Oh crap that's right, something like "a charred humanoid skull" was it?
Yeah. In the past, they spawned in the Tuluki jail; dunno if that's the case anymore, but you can 'forage artifact' for them in the Ruined Village in the Grasslands, and prob some other places too. Very hard to find, and very valuable because RANGZ.
we took two weeks in the bahamas
went out dancing every night
tried to fight the creeping sense of dread with temporal things
most of the time I guess I felt alright
Can you hear through the drovians Send Shadow? And are there other ethreal things other then drovians?
Yes, you can hear but it's completely foiled if someone is sitting at a table.
There are other ethereal things, but I've only seen one. There's a giant ethereal spider in the Vivaduan temple in Allanak that eats the shadows (sends you right back to your body), not sure what would happen if you were actually ethereal and in there. Probably nothing, I tried fighting other shadows when I played a Drovian but you can't hit each other.
There is a lot of ethereal beings. Many of them are weird and otherwordly. From ghostly tentacles, to ... other stuff, some of them are predators. Some are spirits guarding certain people, or areas. You can interact "and" kill them if you're ethereal yourself. To my knowledge, nobody yet really explored the ethereal side of magick.
I can certainly understand it from a flavor perspective. Rukkians are the most "material" of all magickers, after all. I just wondered if it was really true or if there might be a spell missing from the list.
Post by themountaingoat on Jan 17, 2016 17:33:15 GMT -5
Components for a spell are consumed with the cast. The identify spell allows a magicker to determine what is a component, and which sphere it belongs to. Power level is trial and error. Some components are a bitch to get, some aren't. Making/charging upper level components is a bitch - even at master, you'll fail sometimes.
In my experience I only get about a 1/3 success rate charging mon components with master component crafting. Have tried different things like crafting with identify active or crafting in place of high elemental activity, or appropriate tools, etc., but haven't found anything to make a noticeable difference.
Worse was back before skill levels were visible, when I was convinced the constant failure meant I needed to grind component crafting more.
nile: the only apoc drama be on an arm drama website. lol
May 16, 2020 20:30:49 GMT -5
nile: almost guarantee arm staff are LOVING this. hahaha. long as the game is good fun it's all a bit irrelevant. but the anti-arm crew giving the arm staff some sense of schadenfreude based purely a forum for whining made me lol
May 16, 2020 20:32:52 GMT -5
nile: Also, been playing Arm again on an alt account (omfg their ban was easy to get around...and tbh i have more fun in apoc)
May 16, 2020 20:34:00 GMT -5
vex: Bans are irrelevant, and pointlessly antagonistic. The only game I play, where staff address problems with aggression, bans, and down talk, is Arm. The rest have realized, all that results in, is a bitter player, more inclined towards "revenge" play.
May 19, 2020 19:20:02 GMT -5
vex: Better to incentivize ideal play and behavior, than try and fail to intimidate and leverage empty threats, because nobody is intimidated by an angry elf fetishist on the internet, and there are virtually no threats a player can't circumvent, easily.
May 19, 2020 19:23:36 GMT -5
baobob: Arm turned to condemnation, punishment and vengeful retribution against players pretty hard long, long ago. Never turned back.
May 22, 2020 20:17:04 GMT -5
dotto: is this game still even operating
Jun 6, 2020 10:25:56 GMT -5
Lizzie: i didnt know about apocalypse till today, and im probably not going to ever give it a shot after seeing the last few posts in that thread
Jun 8, 2020 3:04:14 GMT -5