Jeshin
GDB Superstar
Posts: 1,516
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Post by Jeshin on Jan 2, 2020 20:40:53 GMT -5
Just a small aside...
Qwerty is staff (according to him) Qwerty is forearmedlurker (according to him) Forearmedlurker has chimed in on reddit repeatedly related to Armageddon posts Does he disclose that he's a former or active staffer when posting?
If someone took all of Qwerty's posts on here and said look this is a self-admitted staffer is this acceptable, what would people say? Is Qwerty really just someone trying to hurt Armageddon by acting in such a way that it's indefensible and smears staff?
TLDR - Is Qwerty purposefully trying to sabotage Armageddon's image thus he should be ignored or is he actually just a completely tone deaf staffer whose posting history would probably be anti-advertisement if shown to people?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 2, 2020 20:53:58 GMT -5
I don't agree with ignoring people who purposefully try to sabotage Armageddon. They should be made fun of instead.
I've also pretty regularly said that I'm not staff.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Jan 2, 2020 21:20:29 GMT -5
I don't agree with ignoring people who purposefully try to sabotage Armageddon. They should be made fun of instead. I've also pretty regularly said that I'm not staff. There are plenty of players here who aren't trying to sabotage the game, quite the contrary for several players here I think.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 2, 2020 21:23:52 GMT -5
There are some, yes. I would've been even more of an ass if there weren't.
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gristle
staff puppet account
Posts: 26
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Post by gristle on Jan 2, 2020 21:48:28 GMT -5
If PC gith would have came after you and chased and killed you then what's wrong with NPCs doing it? I don't mind it personally, chasing you 6 rooms from 'Nak seems excessive though. A group of PC gith means that the players of said gith would have to invest their time, in game resources, and possibly the lives of their PCs to chase someone down. All that a group of NPCs chasing you means is that a staff member spawned them and wrote some echoes. Technically the same from an in-universe perspective (six gith are six gith are six gith) but wildly different from the perspective of OOC enjoyment.
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mfduck
staff puppet account
Posts: 19
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Post by mfduck on Jan 2, 2020 22:04:27 GMT -5
Im not even going to shitpost about nergal.
Maybe I'll tell what went down in another thread later. It's a decent story, but it'll out me immediately
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 2, 2020 22:32:09 GMT -5
Im not even going to shitpost about Noted Liar Nergal. Maybe I'll tell what went down in another thread later. It's a decent story, but it'll out me immediately Fiiiine. Bah.
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Post by tatata663 on Jan 2, 2020 22:56:42 GMT -5
If PC gith would have came after you and chased and killed you then what's wrong with NPCs doing it? I don't mind it personally, chasing you 6 rooms from 'Nak seems excessive though. One has stakes, something to gain and lose, and both parties are invested narratively and emotionally. The other is loading mobs.
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Post by jcarter on Jan 2, 2020 23:35:08 GMT -5
I don't agree with ignoring people who purposefully try to sabotage Armageddon. They should be made fun of instead. I've also pretty regularly said that I'm not staff. Don't lie. Either come clean or don't answer, but don't bullshit when you've admitted otherwise.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 2, 2020 23:38:38 GMT -5
I don't agree with ignoring people who purposefully try to sabotage Armageddon. They should be made fun of instead. I've also pretty regularly said that I'm not staff. Don't lie. Either come clean or don't answer, but don't bullshit when you've admitted otherwise. Every word I say is true. I've said I'm not staff numerous times. To you. Answering 'your' question. Every single word - complete truth. Each tiny letter is full of pure truthfulness. Though I do at times misremember things. Frequent times. Very frequent times. But I admit those mistakes ... occasionally. What your problem is that you are too hung up on that. If I disagree with you, then I must be staff, or a shill, or whatever. Countering an argument with attacks on a persona. Even now, we are somehow talking about me, instead of problems of the OP of this thread. It demonstrates again and again, the uselessness of discourse with some people of these forums, because they are not arguing their views and opinions, they are just stuck in perpetual cycle of bitterness. Sometimes over events that are years, sometimes decades old. Lots of destructiveness, lots of dirision. Absence of actual constructive thought. I've been called disingenuous. But are you? You support and cheer obvious attempts to cause damage to the game and then post a thread to discuss the games 'problems'. There are lots of problems. But guess what, this forum is not a solution. There was once a time when it played a useful role. But that was lost.
