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Post by Prime Minister Sinister on Oct 23, 2013 22:48:09 GMT -5
as with all guilds that have any sort of offensive capabilities it all really comes down to "who got the jump on who"
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Post by slipshod on Oct 23, 2013 23:23:56 GMT -5
You're talking about going from one end of a spectrum (friends and maybe lovers) directly to the exact opposite end (hostile to the point of going out of your way to kill). this is our misunderstanding. i am not a rapid dog and kill to kill, but that i kill when tensions become aggression from conflict of words or actions. i do respect my fellow player enough not to kill you without reasoning or interaction. it is the pursuit of the hostility so we may interact in some fun manner. it is saddening that it must always be hostile but it is not a rule of my choosing. hostility in armageddonMUD will result in pkilling or cowardly waiting for enemies to die to npc or other random mishap ((which is boring. i do not ever like to die to non-player means)). death is the optimal solution in all situations as it promises no retaliation if out of sight of all, so i am killing your chars who become hostile after words are exchanged. when there is no incited hostility from words than i will not pursue a kill unless my character is an asshole but i normally play good people so that is uncommon. i will not shoot your kadian for the sake of shooting your kadian. i could ignore witches ((and elves and halfelves and mutants)) and there will be no interaction. i want to play with all of my fellow players, so ignoring is not for me. my chars would not stick his penis into a lantern. so he would not be lovers to witches. even MY witches wont be loving with other ones. even pretty fme witches ((why are all lady witches so pretty ?)) must be forever in the friend zone while i am lonely in my apartment my argument is that killing witches is very easy to do. not that it is optimal to kill all of them all of the time.
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Post by lulz on Oct 24, 2013 0:03:22 GMT -5
Uhm..I think I see the connection between burning your dick in a lantern and having sex with a mage. I think.
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Post by slipshod on Oct 24, 2013 1:53:00 GMT -5
it is common in the game to assume relations with magic wielders will damage ones genitals.
there are no electric sockets in zalanthas but there are lanterns. it is a possible reach. it was funny in my own mind.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 24, 2013 4:30:27 GMT -5
I didn't 'step foot into' Tuluk, she was an undertuluki. This was before UnderTuluk was closed. She manifested 'Thunder' when an enormous albino mutant tried to rape her and started walling the room up with walls of sand.
As to the sorcerer, they weren't an -acting- sorcerer. If I recall correctly, even in their background, they'd never done any magick, they just knew how. They'd certainly never cast any as a pc. And that was because the character in question was assigned to work there. As I said earlier, they were working Mercantile for Kurac.
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raven
Clueless newb
Posts: 174
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Post by raven on Oct 24, 2013 21:50:55 GMT -5
time to dish Vivaduansanyone with a shield of mist is someone that you want to avoid. sul shield of mist have five or six charges of invulnerability. if you get hit and have a shield equipped invulnerability is automatically applied. a prepared vivaduan is going to have one equipped and a couple more in their inventory. with sanctuary active, damage that you are able to do after all the invulnerability is gone is halved. if they get in trouble, they will calm you, which kicks you out of combat and are you unable to initiate combat. the weakness of vivaduans is in being able to do damage to you. inside, this isn't an issue as they will simply intoxicate you into unconciousness. outside they will have to rely on drain, which is weak, or gate. You forgot they can Poison you then Calm you. Also their Harm can pretty much kill in a few casts. As 35 points is nothing to scoff at, with two casts they've already dealt 70 damage. Cast a maybe two Harms, Poison then Calm. Setup Walls of Thorns to make sure opponent does not escape. Vivaduan's are quite dangerous.
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Post by Prime Minister Sinister on Oct 24, 2013 21:58:26 GMT -5
after getting spanked with 70 damage from harm then poisoned then calmed is wall of thorns even necissary? situation's pretty bleak at that point
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Oct 24, 2013 22:00:17 GMT -5
Uhm you won't have enough mana to do mon on all those spells. FYI.
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Post by spitwad on Oct 24, 2013 22:14:39 GMT -5
i assumed no mana regen and spoke from my experience.
to hit those damage levels consistently you need to cast harm at least at sul, if not mon. you might get away with the poison at sul, but even at that level the spell is resistible, which is why it wasn't listed as it isn't predictable. calm at een or pav. that is a lot of mana, 85 at least. that is assuming they stick around for three combat spells and a calm. hope you are playing a city elf with AI wisdom.
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