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Post by apriestswife on Oct 23, 2013 5:36:24 GMT -5
The same can be said for other clans. I have been frivolously killed by Kurac, AoD, Tor, Soh... the list goes on. I don't think there's a safe and friendly clan in this game and I don't see why Fangs should be one. Now we have super boring wastelands. I'd rather have to hire the Byn to keep me safe from Red Fangs and PC raiders than from tarantulas and kryl.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Oct 23, 2013 6:51:02 GMT -5
Wholeheartedly agree. The game is way too safe nowadays.
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Dultd
staff puppet account
Posts: 38
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Post by Dultd on Oct 23, 2013 6:52:48 GMT -5
Wholeheartedly agree. The game is way too safe nowadays. Well I find nearly all my character deaths lately have been caused by the Byn. Bastards hunt me down for seemingly no reason:P Ive lost three characters to them in the last 6 months
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Hardboiled
Clueless newb
Eggs, their good for you.
Posts: 116
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Post by Hardboiled on Oct 23, 2013 11:26:49 GMT -5
The interaction I had with the red fangs involved my newbie characters being killed by them. I'm sure other people had more meaningful interaction with them but what can I say, what they say is right you tend to remember the bad more then the good.. Then again, this could just be wild ridiculous assumptions on my part but considering how a few people have commenting here on how red fangs made things less safe, and how other people have comment on the GDB, and how and why their story unfolded the way it did, then perhaps, just perhaps trade and survival wasn't what most players playing red fangs where focusing on.
Again just a really wild guess on my part.
As for other clans like Kurac, byn, etc, etc they ruthlessly kill people all the time but its not because they wanted the shit on their back usually their reasons are a bit better then that. I'm perfectly okay with individuals in those clans finding ways to raid, murder or whatever for boots but guess what, if they get caught there are usually consequences. Its not like i have a problem with raiding, or even outright rushing in and killing people just that I rather see individuals or groups of individuals pulling this off rather then an actual sponsored clan, again because raiding should have consequences if not done correctly. Raiding is something you do with care, planning and thought otherwise you will be killed. There are plenty of raiding opportunities for individuals now as well.
Frankly, I'd love to see the return of lone d-elves however lets face it, hide and sneak are really over powered right now. A single d-elf ranger or any class/outdoorsman can do a lot of damage if they wanted to and there is not much people will be able to do to stop them. It why Soh are so restricted right now and sun runners with their more social attitudes slightly more favored. I rather not see d-elves get the whiran treatment. We need more tribes or options to allow d-elves to be ruthless like other clans for more reasons then just the packs on a newbie's back. Maybe then we could finally pull all the clans out of the pah at some point.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Oct 23, 2013 12:09:19 GMT -5
You guys have it all wrong. Red Fangs were huge pkillers for sure. ALL desert-elves are to an extent. I don't care about that you will always have pkillers that just want to PK. What I care about is the relative harshness of the wastelands.
The game back in the day used to have real terrors outside the walls. Gith were a big deal. They roamed in packs of 3-4 sometimes more. They would guard the exits so you couldn't flee and pretty much slaughter if you went alone. I really feel this needs to come back. If not gith something similar. Make ALL raptors come together into groups so you're facing 4-5 raptors in a pack rather than the lone raptor by himself. You really have to go out of your way to find a dangerous situation outside it seems.
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Post by themountaingoat on Oct 23, 2013 14:32:54 GMT -5
What depresses me is with all the supposed animosity between Allanak and Tuluk, there's basically zero actual conflict. These two cities are at war, for fuck's sake. The PC leadership in both cities could do staggeringly awesome things in the current environment, and they're content to sit in their respective cities and be impressed with themselves.
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Post by Prime Minister Sinister on Oct 23, 2013 16:18:38 GMT -5
What depresses me is with all the supposed animosity between Allanak and Tuluk, there's basically zero actual conflict. These two cities are at war, for fuck's sake. The PC leadership in both cities could do staggeringly awesome things in the current environment, and they're content to sit in their respective cities and be impressed with themselves. Pretty much this. The playerbase has supposedly been yearning for an open conflict like this between north and south for years now. They've also been yearning for the ability to make their own choices and make their mark on the world. Yet there they sit, pussyfooting around and ultimately waiting for staff to say, "You know what? Fuck this" and prodding things along. I don't know what the deal is. Are they afraid of losing their character in battle? Are the staff presenting a roadblock? Or are the players in key positions just that bad? It's maddening.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 23, 2013 16:45:58 GMT -5
It could well be that all the ideas that they have that they run by their clan staff are shot down.
In 2010, when I was staffing for the Tuluki Templarate, there was a Jihaen around who tried over and over and over to start a war with the south, and every time, something would happen to stop it. And not as a result of my own choosing regarding the situation, either. Senga informed me I was to animate his superior and give him a ration of shit over it.
It might well be that the leader pcs are great... but without the go-ahead and permission from their 'superiors' (staff), they won't be able to initiate a -lot- of things.
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Post by Prime Minister Sinister on Oct 23, 2013 16:55:22 GMT -5
im having serious trouble following that thought pattern. "start war" followed up by "dont let players do anything cool"
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Oct 23, 2013 18:15:31 GMT -5
Quote of the fucking century. Come on people. It isn't the players. It never has been the players. It is the staff controlling everything. Don't you dare blame the players.
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Post by themountaingoat on Oct 23, 2013 18:56:26 GMT -5
Your vitriol for staff, however justified, is clouding your judgement. Just an observation.
While staff can and do shoot down fantastic ideas for plots, no templar,noble, AoD/Legion sergeant, etc is going to get force-stored on the spot for having the balls to grab a bunch of PCs, march on a holding of the opposing city-state (Ayun, Ten'Serak, whatever), and tear some shit up. They may all die horribly, but this game thrives on players doing interesting and exciting things. That's why shit feels so stagnant lately.
It's better to ask for forgiveness than beg for permission.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Oct 23, 2013 19:00:46 GMT -5
You're wrong dude. They will get stored. You under estimate the staffs desire to keep a stranglehold on the game. How can you justifiably do anything when you're getting these from your clan imm after your weekly update is sent in.
"Your superiors are very clear in this. Do NOT go past the Red Desert. If you were to breach these orders expect severe consequences and execution. (We can and will store your character if we have to)."
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Oct 23, 2013 19:05:44 GMT -5
Like is this new to some people? You're aware that templars have to get cleared by a Red Robe before they even leave the city? At least back when I was playing they had to. If you were to ride far enough out you would get a message sent by staff telling you to turn back OR the red robe leader of the arm would just get on and contact and tell you to. Good luck doing anything people. Seriously.
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Post by Prime Minister Sinister on Oct 23, 2013 19:08:24 GMT -5
Nothing wrong with martyring a bit of karma to get shit moving. Staff say be the change? Do it. Throw it in their face and tell them to eat it. Respond to any and all staff e-mails regarding the matter with this:
Starting to wish I were poised to do so myself.... I should see about that.
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Post by themountaingoat on Oct 23, 2013 19:15:00 GMT -5
I don't know how long ago you played, so I can't speak to any of that.
However, none of my sponspored city-specific characters have had restrictions like that. Granted, they haven't been templars, just nobles and militia PCs and the like.
It was always "While XXXX doesn't have any real reason to go past Y, if he does, wish up and let us know."
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