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muddy
Clueless newb
Posts: 61
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Post by muddy on Jan 3, 2020 2:58:27 GMT -5
I'm not sure if the problem is how long it is to skill up or how quickly it is easy to twink. I'm a prime example. Years back when I was new, I'd never been exposed to good RP outside of tabletop. I had a Guild Burglar who inherited top spot by everyone else getting killed. At one point I took a pickpocket above the mantis, emoted rolling behind couches and all that jazz. Had the pickpocket get a Kuraci signet ring from an NPC's desk I believe. Took knots of spice. Next week Nyr had the Mul who used to protect the Folly come alive, the girl at the end of the tunnel walked me to the Mantis and they "force snorted" me to death with Tho. Felt bad the pickpockets body was hung next to mine on Hathors. Point is, wish there was a more "take them under the wing, teach them thing". It's a hard learning curve going from no clue to community.
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muddy
Clueless newb
Posts: 61
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Post by muddy on Jan 3, 2020 3:11:00 GMT -5
Also folks, take a deep breath. I have a former Father in law, lived 30 years in a bonafide Plymoth Brethren cult, my ex, her first 12 years. They had a board similar to this trying to work their way to healing. It's a damn game folks, a really good one with lots of flawed players and staff. Take it or leave it? Enjoy life and love your family and friends.
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Post by sirra on Jan 3, 2020 3:39:12 GMT -5
I've personally animated NPCs that tried to kill you, Sirra. Your crew executed an entire tribal settlement, then claimed ignorance, and refused to do 'anything' except descend to coded combat. Admittedly they were usually a lot weaker then you in code skills and were ment to to remind you about the conflict and entice you to end/finish it, or do 'something'. But you seemed to have decided that if you can kill an NPC, means the entire tribe can't do anything. That wasn't what happened at all. If staff is going to set tribal NPCs out in the wasteland as hostile, and attack on sight, they have to prepare for the eventuality that not all players are going to flee. Especially when the hostility of said NPCs comes as a genuine surprise. And it's not our fault the stupid fuckers kept piling into the room. Some players are going to defend themselves, and fight it out. It's gonna happen. People used to fuck around with the hostile gith or dune stalker NPCs in the tablelands all the time. Not only that, the whole episode - especially after the traumatic aftermath - was RP'd brilliantly. Like a scene out of Blood Meridian. And we did wish up about it, and I did write a report on it.Sadly for that stupid little shithole tribe, they were all set hostile, and all clustered around the entrance, and if we had tried to flee, half the group would've died. So we stayed and fought it out (and several still almost died). And you know what? I don't regret it. Because two newbies that I spent 10-15 RL days of playtime mentoring mattered WAY more to me than some NPC cocksucker that's going to re-pop in 15 minutes. You guys COMPLETELY failed to assess and judge that situation in an even remotely realistic or fair fashion. Because all you really liked to do was tear down whichever player seemed to be successful at any given moment, without staff doting on them. Also. Please note qwerty's use of ' usually'. Nadhir went a very long time without any PC or *any* NPC successfully dodging his attacks. Then some batshit desert elf NPC gets dumped on him, that was dodging him left and right like he was a Byn Runner. That fight was only won because of trample and having like 6 weapons on me (he kept disarming me). I almost died in that fight. Right afterwards, the game crashed, and even though I was hurting, that stupid desert elf was right back alive again. So the notion of staff holding back is horseshit. Tell it to the players who got cut in half on some random ass RPT cause some dick staffer loads a mul with maxed offense and a pike. We never decided the entire tribe couldn't do anything. But it was ludicrous that you guys kept going after us with them - and kept getting your asses kicked - and then Nyr arbitrarily decided this completely reclusive tribe from the far south of Allanak, was suddenly so successful as to harm Salarr's profit margin across the known world. It was a joke to us. Made everyone in the crew lose respect for staff. You guys never wanted to engage with us. You just wanted to punish us for daring to fight back against some aggressive, over-tuned NPCs. You cared more about some no-name, forgotten bandit camp than an actual player clan with 20+ players. Which I was singlehandedly responsible for entertaining on a nightly basis. While all of our RPT requests to be facilitated were completely ignored. Words cannot express how much you can get fucked. You know what would've kept us from destroying that