we're really going to do mental gymnastics to compare this to something that it's not then why don't you compare it to that vegan co-op store where you have to service x hours per week in order to shop there but then visited a vegan co-op elsewhere that said wow those prices are terrible and the manager who's the woman from that 'college liberal' meme bans you from the store for having the audacity to communicate with other vegan co-ops and express displeasure in the direction the management is headed. I would only buy into this analogy if administration was a requirement for playing. Many do, but most don't. I also find it hard to believe that staff would take issue with simply communicating with another mud and/or just complaining. I actually don't care if you're grateful or not. I have no way of measuring it anyway. Hell, I've probably only ever sent out handful of player kudos but none to staff. I have to admit that you might have hit the nail on the head here. It's the sense of entitlement that irritates me. Particularly, the notion that if they disagree with me, I'll just write nasty forum posts about them. Or out them for being x. When really, what do they owe you for playing with their toys in the sandbox?
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Deleted
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Post by Deleted on Nov 5, 2013 0:53:12 GMT -5
I have to admit that you might have hit the nail on the head here. It's the sense of entitlement that irritates me. Particularly, the notion that if they disagree with me, I'll just write nasty forum posts about them. Or out them for being x. When really, what do they owe you for playing with their toys in the sandbox? 1. Out them for being x? Please elaborate with actual examples. 2. The word 'some' in the quote you're using makes all the difference there. It is not meant to imply everyone who plays the game, nor everyone on this board. 3. In your closing question, just what exactly is it that you are getting at? In the experience I've had and seen here, it is not a sense of entitlement here, but a sense of people who've been villified, spurned, or treated unfairly, or in more extreme cases, people who've witnessed consistent preferential treatment of a handful of players (many of whom are personal friends with staff members) or staff avatars. So... if I had to try and answer your question: probably a fair and equal amount of time with the same toys they offer currently to a tiny handful of the hundreds of kids in the sandbox, rather than giving everyone hot wheels cars with a front axle missing and letting them watch half a dozen or so people wander around with light sabers.
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Post by Prime Minister Sinister on Nov 5, 2013 2:02:22 GMT -5
The things I miss when I don't visit for a few days....
Here's my thoughts on the matter, gonna be real, I can see both sides of the argument. On one side, it's a sandbox. Yes. The Staff's sandbox. They pay for it. They can turn every grain of sand into a big meaty horse butt if they want to. They make these decisions, including who does what, when, where, and why. If they say, "You're not welcome here ever again if you sneeze in Arkansas.", then well... Don't complain if you sneeze in Arkansas and aren't allowed back in-- and to an extent, you've gotta kinda respect that. Because again, it's their sandbox.
But then they open it up for public use and promise free fun for everybody. Naturally, all the cool kids flock there and start tearing ass on all the awesome-- until Aniah's fine example comes into play. Better toys go to the "favorites", and among the owners. It gives them an edge and spoils the fun lots of other people used to be having. People who have been playing for literally half their lives, in some cases, start to get fed up and leave. The very people that made the game what it is-- the people that brought it to life when the staff were to busy powdering the asses of the people that were better than you, and shame on you for making a move against them. I mean...
DoI really need to explain further how this might give rise to strong emotions and reactions? Their favorite past-time is turning to crap, who wants to see that?
Neither side is inherently wrong, it's just a matter of perspective of where the game stands on "staff's sandbox" and "the player's sandbox".
And seeing that the game still isn't invite-only, you've got your nudge towards the true answer.
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Post by Prime Minister Sinister on Nov 5, 2013 2:06:35 GMT -5
Either way, going at eachother's (wherever you are on the spectrum) throats about it won't cause much more than epeen flailing and bruised egos.
To my understanding, this is a place to share sekrits, share stories, and give players, whomever they may be, an avenue to express any discontent they have with the game at large, free of reprisal (if you're smart).
Who knows?
Staff might actually listen.
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Post by Deleted on Nov 5, 2013 2:06:47 GMT -5
Well put, Sinister.
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delerak
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"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Nov 5, 2013 7:39:08 GMT -5
Well you don't have to. I don't. I've never felt like this was 'their' game. When I bought my D&D materials; DM guide, character sheets, campaign boxed set for darksun, pencils, maps etc - I never ever thought it was mine. I wanted to have my friends over and have fun. That's not what it was about. The thought is so utterly ridiculous I've never thought of roleplaying with friends that way. If I got into an argument with someone during a campaign I wouldn't yell at him that its MY campaign and MY house so GET OUT. That's something a 9 year old might do but I started playing around 14 and I never thought of using the fact that I bought the materials and it was my house as a crutch in a debate with another player. It's irrelevent.
