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Post by lechuck on Jan 10, 2020 6:32:56 GMT -5
All of which happened due to a lack of STORY!
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mehtastic
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Post by mehtastic on Jan 10, 2020 6:34:30 GMT -5
The only way you're getting creamed by anyone is via a locked room kill or poisons/instagib backstab or sap. Most everyone else can get away from a straight up fight. 90% of the combat system is for showing off your e-peen in a sparring circle. Yeah, charge or bash can get you if they've got the oomph to kill you before you can stand and flee. There's just not a lot of stand and trade swings and hold the line style pvp. It just doesn't happen in my experience. Even that big RPT where they had a ton of people on both sides ... how did they kill? Gickery. I happen to think this conversation overall is a very good reflection of Armageddon's take on character progression, but these two posts stuck out to me the most because they not only reflect the "meta" of combat PvP over the past 10+ years in my experience, but staff's overhaul of the class system seems to suggest that they actually approve of this "meta" and have been working to make it more powerful. Like I've said in past threads, the deadly but tanky mage character is the favored character of the Producers who are still known to play mortal PCs (Brokkr and Nathvaan) and I have no reason to believe they haven't developed the game to be in line with their own personal interests taking precedence over what they think would be good for players' enjoyment in general. They might be given a pass to believe that what's good for the goose is good for the gander, if only the playerbase didn't have a history of public outcries whenever too many plots swirled around magic and magickers were given the first slice of the plot pie because they can "do more" than a typical character. It's really no wonder that they took this direction, when mundane melee combat skill is the only form of progression limited to access to other PCs to spar with. You can still go outside to shoot at animals, you can still forage or craft, there are still occasionally hidden NPCs you can scan... but if you want to stand a chance against a Producer's mortal mage's strength-spell-enhanced backstab or whatever, you'll need to hope one of the combat clans are populated enough for regular sparring and populated with highly-skilled individuals you can actually learn from. And apparently you better hope you're the right class, since now, some classes advance more quickly than others, if Brokkr's word is to be believed. I'm guessing the "heavy" combat classes advance the fastest at combat. As far as the rest of the conversation goes, the problem with tying PC progression to access to other PCs is quite obvious considering the last part of this series, which showed the playerbase is losing a substantial chunk of its players (3-7%, averaging around 5% per year) every year. Like I said in that thread, there will eventually be a critical point where the "who" count is low enough to drive off people who would otherwise stick around. And if those people happen to be the skilled fighters you need to advance your combat skill, then you're basically screwed. And then you leave the game, and then the numbers tank. Arx's progression is largely tied to PC interaction, and while this more or less works with hundreds of characters in existence (progression is RP-tied, so it's always weird to try and RP with someone you have no reason to RP with), it's definitely not a system that would work with a smaller playerbase. And when Arx's playerbase starts to shrink, it's probably going to shrink fast because of that. If Armageddon's game design goal is to provide an incentive for PC interaction, it did exactly the wrong thing with its combat advancement mechanic. That just makes it tempting to rack up more failures on NPCs and hope one of them procs a skill gain, because unless the chances are 0%, it will happen eventually, and possibly more quickly than with a sparring partner. This system simply provides a disincentive that form of play (it's long and boring). An RPI system that rewards PC interaction would make all things equal regardless of whether you happen to be using code on a PC or NPC, but give players an extra reward for PC interaction, not an extra chance at a reward.
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Deleted
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Post by Deleted on Jan 10, 2020 9:36:15 GMT -5
Snicker snicker.
This is why, while impressed with work done, I put your motives under question and believe you no longer have any connection with anyone on staff. Either they cut ties, left staff, or are dodging you.
Every piece of information, data, or just idle speculation, you manage to twist and turn around into a negative.
If there is a code change, it's so staff can victimize people. Oh god. The level of shit bubbling inside you can rival a couple of years of Buns activity.
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Post by lechuck on Jan 10, 2020 9:46:22 GMT -5
I think I was about sixteen when I realized that if my statements began with "haha" and "snicker" and "lol," they weren't worth listening to.
