bmj2
Clueless newb
Posts: 81
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Post by bmj2 on Jan 18, 2013 18:30:48 GMT -5
well yeah, because its not really an RPI, its a story you get to act in. Pre-existing characters is not really an enticing concept.
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Post by thelaughingman on Jan 18, 2013 23:34:02 GMT -5
Amen Brother, amen, well spoken JCarter, that fool obviously ALREADY knows the secrets, ALREADY knows all he needs to know so, F**K the rest of them, that's the attitude he/she has. You're adorable. I came here to speak my mind, I'm speaking it. You don't like the words I say, don't read them, but you'd be making a pretty vast mistake to think that I don't know what I'm talking about. To get back to the original point, I am not laying everything completely on the playerbase. I understand that, at its core, EVERYONE involved in the shift from "How things were" to "how things are" thought they were doing A: what was right and B: what was in the best interests of the game. The players who spread the knowledge they had wanted to "even the playing field" against the staff who were abusing their powers (note the lack of quotes, I am acknowledging the abuse.) The staff who were abusing their powers were doing so because, yes, they wanted to play sandbox games and build godcastles... but they ALSO wanted to have an arena to test out some totally bitching new code in a live-fire situation as well as breaking the monotony of the game. They wanted to spice things up, and see how the things they were building could go wrong. This escalation caused problems, just like a cold war. It created a very, very distinct "Us vs. Them" mentality on both sides of the battlefield. The players couldn't trust the staff because they'd been burnt... the staff couldn't trust the players because they'd been burnt. This degraded communication, fostered resentment, and created a massive wall between Those Who Want To Speak and Those Who Once Listened. The truly sad thing is that BOTH sides can own both names I just listed. And to respond to your point, jcarter, yes, you can build awesome plots without uber powers. You can build massive plots around new gem deposits, new mines, building something out in the wastes, destroying something in the wastes, breeding new animals, all sorts of awesome shit can go down. These things used to be a lot more prevalent than they are now. Why? Because the playerbase felt a lot more comfortable approaching the staff with ideas, and the staff were more likely to respond positively to at least letting the player "give it a shot." In short, everyone has been jilted, everyone has been wronged, everyone was trying their best to do their best as they saw it. There are no villains in this. Nyr is not a cackling maniac throwing lightning down from his cloud castle. He's a guy who's got a tough job, who's trying to keep things orderly, and improve processes as he sees them. Delerak is not someone sitting in his mother's basement drawing up elaborate plans to destroy Armageddon while he wears a tinfoil hat and soils his shorts. He's a guy who's trying to have fun and who doesn't want someone else telling him how to have fun. Those are just two examples, I could go on for hours about who isn't what and who is what. I picked two polar opposites to give an example that most people can grab on to. I am not going to cite even a rough ratio of how many problems were 'owned' by either side. How many shots were fired. That would solve nothing, and though I have a very good perspective on how things went down, I also recognize that there is absolutely no way to fix things right now. The hatred runs too deep, the blood is too bad, and the Hatchetman's axe can not be buried with a palmful of sand. It has gotten to the point where the staff no longer say thank you to the players. They don't give a shit about kicking back any appreciation to the people who actually breathe life into the game. They don't give shout outs to the people that design items. They don't give shout outs to the people that create and run plots. They flat out don't give a shit in showing any modicum of thanks whatsoever. They take players who have been there for years, for over a decade, and treat them like Joe Newbie off the street. They treat people who have quite literally bled to show their appreciation for the game and treat them like dirt, sometimes when they are in full knowledge that the player is going through some SERIOUS real life shit and may need some empathy. Do they show it? No. They don't care, and they don't want to appear weak. The era of caring storytellers, caring admins, is dead. And it won't be resurrected. The current staff view of players is pretty fucking grim, as is the player view of staff, and for good reason. Nyr is trying to do what he thinks is best, but he still comes off as a massive dick. He doesn't give a fuck about thanking the players, or showing they're appreciated. He gives a fuck about being thought of as a cold-as-ice hardass. Sanvean couldn't give less of a care in the world about the game, but she wants to sell her florid and pointless prose while parading around with a retinue of players who actually treat her like she's worth a damn. She doesn't do anything for the game, she comes back to generate hype and try to sell product while garnishing undeserved compliments. Don't get me started on Vanth. There were still a lot of staff who cared during the inception of Arm 2. They wanted to do what was best. They got beaten down, by both sides, they had their efforts expunged, their ideas ridiculed, their efforts ignored. They left. Some of them tried coming back, but they just couldn't hack it. The concepts behind Arm 2, some of the code they came up with, was mindblowingly awesome. Seriously top-notch incredible shit. It will probably never get used. Now we're left with a pack of storytellers who were never raised or trained to care about the people who live the game. We're left with Admins who care more about rules and systems than fun. We're left with three Producers who I know have a deep love in their hearts for the game, a deep and true love, and who really do try their best... but they all have lives, they all have so many things they have to do, that more and more power gets delegated down the chain. Morgenes, Adhira, and Nessalin all have a lot going on, and can not focus on the roots of the problem. More and more power gets put in the hands of the people who don't give a shit for anything more than just having power. This cycle began because of good intentions. It continued because people kept fighting the fight they wanted to fight, instead of trying to share ideas and compare notes. And now we're staring dead-eyed into the face of an idea we all love as it coughs out its last bloody breaths, and we're unable to save it. Maybe if some of the storytellers who gave a shit came back, things might change. Maybe if some of them stood up and said the things that needed to be said into the ears that needed to hear them, things might change. But I doubt it.