bandit camp? Spending 10 minutes on answering any of our pleas for engagement, like that stupid outpost Salarr spent RL years collecting materials for. Or literally, anything. The only time that staff ever engaged with us, or responded to us, was when they were bitching about us wearing kuraci camo and when those hostile KOS bandit NPCs got killed instead of us all fleeing and committing seppuku in shame. At that point, we literally had nothing to do but roam around exploring the map. Also? Not once were we EVER given any option besides coded combat to resolve any situation. We were always attacked first. You guys just liked to shit on any clan that wasn't a staffer's darling, on immchat. And anyone that achieved coded power on their own was automatically a twink. Yeah. I so detracted from the game. Let's discount the fact how many players I mentored went onto become sergeants in the Byn, Salarr and Kuraci for years after. It's also worth noting that the current Salarr staffer didn't even care after I reported it. It was only after Nyr and Adhira took over a month later, that the incident was dredged back up and turned into a big indictment of how horrible we all were. Everybody in the clan at the time, that I had any contact with, genuinely felt that Nyr and Adhira's main purpose was to cut Salarr down to size, so as to free up players for joining other clans that their own favorites were fawning over. That's not a great way to run a clan. When you're only there to sabotage it. I can't stress strongly enough, that in my near six months of managing a ~20 player clan (at a time when peak logins was about ~70 players), the only time staff ever animated a Salarr NPC to engage with me, was to bitch at me for wearing kuraci camos. Nadhir just laughed at him. And then suddenly, it's all hands on dick for repping this random NPC bandit tribe that before we stumbled onto it hadn't been involved in anything for almost ten years.
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Post by lechuck on Jan 3, 2020 4:42:49 GMT -5
I'm not sure if the problem is how long it is to skill up or how quickly it is easy to twink. It's the fact that if you play the way that you're ideally supposed to play, your character's skill progress will stall out so early that it isn't satisfying. Skillgains rely entirely on failure, but if you stop failing at journeyman, it feels wrong to say "yep, this is as good as I'll ever get." Especially if your character started out at apprentice. Gating everything behind access to failures, and then making failures absurdly scarce, means people will naturally go looking for them wherever they are. Then you have to dodge staff attention because they don't want you to do that, and pretty soon you're in the mindset of a criminal. Now you want to get your skill-ups done as quickly and efficiently as possible in order to reduce the chance of getting caught, so you resort to even more ridiculous methods just to shorten the time spent on it. And then you realize that you're accomplishing your goals fifty times faster than those who play "correctly." In many cases, it's also because success rate based on skill level is a linear progression--most skills just give you a success chance equal to your skill points in percents, so if you have 50 in steal, you have a 50% chance to succeed (not counting potential bonuses/penalties from stats and environmental factors) while someone with 90 in the skill has a 90% chance. This means that a lot of skills feel terrible until they're more or less maxed. You can't really play a serious thief if there's a 40% chance of failure every time you steal. If you play the way that a game like this truly ought to be played and only use the skill when there's a specific in-character reason with roleplay behind it and everything, it'll take you so long to get to the point where your character's skills feel relevant and safe to use that it's just an unappealing prospect. Many skills are nearly useless until at least advanced and not really comfortable until master. As much as idealists want people to think skills don't matter and you should never do anything that isn't completely in-character, that's just not applicable to the game anymore. It may have been, back when there were more important things going on and being codedly competent wasn't the #1 route to roleplay, but times have changed. You can't just talk and emote your way into anything anymore. If Armageddon were Game of Thrones, there's no longer any room for Littlefinger and Cersei. It's a game for the Hound and Oberyn Martell. Players are largely limited to accomplishments that are codedly supported, and that means having high skills. If you tried to play a Littlefinger, what the hell would you do? Who would you spy on? What political landscape would you manipulate? Which wars would you profit from? There's none of that to work with, so if you're not codedly useful in some way, you're nothing. Some players don't want to accomplish anything significant, of course. There's a whole segment of the playerbase to whom being immersed