Maybe some day you'll come to the same realization.
Until then, kindly fuck off.
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mehtastic
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Post by mehtastic on Jan 10, 2020 10:00:06 GMT -5
The best part is I'm not even sure what I twisted. - Brokkr and Nathvaan have played a notable and powerful sorcerer and Nilazi, respectively, and judging by their behavior, they prefer to play such characters - Players do indeed bring up the level of magic in the game and how plots favor magickers, with regularity - The charts on my last thread show that the playerbase is shrinking - Arx does indeed work the way it works and it's my opinion that it only works because Arx has a healthy and growing playerbase at the moment
I never said the staff victimize people in this thread, although I do believe that many changes to the game have been conducted in a few individual staff member's own self-interest, and this is blatantly obvious with not only the guild overhaul, but changes to staff rules on storing mortal PCs prior to joining the staff, closing down the hunter's branch of GMH clans, just to name a few examples. This is made even more obvious by the fact that there is minimal playtesting by players for these changes and close to zero querying of players on their opinions prior to game changes.
I think certain people get annoyed when someone they personally dislike is telling the truth, so they have to fall back on calling a truth-teller's "motivations" into question. I'm not terribly concerned by that. I think anyone who's read my posts honestly or has spoken with me privately knows what my motivations are, and I'm not going to explain it repeatedly in public for the benefit of someone who has demonstrably shown that they're not interested in having an honest discussion about anything here, whose presence here does more damage to his own cause than my own. Have some more rope.
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dvorak
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Post by dvorak on Jan 10, 2020 10:26:12 GMT -5
looks like it's 3 o'clock already
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punished ppurg
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Why are we still here? Just to suffer?
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Post by punished ppurg on Jan 10, 2020 12:30:04 GMT -5
These "gotcha!"s don't work when the body of the forum suggests you're a charlatan, qwerty. Nobody is going to take your counter-signalling seriously. Anyone who comes and lays eyes on this discussion has already come to that conclusion. This isn't reddit or the GDB where you can artificially impose people into little boxes to break apart. This isn't a "winner in the moment" bout of fallacious rhetoric.
What we have here is the years upon years of stagnation with no intelligent solution in sight. There is certainly more damage being done to the game via ignoring the problem than we might cause by drawing attention to it.
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Post by sirra on Jan 10, 2020 16:44:53 GMT -5
I think I was about sixteen when I realized that if my statements began with "haha" and "snicker" and "lol," they weren't worth listening to. Maybe some day you'll come to the same realization. Until then, kindly fuck off. Don't forget 'u mad'.
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vex
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Post by vex on Jan 10, 2020 18:02:19 GMT -5
Every piece of information, data, or just idle speculation, you manage to twist and turn around into a negative.
Maybe, he's just been spending too much time, reading your posts?
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muddy
Clueless newb
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Post by muddy on Jan 10, 2020 21:29:48 GMT -5
Snicker snicker. This is why, while impressed with work done, I put your motives under question and believe you no longer have any connection with anyone on staff. Either they cut ties, left staff, or are dodging you. Every piece of information, data, or just idle speculation, you manage to twist and turn around into a negative. If there is a code change, it's so staff can victimize people. Oh god. The level of shit bubbling inside you can rival a couple of years of Buns activity. The combat change is bullshit. It seems to me disaffected players decided to play independent and so staff's response was "now you can only Warrior-up in a clan". With 1/5 of the players rolling short lived dwarf after dwarf, just to uber backstab or super thump, many players fully focused on poison daggers/arrows why make it harder to just be the club/axe/sword fighting guy?
