mehtastic
GDB Superstar
Armers Anonymous sponsor
Posts: 1,699
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Post by mehtastic on Jan 3, 2020 6:08:18 GMT -5
NPCs were killing PCs and staff were ruining PC's stories long before Nergal was staff, and they'll be doing it long after Nergal was on staff. I find it funny when someone who supports staff 99% of the time here tries to throw a single former staff member under the bus for staff powertripping that's been going on for almost two decades. Because it proves a point I often make that staff don't just scapegoat players, they scapegoat staff too. Were there some serious problems with how Nergal helped run the game? Absolutely. Nergal's been gone for well over two years now. Would anyone here honestly say the staff team's doing a perfect job now, with a straight face? They're still up to their old power-tripping tricks; they just diversify their methods. He's only here to try and extract identifying information about people who are reluctant to out themselves for various reasons. He isn't here to discuss anything. In other words, TLDR - Is Qwerty purposefully trying to sabotage Armageddon's image thus he should be ignored or is he actually just a completely tone deaf staffer whose posting history would probably be anti-advertisement if shown to people? Yes.
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dvorak
staff puppet account
Posts: 24
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Post by dvorak on Jan 3, 2020 7:23:02 GMT -5
Don't lie. Either come clean or don't answer, but don't bullshit when you've admitted otherwise. Every word I say is true. ... Though I do at times misremember things. Frequent times. Very frequent times. But I admit those mistakes ... occasionally. You ... post a thread to discuss the games 'problems'. Imagine thinking jcarter and mfduck are the same person. Oh wait, I can't, since I'm a superior ergonomic keyboard and I would never do such a thing, so I can't possibly relate. Throw out your stupid-ass qwerty keyboard and get yourself a keyboard where PYFGCRL are at the top like the superior letters they are.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 3, 2020 8:25:45 GMT -5
Every word I say is true. ... Though I do at times misremember things. Frequent times. Very frequent times. But I admit those mistakes ... occasionally. You ... post a thread to discuss the games 'problems'. Imagine thinking jcarter and mfduck are the same person. Oh wait, I can't, since I'm a superior ergonomic keyboard and I would never do such a thing, so I can't possibly relate. Throw out your stupid-ass qwerty keyboard and get yourself a keyboard where PYFGCRL are at the top like the superior letters they are. I'm sad that you have to explain the joke ... Repeatedly. I'm pretty sure many people got it on day one. I liked it by the way. Kudos. But now you have to embody the role! Show. Don't tell.
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dvorak
staff puppet account
Posts: 24
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Post by dvorak on Jan 3, 2020 8:49:00 GMT -5
Im not even going to shitpost about Noted Liar Noted Liar Nergal. Maybe I'll tell what went down in another thread later. It's a decent story, but it'll out me immediately Fiiiine. Bah. Qwerty, Nergal's reign was but a speck in the history of my vampiric existence. Do with his corpse as you please. Fashion his skin into the curtain that will protect me and my ghouls from the shadowboard's scrutiny. And talk a lot about how they're destroying the game or some shit. Your Publicity Idea request has been resolved. Nessalin Producer ArmageddonMUD
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 3, 2020 8:51:32 GMT -5
NPCs were killing PCs and staff were ruining PC's stories long before Noted Liar Nergal was staff, and they'll be doing it long after Noted Liar Nergal was on staff. I find it funny when someone who supports staff 99% of the time here tries to throw a single former staff member under the bus for staff powertripping that's been going on for almost two decades. Because it proves a point I often make that staff don't just scapegoat players, they scapegoat staff too. Were there some serious problems with how Noted Liar Nergal helped run the game? Absolutely. Noted Liar Nergal's been gone for well over two years now. Would anyone here honestly say the staff team's doing a perfect job now, with a straight face? They're still up to their old power-tripping tricks; they just diversify their methods. Actually. I would. Maybe not perfect. But 10x times better. And considering that from those days and current days, 80% off staff are now different people. I think I pulled up the data once. Majority of current staff have been around less then eight years. Many a lot less. That's what makes me chuckle sometimes. You say staff staff staff, without realizing that those "staff" are people you used to play with. Twink with. Enjoy the game with. Probably still are.
