mehtastic
GDB Superstar
Armers Anonymous sponsor
Posts: 1,699
|
Post by mehtastic on Jul 29, 2019 6:34:02 GMT -5
I'm beginning to suspect that the "bUt YoUrE nOt PlAyInG!!1" cry we've been seeing in a couple of threads the past couple of weeks is some sort of bizarre reverse psychology to try and get people who have quit the game to play again under the guise of informing themselves to criticize the game... except they don't want to hear criticism from current players either, so what they really want is for player numbers to tick up.
Speaking of numbers, last week's numbers kicked up to 209 (higher than it's been in a long time), but I've also heard about a few ex-players getting kudos for old characters with notes from staff asking them to consider coming back. So staff are trying to recoup their losses, and presumably at least some people are logging in to check things out, but that's another story. We'll see how long that growth can be maintained. Remember, staff who are assuredly reading this: retaining new players and retaining returning players requires the same effort.
|
|
|
Post by lyse on Jul 29, 2019 8:31:00 GMT -5
Arm and Armers definitely have their own logic they follow. It’s fascinating and baffling to watch.
It wouldn’t be the first time they’ve reached out to former players through kudos. I think it’s a smart move and was fairly successful the last time they tried it. Former players, despite how some people feel about them, are a ready pool of potential players. As they struggle on how to attract truly new players in this social media/twitch era, it’s really their best shot until they actually start attempting to get new players from those avenues. Low tech gaming is very much in vogue with the kids these days.
|
|
|
Post by jcarter on Jul 29, 2019 9:03:35 GMT -5
it's laughably naive to expect players to 'play dumb' and willingly sacrifice/hamstring a character they've sank literal days worth of tedious time into building up or that's in a privileged position which they can maybe get once every several years.
|
|
mehtastic
GDB Superstar
Armers Anonymous sponsor
Posts: 1,699
|
Post by mehtastic on Jul 29, 2019 9:13:16 GMT -5
I have nothing against reaching out to former players in theory. In practice, it really depends on who they're reaching out to. This might come off as a bit of a hot take, but Armageddon isn't called CRACKAGEDDON for nothing. Like all RPGs, it gets more addictive the more immersed you are, and certain personalities are more susceptible to it than others. Whoever staff reaches out to can mean the difference between checking in on people who got busy IRL and couldn't play anymore to see if they're willing to jump back in more casually, and the equivalent of handing out free heroin samples in an elementary school. Like I said, people used to play Armageddon every moment of their waking lives. So right now, I think it's cool that they're trying, but my opinion of it will quickly change if my previously-addicted friends get a generic recruitment message.
|
|
|
Post by lyse on Jul 29, 2019 11:43:30 GMT -5
I’m pretty sure they’re pretty selective about who they’re sending emails to. The kudos are coming from players, so it’s pretty much like “That character you played 3 years ago was awesome” I could see how that would entice some players back.
I’m pretty sure they want those extreme personalities back, the ones that spend 12-16 hours a day on the game. They know how to deal with that kind of play. The thing is, the game has many more casual players. They don’t know how to deal with that....or...the more extreme players that are left don’t know how to deal with it. Either way, there’s been a paradigm shift in playstyles.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 4, 2019 13:34:19 GMT -5
I’m pretty sure they’re pretty selective about who they’re sending emails to. The kudos are coming from players, so it’s pretty much like “That character you played 3 years ago was awesome” I could see how that would entice some players back. I’m pretty sure they want those extreme personalities back, the ones that spend 12-16 hours a day on the game. They know how to deal with that kind of play. The thing is, the game has many more casual players. They don’t know how to deal with that....or...the more extreme players that are left don’t know how to deal with it. Either way, there’s been a paradigm shift in playstyles. I'm curious. How do you see "hardcore" players supported differently or better than casuals?
|
|
Jeshin
GDB Superstar
Posts: 1,516
|
Post by Jeshin on Aug 4, 2019 14:26:06 GMT -5
I always thought the room size reduction and bank taxes were implemented to curb hardcore play styles. The inclusion of warehouses and a supposed guide to opening your own trading company always appealed to the hardcore group over the casuals. The amount of legwork it takes to earn enough money to justify the bank tax or really require a room size nerf or even achieve influence is that of a hardcore playstyle. Either you or the people you associate with need the hours on game to be available to be a commonly selected option for XYZ whatever you shtick is.