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Deleted
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Post by Deleted on Jan 13, 2020 10:16:27 GMT -5
The best part is I'm not even sure what I twisted. - Well. Let's see. Yes. Sorcerer's and Nilaz was played. In 2014. 5 years ago. And soon after that, the staff realized how immensely game breaking powerful they were and both guilds were taken out of the game. Sorcerers were replaced with HEAVILY nerfed guilds, that had to be rebalanced three times now. Strange that people who supposedly tilt code in their favor seem to be nerfing the guilds they supposedly prefer. And what does "Judging by their behavior" even mean? What behavior exactly? What does that phrase even mean? Do you know any other characters they played in the last 5 years that would bring you to that conclusion? Many of them were mundane. So what facts you are twisting around? You took characters that existed 5 years ago, ignored "everything" that happened before and after. And use the fact that those characters were played to twist events going on "now" in some 'staff are out to getcha' angle. Bullshit. Bullshit bubbling within you. Extended subguilds/new guilds were play tested for almost a year by players. Both extended subguilds and new guilds have been adjusted and changed multiple times already. Skill maxes increased, or lowered. There are entire threads about it. How does removing hunting division benefit staff? That makes no sense. How does it benefit staff to not store characters of people who become staff? Doesn't it benefit players who want to become staff, but do not want to lose their characters? Seriously, how did it improve Brokkr, or Nessalin, or any other staffers day, aside gaining more potential staff. Is gaining more staff somehow bad for the game? Plenty of staff burn out. Plenty of staff are useless and are basically players who fulfill object orders of GMH/Nobles periodically. Recruiting new players to try their luck and join the dark side seems like the logical (only?) Solution. Sure majority will be chaff and will either burn out fast, quit, or linger on with little use, but on occasion someone awesome will join the team. For staff being evil overlords ruling over players with an iron fist, they do seem to be eager for these peons to join them at the feasting table. Must be a devious plan. You say these things make it "Blatantly obvious" that they are in some staff self interest? But I don't see it. I mean if their self interest equals better for the game, then sure. But how is 'anything' made better for them specifically. You say some bullshit and then mention some irrelevant aspects and claim them as obvious proof. That is what I ment by twisting facts. I agree. That is a common thing. It's why whenever I post on these threads, instead of arguing my points people cry how I'm supposedly staff, or whatever. Obviously irrelevant to the point, but it's hard to argue the point when a person is full of shit. You mean when you gather a bunch of data provided by staff, repeat the conclusions that are known to 'everyone' and then use the level of validity from that to impose your own doom, gloom, and foul pits of tar vision on some others hobby? Then plugging Arx for good measure. Yeah. I'd say you are right. Your motivations are pretty known.
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mehtastic
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Post by mehtastic on Jan 13, 2020 11:06:32 GMT -5
Looks like we hit the 6 o'clock portion of the Qwerty Cycle where he goes on and on about how every word said here (or in this particular case, by me) is some sort of elaborate conspiracy to prove that I just hate the game and want it to die.
My mention of Arx wasn't even a plug, it was a comparison to a game with a player-interaction-based progression system that will not work if the game has fewer players. Armageddon's combat system, particularly offense/defense gain, is mostly player-interaction-based. Armageddon is also losing players. I'm allowed to opine on game design theory by comparing two similar games trying two similar things.
Your statement on my Arx mention alone, calling it a "plug", is enough to dismiss the rest of your post as dishonest. But I don't even think you're being dishonest intentionally anymore. I think you lack reading comprehension. I think you're too stupid to understand what I wrote. What a dumb clown you are.
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Jeshin
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Post by Jeshin on Jan 13, 2020 11:45:46 GMT -5
Given Arx has grown primarily on a mix of disaffected WoD MUSH players and disaffected RPI players I think bringing it up in discussion is pretty fair. It's just a fact that the RPI pool is Harshlands and Armageddon and then if you want something kind of in the same ballpark but not an RPI you can do HavenRPG. After that you're into MUs like Sindome, Arx, Ithir, Cybersphere, an Ares MUSH game. These have enough coded bits that they can help ease or placate someone coming off of that RPI high.
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Post by jcarter on Jan 13, 2020 12:44:14 GMT -5
I agree. That is a common thing. It's why whenever I post on these threads, instead of arguing my points people cry how I'm supposedly staff, or whatever. Obviously irrelevant to the point, but it's hard to argue the point when a person is full of shit. you should apply some introspection
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