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Post by jimmyhoffa on Jan 18, 2013 23:49:01 GMT -5
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Jan 18, 2013 23:53:15 GMT -5
Great fucking post man. I had you all wrong.
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Post by thelaughingman on Jan 19, 2013 0:00:36 GMT -5
I just call it like I see it.
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Post by succulentgroin on Jan 19, 2013 0:04:54 GMT -5
Since I have nothing noteworthy to retort. Fuckin' awesome post dude.
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bmj2
Clueless newb
Posts: 81
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Post by bmj2 on Jan 19, 2013 12:32:33 GMT -5
I don't agree with even half of what you said. You have the idea right about the game environment, but only from a single perspective.
Having come and gone many times from the game, each time I return I have the luxury of viewing the game from a "What would a person that had never been involved in any of 'what makes the old players jaded' think about the game", and I, time and time again, am surprised by the capability of the staff to create a great game, and the players to create an awesome playing environment.
Is there a lot of "old world clique-ishness" and "15 year olds that still play MUD and decide to be staff and prove to be incapable at it"-ness? Yes. But you all forget that some people are only now starting to play this game that a good number of people have been playing for over a decade.
Too many people are too far past jaded to even remember what they liked about the game, and decided to ruin it for everyone. I rediscover what I enjoy about the game, play it, and then when I started to get jaded take a break.
Too many people can't do that, and instead they bitch, gripe and destroy. The fact that people keep lists, and choose to remember the staff, players, and things that irked them in a video game YEARS AGO - says alot about the players themselves. I remember only a handful of staff names over a decades worth of playing, and its because of A - good things, or B - really bad things. The only IMM I know by name that I hated was Bhag. And more so because of the forums then actual playing encounters with him.
Too many people care too much about what is a game. Shred your lists, stop remembering shit that isn't really important, decide why you play, and go do that. Or don't. I really don't care, it just seems that a few people care too much.
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bmj2
Clueless newb
Posts: 81
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Post by bmj2 on Jan 19, 2013 13:00:41 GMT -5
The staff who were abusing their powers were doing so because, yes, they wanted to play sandbox games and build godcastles... but they ALSO wanted to have an arena to test out some totally bitching new code in a live-fire situation as well as breaking the monotony of the game. They wanted to spice things up, and see how the things they were building could go wrong. Furthermore, not true. The majority of chronic abusers a. never coded, and b. did nothing but perpetuate monotony. If you have more specific examples, feel free to talk about them, regurgitating Shal's point in a more targeted manner sans examples is simply regurgitation.