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Post by jcarter on Nov 5, 2013 8:59:07 GMT -5
Just because something is a codified rule doesn't make it justified, legitimate, or free from comment and complaint, especially when people are going to absurd lengths to 'detect' it and it's not being uniformly enforced. I'm getting kind of tired of seeing these dumb analogies though, so why don't we talk about the actual points instead of vague handwaving and relating how middle aged men spending their free time cross-referencing and scouring internet boards for 'evidence' to punish people is somehow relevant to owning a bar and business. 1)melonman was banned for posting here. His reason for banning was posting on this website. Where in the rules does it say players are not allowed to post on jcarter's internet forums or any 'unauthorized' forums? 2)Other posters here, who have unarguably posted worse IC info (you're going to have to take my word on this as I don't want to drop names), received only karma reductions. Obvious former staff members who have posted, such as bobo and Shaloooonsh, have not received any punishment at all to my knowledge for discussing information that they had while being staff members while @anaiah was banned from the game. 3)The "rules" are vague and undefined. Let me copy and paste the official list of rules from the website, taken from the 'Rules' section: Whoops! Looks like 'no sharing IC info' isn't even a rule. In fact, there's not a peep about or consequences for it on the 'About Zalanthas', 'Communicating', or 'Roleplaying' pages. Now let's take a ride over to the forums, and look at the 'Rules' thread, which actually does mention it: The only actual codified rule about posting IC-sensitive information is you're not allowed to do it on the GDB. Of course, people who have played for many years know that we're not allowed to share IC info. We'll have to consider it an 'unofficial' rule because it's obviously not important enough to be mentioned in the same document that actually takes the time to talk about how any complaints regarding unfairness won't be dealt with. Given this unofficial rule, let's actually try to figure out what IC info really is given that we can't even find a rule forbidding it, much less defining it. Clearly spilling plot details is IC info, but let's look at the more grey areas. Is putting up a warrior skill list IC info? The list hasn't changed in a decade and the skills are all mentioned on the help files. Is adding information about where the skill caps at IC info? Again, some of this is mentioned in the helpfiles. Here's an excerpt from the warrior page: "Every warrior possesses an aptitude for all weapons, and can learn to master them far beyond the meager abilities of other guilds." So is it IC info then for me to tell a player that warriors have the best weapon skills? Is it IC info for me to say it caps out at 'master level'? These are all questions that are never actually answered or discussed, yet players can be frivolously punished for breaking rules that don't exist by sharing information that sometimes deserves a ban, other times deserves a karma reduction, with seemingly no rhyme or reason. 4)Grown men and women with families who spend the time to track down and punish hobbyist video game players for having critical views and sharing information about their volunteer video game is absolutely pathetic. It's a hobby video game, drop these dumb analogies and take a step back and look at it. It's a 20-year old game about pointy-eared men in the desert and based around having fun with other human beings. I have no idea why people continue to stick up for the anti-social attitudes put on by the staff beyond Stockholm Syndrome. These are middle-aged men and women who want to come home from work and rather than toss a baseball around with their children or spend time with their loved ones actively log onto the internet and go into seek-and-destroy mode for gamers to have the audacity of talking about their warriors hit points while hiding behind the excuse that it's somehow harmful to other players. No. That's shameful that someone goes to those extents over something like a text-based video game. Let's drop the bullshit pretense that staff like Nyr and nessalin are running this game out of the goodness of their hearts and are such Nice Guys who bend over backwards for a community that shits on them. They may not be getting paid, but people like Nyr thrive on actually having an iota of control and if you don't think the reason he spends god knows how many hours staffing the game and punishing players is to stoke his ego you're being delusional.
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Post by Deleted on Nov 5, 2013 19:13:20 GMT -5
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Post by Deleted on Nov 7, 2013 11:39:55 GMT -5
It does really suck that staff can't be more proactive and take more time with the players. I often feel like they're just grasping and sometimes they seem to just lose their cool and become unreasonable. After all the game isn't something they created, they're just stewards of something that's been building since before they came along. So while they do own and control the game, they'd be wise to recognize that the game isn't something they earned or really deserve to rule over unceremoniously. I've butted heads with staff in the past and I too wish they were easier to work with. It may not be easy to hear this but this thread does seem to come across as a little pathetic, no offense intended, it's just kind of sad especially when some of these grievances are years old. I think many of the complaints here are legitimate, but considering that staff aren't perfect and were all once simply players, I can't say they're unexpected. At the end of the day I think I can understand why things happen the way that they do, however that's not an excuse, simply that I underhand they have limitations. I guess what I'm trying to say is that bellyaching about the staff (especially while some of the complainers continue to play) is not really constructive. If any are are interested in making a change for the better, check this out goo.gl/6Rh0
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