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mehtastic
GDB Superstar
Armers Anonymous sponsor
Posts: 1,699
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Post by mehtastic on Jan 3, 2020 9:17:01 GMT -5
NPCs were killing PCs and staff were ruining PC's stories long before Noted Liar Noted Liar Nergal was staff, and they'll be doing it long after Noted Liar Noted Liar Nergal was on staff. I find it funny when someone who supports staff 99% of the time here tries to throw a single former staff member under the bus for staff powertripping that's been going on for almost two decades. Because it proves a point I often make that staff don't just scapegoat players, they scapegoat staff too. Were there some serious problems with how Noted Liar Noted Liar Nergal helped run the game? Absolutely. Noted Liar Noted Liar Nergal's been gone for well over two years now. Would anyone here honestly say the staff team's doing a perfect job now, with a straight face? They're still up to their old power-tripping tricks; they just diversify their methods. Actually. I would. Maybe not perfect. But 10x times better. And considering that from those days and current days, 80% off staff are now different people. I think I pulled up the data once. Majority of current staff have been around less then eight years. Many a lot less. That's what makes me chuckle sometimes. You say staff staff staff, without realizing that those "staff" are people you used to play with. Twink with. Enjoy the game with. Probably still are. Qwerty: "A few staff are bad apples" Me: "A rotten apple spoils the barrel" Qwerty: "I can't believe you're talking about barrels smh the staff aren't barrels" The conversation in a nutshell.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 3, 2020 9:27:00 GMT -5
Actually. I would. Maybe not perfect. But 10x times better. And considering that from those days and current days, 80% off staff are now different people. I think I pulled up the data once. Majority of current staff have been around less then eight years. Many a lot less. That's what makes me chuckle sometimes. You say staff staff staff, without realizing that those "staff" are people you used to play with. Twink with. Enjoy the game with. Probably still are. Qwerty: "A few staff are bad apples" Me: "A rotten apple spoils the barrel" Qwerty: "I can't believe you're talking about barrels smh the staff aren't barrels" The conversation in a nutshell. You:Staff are out to get me and victimize the players and has been for the last 20 years! Me:But staff are different people now, they 'are' the players that you say were victimized. You:You just don't understand my plight. The journey of my vision soaring over the dreaded greyness of our lives miniscule existence.
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Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Jan 3, 2020 9:56:30 GMT -5
You have to speak his "most feminist staff ever lingo" here we go...
Women have been marginalized for generations That can't be true those past generations of men are dead and gone Ah but you see it was a -cultural- problem and thus... One bad barrel spoiled all the apples.
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Post by jcarter on Jan 3, 2020 10:05:17 GMT -5
Don't lie. Either come clean or don't answer, but don't bullshit when you've admitted otherwise. Every word I say is true. I've said I'm not staff numerous times. To you. Answering 'your' question. Every single word - complete truth. Each tiny letter is full of pure truthfulness. Though I do at times misremember things. Frequent times. Very frequent times. But I admit those mistakes ... occasionally. claiming you're not staff when you perform staff-level duties such as building areas, having access to staff-specific information, and participating with staff in developing and designing plots is bullshitting. i'm sure you want to play cutesy semantics games and claim you're not a storyteller/administrator/producer so ergo you're not TECHNICALLY staff but you c'mon man.
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Post by jcarter on Jan 3, 2020 10:14:29 GMT -5
If I disagree with you, then I must be staff, or a shill, or whatever. i have disagreed with plenty of people without accusing them of being staff, so this statement is invalid. you must be staff because you know information only a staff member would know, and have stated you were on staff and perform staff-level activities. i'm not countering an argument nor am i making any argument. that was my first post in this thread. qwerty's brain broke again. i didn't post this thread. the last thread i posted (excluding splitting off threads) was nearly 2 years ago about finding people with tracking pixels. you keep repeating this like it's supposed to have some sort of meaning or impact. i don't know why you think i care, these forums are a place for people to shitpost. nothing more, nothing less. why would i care that forums i run don't make a game i'm not welcome at nor have any interest in playing a better place?
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muddy
Clueless newb
Posts: 61
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Post by muddy on Jan 10, 2020 21:48:20 GMT -5
Meanwhile you've got Trooper Amos who has spent 45 days playing in the Byn, following the rules, and he's been sitting at journeyman skills since day 8. Not much is going on for Amos, but he's attached to the character after spending so much time with it, so he just waits around hoping something cool will happen eventually. One day he calls an elf the n-word and the elf destroys him in three seconds because that elf was played by someone who knows how the world works. Amos' player doesn't want that to happen to his next character. He wants those years served as a gritty, bloodthirsty mercenary to actually be reflected in his skills, so he starts asking his friends how to do that. He rolls up a character, twinks out, becomes skilled, and suddenly he starts getting involved in all kinds of shit. People try to hire him to kill other people, or hunt rare and dangerous prey. His clanmates all agree that he's the next candidate for leadership, at half the time played as his Bynner. There's an RPT and he excels in combat, earning respect and a line of communication with the templar he assisted. He survives PK attempts and lives long enough to become accomplished and well-known, and the character is a thousand times more satisfying to play than old, forgotten Amos who never amounted to anything. So he keeps doing that with every character he makes, but now and then, the necessary methods land him in trouble. Staff doesn't like him anymore. They've caught him lazily grinding skills on gith without emoting or stealing from every NPC for no reason. They stop giving him karma, they stop animating for him, they might even send NPCs after him to show that he's playing the game wrong. He thinks, am I supposed to go back to playing Amos, about whom noone cared and for whom nothing ever happened? Fuck that, he says.I honestly pity anyone who has ever played Armageddon that doesn't read this post. The whole thing was great, but especially this excerpt. This whole board could be shut down, and this just left behind nailed to the door, and everyone would understand what happened here.This was good, great reminder. I was looking back and I first posted to this board in 2013. When I started playing again, was always a red-shirt, no motivation to ever do anything but indi-RPI with other independent. Before my interactions with Nyr the game seemed like anything was possible then the new account after being banned for venting here, it was just for the fun of an easy RP without having to get everyone together for D&D. Thank you.
