bebop
Clueless newb
Posts: 131
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Post by bebop on Oct 24, 2024 11:44:53 GMT -5
Is it a merciful, killing blow? Because I'm pretty sure this is playing out like a 30s comedy reel, long dramatic death throes with funny facial expressions and all. I mean... you're not wrong. Maybe I should say - to the leaker - I hope you stick the landing. Haha.
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Post by jcarter on Oct 24, 2024 11:57:40 GMT -5
I'd love for you to articulate exactly how I am stalking someone? I know you can't but it's the easiest way to demonstrate you're just mud slinging. you have posts going back 7 years referencing this person who has ignored your messages. it's immediately obvious to even the most casual observer that you have a problem here. idk what else to tell you except maybe fuck off and seek help because you're part of the problem. ALSO it's not wild at all to consider that people might fucking stalk you from the internet and especially from the armageddon community. edited to add that the shadowboard IS the armageddon community. it's the same tiny ass pool of players and staff.
those people are immediately banned and ran off from here, whereas arm makes them staff and allows them to continue membership.
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bebop
Clueless newb
Posts: 131
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Post by bebop on Oct 24, 2024 13:34:09 GMT -5
How I feel right now:
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Post by terminal on Oct 24, 2024 15:08:11 GMT -5
those people are immediately banned and ran off from here, whereas arm makes them staff and allows them to continue membership. the suggestion that the shadowboard community and the armageddon community at large are differentiated in any meaningful way is pure fantasy
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Post by Prime Minister Sinister on Oct 24, 2024 15:15:06 GMT -5
those people are immediately banned and ran off from here, whereas arm makes them staff and allows them to continue membership. the suggestion that the shadowboard community and the armageddon community at large are differentiated in any meaningful way is pure fantasy you'd have a hard time convincing anyone on the arm discord that this is the case lol
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Post by jcarter on Oct 24, 2024 16:02:10 GMT -5
those people are immediately banned and ran off from here, whereas arm makes them staff and allows them to continue membership. the suggestion that the shadowboard community and the armageddon community at large are differentiated in any meaningful way is pure fantasy the shadowboard leadership team has zero complaints of sexual assaults and grooming against them. I consider that to be a very meaningful distinction!!!
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dcdc
Shartist
Posts: 539
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Post by dcdc on Oct 24, 2024 16:43:37 GMT -5
You know it's crazy.
They could just at any time, release a wiki and the code circa a recent year. Tell the unhappy people "Here make your own or whatever" and then prove to the whole community they're staff and their methods "ain't so bad" and "doing better than the other guys"
Instead it's like a 20 year battle over antiquated game and handful of actually original lore/story telling.
I was telling purge, at some rate all the "Well I'm making my own MUDs" all washed out, mostly because people didn't want to make their own game. They were really much more invested in the RL drama over Armageddon.
It's like unhappy married couple going on year 22 and still refusing to divorce/leave out of idiotic pride. They don't want to leave, they just want to be mad about something.
Now we've got this weird fucking hostage situation, that I'm not sure any reasonable adult could take seriously.
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Post by pinkerdlu on Oct 24, 2024 17:09:52 GMT -5
I was telling purge, at some rate all the "Well I'm making my own MUDs" all washed out, mostly because people didn't want to make their own game. Eh. I think a lot of people want their own game, in one way or another. People haven't ran off and made their own MUD, because it's very difficult. That is the main reason from my perspective. It turns out that a MUD with 30+ years of history, player contributions and hundreds of different staff members (some of them programmers) has an advantage in that regard. It IS infinitely easier to complain. No one with an understanding of human nature and how lazy + petty we can be would deny that.
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Post by blahblahblah on Oct 24, 2024 17:25:48 GMT -5
Is it a merciful, killing blow? Because I'm pretty sure this is playing out like a 30s comedy reel, long dramatic death throes with funny facial expressions and all.
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Post by gringoose on Oct 24, 2024 18:46:44 GMT -5
mehtastic Were any of the leaks directly from a staffer or were they all friend of a friend or passed through cliques before they got to you? It would be funny if it was multiple staffers leaking to their friends and not even the leaker knows if it was themselves or not. If so, Arm players, if you don't want the game to shut down time to turn in your friend.
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dcdc
Shartist
Posts: 539
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Post by dcdc on Oct 24, 2024 18:53:28 GMT -5
I was telling purge, at some rate all the "Well I'm making my own MUDs" all washed out, mostly because people didn't want to make their own game. Eh. I think a lot of people want their own game, in one way or another. People haven't ran off and made their own MUD, because it's very difficult. That is the main reason from my perspective. It turns out that a MUD with 30+ years of history, player contributions and hundreds of different staff members (some of them programmers) has an advantage in that regard. It IS infinitely easier to complain. No one with an understanding of human nature and how lazy + petty we can be would deny that. We're in a much different place then we were 10 or even 5 years ago. I didn't mean to imply it be super easy... but certainly be easier then in the past. Certainly easier NOW, then any previous time in history. 20 years ago, I could see it being a very difficult undertaking, especially if you had no prior experience programming or engineering. Today? That's just not the case. Making games is hard, yea... but very doable. There's a near infinite amount of utterly free resources in which one can learn, utilize, and create from. I would think, with sufficient motivation, any difficulty would be overcome. It's that lack of motivation... or more honestly, it's the fact it's not "Armageddon Mud" that really kills the motivation. For whatever reason folks have. I genuinely think it's worth that self reflection.
