Post by ibusoe on Oct 12, 2021 15:25:09 GMT -5
Sometimes people invent a a fictional problem in order to justify something shady that they're working on, or else something unpopular that wouldn't receive much support if it doesn't become a cause celebre.
One example of this was the 'meat shortage' last summer. There was no meat shortage - Tysons & the gang were *actually* being investigated for price fixing (somewhat the opposite of a shortage) and so they choked the supply and then exaggerated the effects of chocking the supply to see if they could get money. Fake problem. Or the oil tanker that was "stuck" in the Suez. Oh, no! A boat is stuck, how will we ever get it out? Oil prices went up for a a couple of days.
Anymore I feel like this is what is going on when players talk about game balance or it's antonym, game imbalance.
Most of us who play Arm are quite happy to play an asymmetric game. In other words, what we're not really looking for is balance. Not any kind of balance. The sole time where I think that most of the playerbase was of the opinion that there was a complaint worthy imbalance was when House Kurac went for two or three years shacking things up without *anything* bad happening to them, or when the Tuluki Templarate was giving psionic powers. Other than that most of us, I think view asymmetric play as more of a feature than a problem.
My point is that, and I'll be the first to admit that I'm usually bad at figuring out exactly who is pulling the strings behind the scenes, when players complain that one class (or race or whatever) is imbalanced these are twinks who are getting out-twinked and they're mad that someone else is eating their lunch. Arm players used to famously chant the slogan, "Paper is fine, nerf scissors."
Who came up with that again? That was brilliant.
Anyway, my request to the twink types is to maybe be more honest if you're favorite class is losing something due to staff-imposed changes, to just be honest about this than try to claim that some kind of imbalance is taking place. If you like fire elementalists and you're getting mad because the fire elementalist is losing the flame-skull spell, perhaps just be honest that you'll miss you're favorite spell? It's not much of a balance issue, you're just mad because your losing a spell.
I'd argue that most staff-imposed role-play requirements are therefore silly. Until other players complain or you're doing something game breaking, oughtn't you to be left alone? Remember all the drama that went into the accusations of players twinking backstab, until the staff finally fessed up (metaphorically) that there's no good (realistic?) way to twink up backstab so just go do what you want, within reason.