Post by Deleted on Jun 29, 2018 11:57:20 GMT -5
If I'm not misunderstanding, the heavy combat and fighter classes have combat skills that cap 10-15 points higher than the original warrior, meaning skill bumps give larger benefits per bump. The location start skill bumps remain the same, as it's a static boost as far as I know. The new classes also start 15-25 points higher in their relevant class skills to begin with. The exception being offense and defense, which don't start much, if any, higher than they used to.
"Alright. That helps make things MUCH more clear. However, it still doesn't explain how they hit those heights. They weren't really getting hands-on training by the experienced pcs, rather 3 brand new pcs and then my measly ranger sometimes. And how much staff have nerfed wild life, there's only so much you can gain in an IG month. So even if they did start higher with skills, it doesn't explain how they beat ancient maxed skill - and also trained base off/def warriors. They would have had to go past those caps already...in under an IG month of play."
Someone else told me about a similar thing happening, where some city elf warrior came in and took on the entire clan out of nowhere. They were dead sure it was a staff cheating with a suped-up new class because they got promoted in couple of weeks, too. I recognized the PC by their short desc... as being one of the older PCs running around the game. A couple of years, at least. Misunderstandings do happen, especially these days, where staff bias is extreme and the rift between karma players and not only grows with every code change.
"I was still playing arm actively when this c-elf warrior came into that exact clan and went mayweather. This new PC in under a month played nearly beat that c-elf warrior, in the first/second round. About 2-3 years in at least, having dominated his clan, nearly lost to chargen pc - and had difficulty hitting him."
I'm not saying staff don't play supermen anymore, but from what I gather, you're simply feeling the impact of a player with karma to burn running one of the new classes. I said in one of the other threads that there are some class/subguild combinations that are insanely competent right out of the box. Odds are pretty good you simply ran into someone who figured it out and had the karma to burn on maxing it right out.
They're really going to have to look at ramping up the challenge from the game world because some of these classes are insanely stacked. Enforcer is going to end up being a globe trotting murder machine for anyone with karma for outdoorsman, for example. Or slipknife, for the stealth bonus. It's pretty nuts what some of these are capable of out of the box. With some talented grinding, they're going to leave the master level old guild PCs in the dust.
50+ days and you're going to be getting licked by 2-5 day karma-backed newbies.
"If this is how fast you can progress with the new guilds - and if it isn't a staff avatar (and more likely staff pet with the fact they always knew when to be on, or staff turning a blind eye to their actions in the game world and the toxic environment produced , then I agree. They seriously need to look into changing that. Also, who knows, I could be wrong but as Lyse says they didn't exactly help with nipping my suspicion, rather they watered it with their response. What's funny is I still have access to the Soh forums despite being banned, and since that event, only 2 players are active on the forums (one of them the staff pet/avatar dude and one a brand new player) - when there was once ten+. So I guess we have an avatar or a staff pet that used Soh as their playground to test the new class, killing the clan in the process."