It has felt at times that merchants and agents were actually subtly discouraged from being too facilitating. Many long-lived agents, once they realized sids were essentially worthless would stop doing their job entirely except as favors. The Salarri agents usually wouldn't mind taking people into the warehouse and looking in the crates, then charging them something stupid, just for the RP.
The main obstacle to acquiring an item - if you were willing to wait - was knowing the item existed! That was the truly hard part. You could spend months waiting on an advanced weapon.
I wish GMH just didnt have materials and items loaded for them. If the coins they brought in with sales fed their use of pcs to get more materials, players could solve their own problems.
Our policy was, when I staffed, that all requests went through the request tool. There was a log purely for accountability's sake. I don't know if staff are, these days, entertaining requests through Discord DMs, though it wouldn't surprise me, but that'd be a bad idea ... if only because the actual, official requests, as seen above, suffer, and your numbers start to look poopy.
I am referring to requests made IC in game.
Always follow it up with a formal request so there is a paper trail so to speak. Logs on the server are deleted after 30 days iirc.
I don't expect others to agree with this one, but I personally hate having to start over with every new character. Getting all the equipment, getting all the social connections, skilling up the same skills I've grinded half a dozen times. Since none of my characters have broken 4 days played, I'm often seeing the same skill values every time. Which isn't pleasant by any regard. I personally think you should be able to carry over a fraction of your skill points from character to character (with limits; like no dumping all of your skill points into a weapon skill so you're god incarnate out of chargen).
The lack of feedback on skill training makes it incredibly frustrating to do this, especially when you're doing it a hundred times over just to have it all taken away and having to do it again. It's bad enough I need to spend hours and hours just to see minute gains. And considering I can die from something as simple as accidentally walking into the silt (Still salty over this), I feel like I'm wasting my time.
"I'm gonna say the word 'flex' in character and no one can stop me!" -Jihelu
Too many people accuse me of playing dumb, when in fact, I'm not playing at all. -psy, 2020
Armageddon's core design philosophy remains buried in the 1990's. The game is nothing but a time waster. The economy is in shambles. Progression is an obfuscated Skinner box. You have reached complete saturation levels for what the antiquated MUD pseudo hack-n-slash can provide. Yes, it was novel: yes, it entertained you for a long time, perhaps years. But every hour dumped into the game has been, fundamentally and by design— by explicit policy of the staff team even, a waste of time. There is no meaningful accomplishment to be made. You are better off abandoning the game for a few years so that you can forget how dull it is; and then return in a bid to eke out the enjoyment you once had, only to become disillusioned again.
The problem I seen with Arm, is rather common. Sadly, its also deserved. Lack of trust as a whole in the community not just lack of trust in player for staff, or staff for player but player for player. Also lack of meaningful interactions.
It is this lack of trust that turns the best games into pure junk. If there was trust then people could drive meaningful plots to enrich the world, to change it. Yet since there is none the plots there are are just husks deviod of meaning, of life, and enthusiasm.
What do I mean by meaningful interactions? Ones that give you a better grasp of anothers character. Not spar 105 for the day, or benign conversation 102 about the weather or what he wants to buy, or sell.
I'm talking about shit that seems insignificant but isnt. A simple question about his/her tattoos, piercings, choice of hair color, manber of speech that gives insight into their character. One that suddenly seems more real then just joe/jane rando. Suddenly they are Arya/Ned/Sansa/etc Stark or a named Lanister. Suddenly you begin to see into the character and as time progresses, begin to either trust them, love them, or hate them.
Yet what seemed to happen so often was four folks sitting on a stool staring at nothing going on. No interaction, no emoting, just walk, sit, stare. Stand, walk, go to spar 3768978.
Add these to a cultish, mind washing of a good chunk of players about coded clans vs uncoded and you get a stagnant world. One where only thing to do is kill or die.
grumble: Triste is not a leftist. Triste is a right wing nutjob just like you.
Dec 14, 2020 9:48:05 GMT -5
grumble: Triste just happens to be trans. Imagine the irony.
Dec 14, 2020 9:48:45 GMT -5
grumble: But myself, I don't take issue with there being slaves in the game, references to slaves, or that certain races are preferred as slaves in the game. Look at the Sun Runners, it's considered an honor to be one of their slaves.
Dec 14, 2020 9:50:37 GMT -5
grumble: It's all part of the history of the game. Armageddon should come with a trigger warning, if it doesn't already.
Dec 14, 2020 9:51:09 GMT -5
grumble: Necker, however much I miss saying "Sup my necker?", was a bit much. I can do without it because I see the reason why it's a bad idea. I'm not sure too many were offended but one is enough.
Dec 14, 2020 9:53:34 GMT -5
someguy: Was thinking to come back and play as an elf since I won arm as a d elf and later as a c elf... then realized I'd have to revamp my vocabulary now...
Dec 18, 2020 14:55:09 GMT -5
jkarr: lol yeah some idiots zoomed in to take offense on behalf of black players who didnt two shits about an ig word that some white ppl decided to treat as an ooc slur fail to split ic from ooc and then have staff cave in to their crying by litrally banning it
Dec 18, 2020 17:27:35 GMT -5