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jenki
Clueless newb
Posts: 156
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Post by jenki on Jan 11, 2020 7:01:20 GMT -5
From a holistic approach, it seems that staff have lost sight of what makes the game fun. The "Anything Can Happen" aspect (some call it the gee whiz factor), as others have said, is no longer there. And it's fair to say that previously, anything couldn't have happen, but the illusion of anything happening was there and when dealing in fantasy escapism like Arm, perception is reality.
I think when staff get micro focused on issues they lose sight of the bigger picture and that is the greater dynamic world. When staff tell their people "No" the in effect limit their product when the available additions aren't enough to compensate for the things that have slowly been removed from the game (tuluk, undertuluk, blackwing, halflings, other various camps/encampments/world content/lore, etc) because the world has been drastically shrinking and becoming more homogenized, in effect giving players less choices. Staff seem to forgotten or don't care that everyone is different and they may like different things, or even they may not like the same things over and over.
I believe while staff have been well-intentioned in their efforts to both reduce their workload and bring players together by limiting choices, they ended up having players choose other options that Armageddon isn't offering (they leave or playless).
So the newer additions of the new subguilds, the new "classes" (lol) and the new brew systems are all steps in the right place but when it comes down to it, coded additions aren't going to be a replacement for an game master who's manipulating the world to drive plots. Driving plots is the number one thing staff does to make the gameworld fun, giving players the feeling of "Anything Can Happen" because that feeling is dynamic and organic, and unless the game gets some kind of super AI, it's only going to come from another thinking human being acting behind the curtain. Coded solutions create the antitises of the "Anything Can Happen" feeling that's created ArmageddonMUDs success.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 11, 2020 15:01:29 GMT -5
From a holistic approach, it seems that staff have lost sight of what makes the game fun. The "Anything Can Happen" aspect (some call it the gee whiz factor), as others have said, is no longer there. And it's fair to say that previously, anything couldn't have happen, but the illusion of anything happening was there and when dealing in fantasy escapism like Arm, perception is reality.
I think when staff get micro focused on issues they lose sight of the bigger picture and that is the greater dynamic world. When staff tell their people "No" the in effect limit their product when the available additions aren't enough to compensate for the things that have slowly been removed from the game (tuluk, undertuluk, blackwing, halflings, other various camps/encampments/world content/lore, etc) because the world has been drastically shrinking and becoming more homogenized, in effect giving players less choices. Staff seem to forgotten or don't care that everyone is different and they may like different things, or even they may not like the same things over and over.
I believe while staff have been well-intentioned in their efforts to both reduce their workload and bring players together by limiting choices, they ended up having players choose other options that Armageddon isn't offering (they leave or playless).
So the newer additions of the new subguilds, the new "classes" (lol) and the new brew systems are all steps in the right place but when it comes down to it, coded additions aren't going to be a replacement for an game master who's manipulating the world to drive plots. Driving plots is the number one thing staff does to make the gameworld fun, giving players the feeling of "Anything Can Happen" because that feeling is dynamic and organic, and unless the game gets some kind of super AI, it's only going to come from another thinking human being acting behind the curtain. Coded solutions create the antitises of the "Anything Can Happen" feeling that's created ArmageddonMUDs success.
This.
At the same time. One of the few staffers who 'is' pursuing "anything can happen" idea and will go out of his way to try to fulfill your plot ambitions gets trolled and framed the most by the goblinville.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Jan 11, 2020 15:13:06 GMT -5
Arm is way behind on coded solutions. Look at true "anything can happen" game and they have systems in place for exactly that. Minecraft, Starbound, Terraria. Any game that allows building and creation by players tends to be super popular. On Arm you can't even get a quit/save flag on a room without a year of work. Thanks but no thanks, I'll stick with games that I can play whenever I want and have fun on them by changing the world I'm in.
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joe
Clueless newb
Posts: 54
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Post by joe on Jan 11, 2020 15:23:13 GMT -5
Yeah. The skill grind.
The skill grind is a problem that rewards addictive and time sinking behavior, and not quality rp or player to player engagement. Want to win at PK? Better know that OOC knowledge, invest those massive hours, and then you can consider it.
I get that there is something to having longer lived characters and time invested in them....equate surviving a new character launched out of char gen...but yet...maybe even that new character should be dangerous, not oocly flagged as a harmless newb via their gear.
It's excessive.
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