in a fantasy world is enough on its own, and they're the ones who litter the GDB with nonsense. Skills won't matter to them because their idea of a good time is walking their character to the arena to watch some gladiators fight, or talking to Lord Fuckface about the upcoming festival. Then they go and expect everyone else to be satisfied with that stuff, shooting down every discussion that points out the issues with skill progression and balance because in their minds, those are things that get in the way of roleplay. They don't realize that if everyone plays the way they do, absolutely nothing of any consequence happens in the game and it just becomes one big circle-jerk about festivals and silk shirt sales. Unfortunately, as people on the opposite side of the Armageddon spectrum increasingly abandon the game, it moves in that direction. Then the festival players join staff and that becomes the only thing anyone supports. Meanwhile you've got Trooper Amos who has spent 45 days playing in the Byn, following the rules, and he's been sitting at journeyman skills since day 8. Not much is going on for Amos, but he's attached to the character after spending so much time with it, so he just waits around hoping something cool will happen eventually. One day he calls an elf the n-word and the elf destroys him in three seconds because that elf was played by someone who knows how the world works. Amos' player doesn't want that to happen to his next character. He wants those years served as a gritty, bloodthirsty mercenary to actually be reflected in his skills, so he starts asking his friends how to do that. He rolls up a character, twinks out, becomes skilled, and suddenly he starts getting involved in all kinds of shit. People try to hire him to kill other people, or hunt rare and dangerous prey. His clanmates all agree that he's the next candidate for leadership, at half the time played as his Bynner. There's an RPT and he excels in combat, earning respect and a line of communication with the templar he assisted. He survives PK attempts and lives long enough to become accomplished and well-known, and the character is a thousand times more satisfying to play than old, forgotten Amos who never amounted to anything. So he keeps doing that with every character he makes, but now and then, the necessary methods land him in trouble. Staff doesn't like him anymore. They've caught him lazily grinding skills on gith without emoting, or stealing from NPCs for no reason. They stop giving him karma, they stop animating for him, they might even send NPCs after him to show that he's playing the game wrong. He thinks, am I supposed to go back to playing Amos, about whom noone cared and for whom nothing ever happened? Fuck that, he says.
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Post by sirra on Jan 3, 2020 4:56:03 GMT -5
I'm not sure if the problem is how long it is to skill up or how quickly it is easy to twink. Meanwhile you've got Trooper Amos who has spent 45 days playing in the Byn, following the rules, and he's been sitting at journeyman skills since day 8. Not much is going on for Amos, but he's attached to the character after spending so much time with it, so he just waits around hoping something cool will happen eventually. One day he calls an elf the n-word and the elf destroys him in three seconds because that elf was played by someone who knows how the world works. Amos' player doesn't want that to happen to his next character. He wants those years served as a gritty, bloodthirsty mercenary to actually be reflected in his skills, so he starts asking his friends how to do that. He rolls up a character, twinks out, becomes skilled, and suddenly he starts getting involved in all kinds of shit. People try to hire him to kill other people, or hunt rare and dangerous prey. His clanmates all agree that he's the next candidate for leadership, at half the time played as his Bynner. There's an RPT and he excels in combat, earning respect and a line of communication with the templar he assisted. He survives PK attempts and lives long enough to become accomplished and well-known, and the character is a thousand times more satisfying to play than old, forgotten Amos who never amounted to anything. So he keeps doing that with every character he makes, but now and then, the necessary methods land him in trouble. Staff doesn't like him anymore. They've caught him lazily grinding skills on gith without emoting or stealing from every NPC for no reason. They stop giving him karma, they stop animating for him, they might even send NPCs after him to show that he's playing the game wrong. He thinks, am I supposed to go back to playing Amos, about whom noone cared and for whom nothing ever happened? Fuck that, he says.I honestly pity anyone who has ever played Armageddon that doesn't read this post. The whole thing was great, but especially this excerpt. This whole board could be shut down, and this just left behind nailed to the door, and everyone would understand what happened here.
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