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Post by thelaughingman on Jan 19, 2013 13:18:24 GMT -5
I don't agree with even half of what you said. You have the idea right about the game environment, but only from a single perspective. Having come and gone many times from the game, each time I return I have the luxury of viewing the game from a "What would a person that had never been involved in any of 'what makes the old players jaded' think about the game", and I, time and time again, am surprised by the capability of the staff to create a great game, and the players to create an awesome playing environment. Is there a lot of "old world clique-ishness" and "15 year olds that still play MUD and decide to be staff and prove to be incapable at it"-ness? Yes. But you all forget that some people are only now starting to play this game that a good number of people have been playing for over a decade. Too many people are too far past jaded to even remember what they liked about the game, and decided to ruin it for everyone. I rediscover what I enjoy about the game, play it, and then when I started to get jaded take a break. Too many people can't do that, and instead they bitch, gripe and destroy. The fact that people keep lists, and choose to remember the staff, players, and things that irked them in a video game YEARS AGO - says alot about the players themselves. I remember only a handful of staff names over a decades worth of playing, and its because of A - good things, or B - really bad things. The only IMM I know by name that I hated was Bhag. And more so because of the forums then actual playing encounters with him. Too many people care too much about what is a game. Shred your lists, stop remembering shit that isn't really important, decide why you play, and go do that. Or don't. I really don't care, it just seems that a few people care too much. Point 1: You've proven yourself a fool by stating that I am looking at the game from a single perspective. Point 2: Every time you come back to the game, you aren't visiting a new game. The game was created years ago, and has been evolving since then. The current staff did -nothing- to create the game we now play, and very few of them have worked diligently to assist it in evolving. What they are doing is maintaining the machine that has already been running. The problem is that they're just fueling it, they aren't oiling it or servicing it or having old parts replaced or upgraded. Point 3: The players try their damnedest to make an awesome game because if they didn't, there would be nothing. Point 4: I think it simply heartwarming that you somehow seem to think that taking a break is this massive original concept. I've taken breaks from the game and come back more times than I can remember, for months and sometimes years at a time. Most of the veterans have. We all rediscover things when we return. We all cut the jade glasses from our face and start to look at the world anew... so why is it that you think that we all keep ending up jaded? Could it be the fucking fact that we're exposed to the horrible truth that the game that we love isn't properly cared for and maintained in a manner befitting its background by the very people that are in a position to do so? Point 5: So what you're saying is that we shouldn't have memories? We shouldn't remember things of the past, problems of the past, victories of the past, and we should instead just believe in an ever shiny future full of smiling gith, dancing halflings, and staff members eager to assist us with every problem? My suggestion to you is to go to the pharmacist and load up on fucking paxil, because life is going to be REALLY FUCKING SAD for you. Many of us veterans have tried repeatedly to step up and bridge the rift between players and staff, from both sides of the fence. The simple fact of the matter is that there are people on both sides who WILL NOT BUDGE on their positions, so the people who try to build bridges just end up getting burnt. An obstacle to you, I believe, is wrapping your mind around the fact that people who enjoy something will naturally begin to care about it. That care may blossom into love, and if people love something, then they will defend it. People can love other people, they can love pets, they can love places, they can love items, and they can love ideas. And they can defend all of them. Even if that thing they love is nothing more than a bunch of ones and zeros whirling through some silicon and wiring in a place they've never seen. The fact that you don't care enough to defend something does not by any means mean that no one else should.
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Post by jcarter on Jan 19, 2013 13:23:12 GMT -5
Nyr is trying to do what he thinks is best, but he still comes off as a massive dick. He doesn't give a fuck about thanking the players, or showing they're appreciated. He gives a fuck about being thought of as a cold-as-ice hardass. Who could have guessed that an effeminate noodle-armed man that weighs 130 pounds soaking wet irl would feel a compulsion to act as a badass on the internet. also was Vanth the one who wrote that Mary Sue book and tried to plug it on the GDB? She had a blog about sex workers and romanticized the shit out of them on it, down to basically saying that women weren't actually ever forced to be sex workers by pimps and that if they didn't like it they would just not do it. Her book was like this awful thing where in the first chapter she let you know the protagonist was a high class escort ( NOT A CRACK WHORE she had an iphone and an expensive lawyer on retainer!) and the antagonist was a white male (the patriarchy) that was trying to slut shame her or something. Someone even called her out on it on the GDB and got shouted down by the denizens of it who declared this 1.99 e-book to be the next great American novel or something.
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Post by thelaughingman on Jan 19, 2013 13:29:59 GMT -5
The staff who were abusing their powers were doing so because, yes, they wanted to play sandbox games and build godcastles... but they ALSO wanted to have an arena to test out some totally bitching new code in a live-fire situation as well as breaking the monotony of the game. They wanted to spice things up, and see how the things they were building could go wrong. Furthermore, not true. The majority of chronic abusers a. never coded, and b. did nothing but perpetuate monotony. If you have more specific examples, feel free to talk about them, regurgitating Shal's point in a more targeted manner sans examples is simply regurgitation. *Assholishness removed. Facts left to stand on their own merit. Point A - Never coded: Halaster helped build multiple parts of the coding in Allanak, including several of the torture devices, many of the scripts governing law within the town, a variety of scripts that make desert life more interesting, and he helped to consolidate some of the weather and time problems that were later worked on by Tiernan and others. Furthermore, through his play of the Plainsman, he helped carve out several of the reach words, implementing them and testing them until they actually worked. He built more logical spell tier progression tables, expanded the uses of several spells, and made sure that other spells actually interlocked with spells of different elements to give some pretty beautiful effects. Bhagharva coded up several unique parts of the rinth which run on scripting, as well as a few of the threats in the under rinth. He helped build up a few of the desert elf tribes from nothing, working closely with a handful of players to make the tribes into something real. He built the scripts involving vampirism, and assisted in advancing the plague script to a point where, at times, it could be a valid annoying threat without being either completely deadly or just a nuisance. Bhag also assisted with spellcraft in various ways, both with ideas, testing, and even implementation. Point B: Perpetuating monotony. Taking the Plainsman off the table, Halaster ran (at a quick count) more than 10 HRPTs, 23 heavy hitting plotlines, and more than 100 subplots involving peoples backgrounds and helped to expand what they did IC into world effects. Bhag helped to build up 2 or 3 of those HRPTs by running cooperative plotlines, and when he wasn't galavanting around as the White Rantarri, more than 50% of his time was spent animating and sending echos through the world to help people get the environment and interact with it in a realistic way.