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Post by jcarter on Oct 24, 2024 19:03:36 GMT -5
You know it's crazy. They could just at any time, release a wiki and the code circa a recent year. Tell the unhappy people "Here make your own or whatever" and then prove to the whole community they're staff and their methods "ain't so bad" and "doing better than the other guys" Instead it's like a 20 year battle over antiquated game and handful of actually original lore/story telling. I was telling purge, at some rate all the "Well I'm making my own MUDs" all washed out, mostly because people didn't want to make their own game. They were really much more invested in the RL drama over Armageddon. It's like unhappy married couple going on year 22 and still refusing to divorce/leave out of idiotic pride. They don't want to leave, they just want to be mad about something. Now we've got this weird fucking hostage situation, that I'm not sure any reasonable adult could take seriously. i think it just comes down to ego and a need for a dependent playerbase. there's many, many things that could just be streamlined and automated that never have been. there's never really been a push to make the game something that could be player-driven for creation and plotting besides what crumbs get thrown down. the game was built and developed by both players and staff. according to usiku, there were over 600 staff members through the 30 year course of the game. i think that the current staff have about as much claim to the codebase and wiki as anyone else. but they've got the keys to the kingdom, so there's not much anyone can do about it. i don't think Arm is going to shut down. last time halaster said he was quitting for good he never actually did. finding and applying 'corrective behavior' to this leaker is like plugging a single hole in a slice of swiss cheese -- it's not going to solve the problems they're complaining about. arm's staff are as much a slave to the game as the playerbase. shit, you have my2sids on staff despite claiming they were quitting and it was a rape culture. my prediction, based on me pulling things out of my ass, is that the game stays closed beyond whatever deadline they claim and then opens up within a couple weeks with some post about how 'after much thought and consideration from the playerbase, we've decided to reopen...'
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Post by catacost on Oct 24, 2024 19:09:49 GMT -5
the game was built and developed by both players and staff. according to usiku, there were over 600 staff members through the 30 year course of the game. i think that the current staff have about as much claim to the codebase and wiki as anyone else. but they've got the keys to the kingdom, so there's not much anyone can do about it. This is the sad truth.
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Post by pinkerdlu on Oct 24, 2024 19:12:57 GMT -5
We're in a much different place then we were 10 or even 5 years ago. I didn't mean to imply it be super easy... but certainly be easier then in the past. Certainly easier NOW, then any previous time in history. 20 years ago, I could see it being a very difficult undertaking, especially if you had no prior experience programming or engineering. Today? That's just not the case. Making games is hard, yea... but very doable. There's a near infinite amount of utterly free resources in which one can learn, utilize, and create from. I would think, with sufficient motivation, any difficulty would be overcome. It's that lack of motivation... or more honestly, it's the fact it's not "Armageddon Mud" that really kills the motivation. For whatever reason folks have. I genuinely think it's worth that self reflection. You're absolutely right in that there are more resources, templates and source material to work with than ever before. However I think that's outweighed by the rest of what we encounter in modernity. In 2024, the creative, innovative workhorse "nerds" that would've been experimenting with MUDs, Diku and Java in the 90s, are now building games with Unity and Unreal engine instead. They're delving into data science and advanced AI learning algorithms. They're making visual games using the vast libraries of openly available 3D models. The only people concerned with MUDs nowadays are niche hobbyists like Griatch w/ Evennia or Japheth w/ FutureMUD, etc. And those guys are the shining stars of the community. The rest of us are degens lingering amongst the RPI ruins and stagnant MUSH sex-topias. Yes, there are more resources available; but there's also less incentive. You could also argue that our attention is "stolen" and more divided nowadays than ever before with social media, our smart phones & apps, the steam storefront and so on. While back in the 90s, MUDs were one of the few online mediums where one could attain a similar escape from reality. Very few kids nowadays would pick MUDs over a GTA roleplay server. Very few DEVELOPERS would choose MUDs over GTA roleplay servers and assets. These are excuses at the end of the day, you're right in that the resources and potential is there for an individual(s) with the right motivation and desire to innovate. But over-abundance of choice, analysis paralysis and the coding acumen required for a MUD compared to other mediums are all a real bitch to deal with, that much is for sure. I think you give Armageddon MUD too much credit, but I could be wrong. I am still posting on this forum after all these years, after all.
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Post by Prime Minister Sinister on Oct 24, 2024 19:24:49 GMT -5
building and running a mud is a shitload of work
i had a small team that put a few months into a futuremud project before we realized we could put this time and effort into stuff that actually might lead to a payday
now we're in godot
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