So i read somewhere ever class had hidden bonuses. For example warriors had +defense again humanoids and rangers had +defense again animals, assassin against sneaky stuff. It has felt in the past my rangers have had some defense bonus, maybe it was just due to fighting weak people but i had a ranger who just wearing simple armors still had stuff and really good Agi score had routinely bouncing off him.
Are class bonuses real? If so what are they? What about race bonuses? i notice shit bouncing off dwarves all the time And finally what about location bonus? South away gets swords, north gets axes,etc etc.
Post by nyrdelpasotaco on Aug 18, 2013 3:30:02 GMT -5
From what I understand, there are two hidden skills; offensive and defensive. From what I've been led to believe, warriors start with a boost in both of these skills, rangers start with a boost in defensive and assassins start with a boost in offensive.
Assassins also get penalties to their defense, as payment for the bonus to offense. That bonus is much greater then what Warriors get. I can only suspect that Rangers are the reverse of Assassins. A bonus to defense, a penalty to offense. Between these three guilds. Assassins, rangers, warrior. Assassin will max out their offense first, and rangers will max out their defense first. But by the time they'll do that, their other skill will be waaaay behind. Warriors will max out last, but they'll max out 'both' of these values at the same time.
It is potentially possible that a max def ranger will be totally immune to disarm/bash of a mid-level warrior, just due to their sheer defense. Which is actually very attractive. It is also potentially possible that an old, seasoned, maxed out assassin who is known for One Hit Kills and doing insane damage with weapons he doesnt even have skills for, to die to something relatively silly and mid level, due to his limits in defense. As far as I know, only assassins are capable of getting themselves crit hit by skeets, their starting defense is that abysmal. It's probably lower then a merchants at 0 hour.
Warriors ... well, warriors are known to hit hard, and tank stupid things like Bahamets with their shield use.
Post by donglepants on Aug 18, 2013 19:37:11 GMT -5
Off/def are broken into a number of categories based on what you're fighting - humanoid, general "animal," plant, etc. Rangers get a bonus to non-humanoid to start, and warriors get a bonus to humanoid.
Edit to add: Not sure about location but I know I start with different values to skills when I go to different locations. i.e. dual-wield is higher if you point rinth, slashing higher if you point Red Storm, etc.
As far as guilds, you get a small stat bonus on your roll depending on your guild. Rangers/Assassins/maybe others get +1 agi, warriors get +1 str, magickers get +1wis, psi gets +2wis and +1 end, etc.
South is Dual-Wield/Slashing, North is Block/Chopping or whatever the shield skill is.
This is how I remember it. North = Luirs & Tuluk. South = Red Storm and Allanak. Not sure about the rinth. Geographically they're Southern, of course, but I don't remember positively whether they get the southern boosts or not.
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May 8, 2020 2:27:06 GMT -5
lechuck: most players who can string a sentence together have left for games where such a skill is actually recognized as an asset
May 8, 2020 10:20:26 GMT -5
mehtastic: The amount of Armageddon refugees I've run into on MUSHes is staggering. You can tell because it takes them 5 minutes to write "pose nods" around players who are belting out a paragraph every 2 minutes, then you ask them OOC and yep, they fled Arm.
May 9, 2020 6:50:45 GMT -5
mehtastic: The desert sun broke their brains
May 9, 2020 6:51:13 GMT -5
mehtastic: On the flipside, I've seen a few former Armers in places like Arx and After Earth (which is an RPI) who are definitely there because Armageddon's quality dipped in the past 5 or so years. They usually reference Tuluk's closue as the reason why they left
May 9, 2020 6:56:55 GMT -5
MartenBroadcloak: lol, what a bunch of fuckkin neckers.
May 10, 2020 3:07:37 GMT -5
MartenBroadcloak: i dont always want to make sure im not the biggest piece of shit troll alive but when i do... i visit these forums for humbling
May 10, 2020 3:09:59 GMT -5
nile: the only apoc drama be on an arm drama website. lol
May 16, 2020 20:30:49 GMT -5
nile: almost guarantee arm staff are LOVING this. hahaha. long as the game is good fun it's all a bit irrelevant. but the anti-arm crew giving the arm staff some sense of schadenfreude based purely a forum for whining made me lol
May 16, 2020 20:32:52 GMT -5
nile: Also, been playing Arm again on an alt account (omfg their ban was easy to get around...and tbh i have more fun in apoc)
May 16, 2020 20:34:00 GMT -5
vex: Bans are irrelevant, and pointlessly antagonistic. The only game I play, where staff address problems with aggression, bans, and down talk, is Arm. The rest have realized, all that results in, is a bitter player, more inclined towards "revenge" play.
May 19, 2020 19:20:02 GMT -5
vex: Better to incentivize ideal play and behavior, than try and fail to intimidate and leverage empty threats, because nobody is intimidated by an angry elf fetishist on the internet, and there are virtually no threats a player can't circumvent, easily.
May 19, 2020 19:23:36 GMT -5
baobob: Arm turned to condemnation, punishment and vengeful retribution against players pretty hard long, long ago. Never turned back.
May 22, 2020 20:17:04 GMT -5