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Post by thelaughingman on Jan 19, 2013 13:30:53 GMT -5
Nyr is trying to do what he thinks is best, but he still comes off as a massive dick. He doesn't give a fuck about thanking the players, or showing they're appreciated. He gives a fuck about being thought of as a cold-as-ice hardass. Who could have guessed that an effeminate noodle-armed man that weighs 130 pounds soaking wet irl would feel a compulsion to act as a badass on the internet. also was Vanth the one who wrote that Mary Sue book and tried to plug it on the GDB? She had a blog about sex workers and romanticized the shit out of them on it, down to basically saying that women weren't actually ever forced to be sex workers by pimps and that if they didn't like it they would just not do it. Her book was like this awful thing where in the first chapter she let you know the protagonist was a high class escort ( NOT A CRACK WHORE she had an iphone and an expensive lawyer on retainer!) and the antagonist was a white male (the patriarchy) that was trying to slut shame her or something. Someone even called her out on it on the GDB and got shouted down by the denizens of it who declared this 1.99 e-book to be the next great American novel or something. That would be Vanth, yes.
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Post by jcarter on Jan 19, 2013 13:44:00 GMT -5
Furthermore, not true. The majority of chronic abusers a. never coded, and b. did nothing but perpetuate monotony. If you have more specific examples, feel free to talk about them, regurgitating Shal's point in a more targeted manner sans examples is simply regurgitation. Now I know you're a fucking moron. Pardon me while I eviscerate you. Point A - Never coded: Halaster helped build multiple parts of the coding in Allanak, including several of the torture devices, many of the scripts governing law within the town, a variety of scripts that make desert life more interesting, and he helped to consolidate some of the weather and time problems that were later worked on by Tiernan and others. Furthermore, through his play of the Plainsman, he helped carve out several of the reach words, implementing them and testing them until they actually worked. He built more logical spell tier progression tables, expanded the uses of several spells, and made sure that other spells actually interlocked with spells of different elements to give some pretty beautiful effects. Bhagharva coded up several unique parts of the rinth which run on scripting, as well as a few of the threats in the under rinth. He helped build up a few of the desert elf tribes from nothing, working closely with a handful of players to make the tribes into something real. He built the scripts involving vampirism, and assisted in advancing the plague script to a point where, at times, it could be a valid annoying threat without being either completely deadly or just a nuisance. Bhag also assisted with spellcraft in various ways, both with ideas, testing, and even implementation. Point B: Perpetuating monotony. Dude, do you breathe, or does your brain have a complete lack of oxygen? I ask from a purely scientific curiousity. Taking the Plainsman off the table, Halaster ran (at a quick count) more than 10 HRPTs, 23 heavy hitting plotlines, and more than 100 subplots involving peoples backgrounds and helped to expand what they did IC into world effects. Bhag helped to build up 2 or 3 of those HRPTs by running cooperative plotlines, and when he wasn't galavanting around as the White Rantarri, more than 50% of his time was spent animating and sending echos through the world to help people get the environment and interact with it in a realistic way. Listen dude, we appreciate that you post here. It's great to have different ideas and perspectives because it keeps this place from devolving into a circle jerk. I'm glad that you disagree with people on things because this shouldn't be an echo chamber, but tone it down a bit. This is edging into slapfight territory over a text-based game. It's entirely possible for you to disagree and refute points without turning this hostile. I don't want this board to get shitted up like the GDB with backhanded discussion, and I don't want to moderate anything. I get that being aggressive is your thing and all but come on you're like 35+ years old irl and you're calling someone a fucking moron because they disagree over what some other neckbeard did for a roleplaying game 10 years ago.
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Post by thelaughingman on Jan 19, 2013 13:51:02 GMT -5
I just call it like I see it. That being said, I removed the assholishness from the post.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Jan 19, 2013 14:47:14 GMT -5
As much as Hal/Bhag contributed to the mud, (and I'm not arguing that they didn't) they sent several vets into the sunset shaking their heads. They corrupted the game with their "testing" of the code with their avatars. I can't even imagine being on staff while they played it would have been a nightmare to see players screwed endlessly by those 2.
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