|
|
|
Post by lyse on Aug 4, 2019 17:58:25 GMT -5
I'm curious. How do you see "hardcore" players supported differently or better than casuals? That...wasn't what I was saying at all. It was a response to mehtastic who was talking about the player outreach they were doing. To be a little more clear. Hardcore players tend to play more to the gamey aspects of the game, where the tembo spawns, going to farm weezer poison, sparring, etc and base their rp around the more automated aspects of the game. That's pretty easy to oversee because, they're doing their own thing and it really doesn't require too much staff side. Maybe drop an animation here or there, drop a fairly tough mob in the next room. I'd imagine it'd be fairly easy to ask them to come back, because they were already sinking a lot of time into the game, staff is probably familiar with them and who they are to contact them. So, they know how to deal with that kind of play because it really doesn't take much to administrate. Casuals tend to be more of a mixed bag. Drop into the game, "Hey, whats going on? Nothing? I'm out." Or they tend to not log on long enough to really warrant notice or they're here today, gone tommorrow...no reason particularly, just gone, no indicator of what went wrong. Could be they didn't like the game, could be they bought an xbox (I've seen that happen before). So, I really couldn't see staff emailing them, because...why would they? On the other hand they were doing kudos too which come from players. Staff probably wouldn't notice a casual player like that, but another player might've, a kudos might be enough to bring a casual player back. I see a lot more of the latter than the former.
|
|
mehtastic
GDB Superstar
Armers Anonymous sponsor
Posts: 1,699
|
Post by mehtastic on Aug 5, 2019 6:46:43 GMT -5
Most games have significantly more casual players than hardcore players, and I'd argue it's easier to recruit new casual players vs. hardcore players because it's easier to convince someone to spend an hour a day on a game than it is to convince someone to spend 12 hours a day on a game. However, I agree it's easier to bring back former hardcore players, because they will be more likely to feel like Armageddon is a missing part of their life.
With respect to player retention, it is definitely easier to keep hardcore players once they're in, simply because Armageddon makes up so much of their day at that point. Casual players will easily be able to just replace Armageddon with an actual productive activity for an hour a day. Shave a minute or two off of a mile run, read a book, etc.
I imagine a lot of the people that come here to defend Armageddon fall on the hardcore side, because the imaginary desert world has become such a big part of their life that they have to justify spending time on it to themselves. You could easily see that behavior in certain former staff as well as prominent players on the GDB.
|
|
|
Post by shakes on Aug 15, 2019 17:24:36 GMT -5
I went from hardcore player to an ex-player. Been half a month or so now since I played. First couple of days was a struggle to find something else to do with my time but now I can't really see going back to play in this shitpile.
Best of luck to those of you who still play.
|
|
mehtastic
GDB Superstar
Armers Anonymous sponsor
Posts: 1,699
|
Post by mehtastic on Aug 16, 2019 6:58:59 GMT -5
Congratulations on quitting. I have a "How to Quit Crackageddon" guide I'm thinking about writing that would, among other things, aim to help people through that initial "struggle". I've seen a lot of people go through it.
|
|
|
Post by shakes on Aug 16, 2019 11:11:19 GMT -5
Once you're past it you realize that 90% of the time you're looking for an opportunity to have fun, not having fun. You spent most of your time waiting ... either waiting for a mount to recover, waiting for a skill timer, or waiting for a friend to show up.
|
|
punished ppurg
GDB Superstar
Why are we still here? Just to suffer?
Posts: 1,098
|
Post by punished ppurg on Aug 16, 2019 11:16:57 GMT -5
I think that the best way for the game to "become fun again", and solve the issue that shakes is saying — the waiting for the opportunity to have fun — is to relax the restrictions on players rolling in together. Family role calls are a meme. People are already going to find reasons to congregate and play with their buddies. Welcome it, encourage it, make it ICly clear somehow that someone is allied with someone else, perhaps.
There are plenty of methods available to MUD designers to encourage players to play together, other than closing down the world and removing content. You can't corral players together too much before it becomes transparent and stupid.
|
|
|
Post by shakes on Aug 16, 2019 12:42:28 GMT -5
I usually didn't have any more fun in a family role call than I did in a role I created for myself. There are several fun groups to join (indies, non-supported) where you can socialize, spar, and just generally work with other people if you want. But I am, by nature, a loner in my game play. I like being associated with a group but yet doing all my work alone.
Since I've quit the game I'll disclose some of the recent characters I played ...
Greedy One of the Two Moons Gentleman Gog Grud, the stone-gray humanoid cannibal mutant who lived in the sewers
Greedy One was part of an organized clan, but most of the interactions I enjoyed the most were outside the clan. Anything IN the clan was too heavily monitored by Shalooonsh and often interfered with in real time. Gog started out trying to be part of the Guild but Ratter turned on him and he wiped them all out before being trapped by Nektol, so he worked alone most of his time. Grud did his own thing and managed to do pretty good starting a little third group in the rinth until Nektol sent a Whiran to wizkill him.
All characters which managed fun gameplay on their own. And the last two were with zero karma roles.
The reason I just finally quit was being denied karma for the third year in a row for too much PK. I play an antagonist and that's going to lead to violence. If I can't play the character I want to play then fuck playing at all.
One of the most liberating things about quitting Arm is that they lose all power over you with their dangling karma bullshit.
|
|
seuly
Clueless newb
Posts: 103
|
Post by seuly on Aug 17, 2019 3:46:52 GMT -5
Why not spec app?
|
|