forarm
Clueless newb
Posts: 100
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Post by forarm on Aug 12, 2013 12:16:54 GMT -5
Any tips on being master assassin from a code perspective? I know backstab can be a one hit kill but i'm guessing its best they are sitting or resting before you hit. Does it hinder you if they are wearing a shield or something solid on their backs? I think i saw a big shell you could wear on your back somewhere.
What about poison blades. How likely is the victim to get poisoned when you backstab them? Anyone have experience with slipknife backstab? I know slipknife is probably not a one hit wonder like an assasin's backstab but with the right poisons (paralyzing/sleeping poison) would it still be very effective?
Wouldn't mind some tips and tricks for sap too if anyone has any as well. I think the benefit of sap over backstab is that you can use bludgeoning weapons which can be effective in combat after the attempt. Where as for backstab you need to use stabbing weapons. It says stabbing weapons are a subset of piercing weapons but isn't it more related to knife weapons warriors branch? I've used stabbing weapons before and i seem to do a heck of a lot better when i'm actually using a weapon that says it pierces.
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Post by blasphemy on Aug 12, 2013 17:50:16 GMT -5
Yes, attacking someone who is seated or resting inflicts a damage multiplier as well as an on-hit modifier. I believe seated is 1.5x damage and resting is 3x. Wearing a shield on the back definitely defends against backstab attempts, usually depending on the shield itself.
Poisoning is based off a hidden skill, Poison_Resistance, which can only be upped by, you guessed it, getting poisoned. I'm not sure on how the chances of you poisoning them are calculated, but Poison_Resistance accounts for the "if you hit, do you get poisoned?" part of it.
Stabbing weapons are their own subset. If I remember correctly, there's actually a "stabbing weapons" skill somewhere in the tree. Backstab definitely synchronizes with stabbing weapons too
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Aug 12, 2013 18:28:35 GMT -5
Stabbing weapons = piercing
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forarm
Clueless newb
Posts: 100
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Post by forarm on Aug 12, 2013 19:37:31 GMT -5
Anyone know the chances of one hit killing someone with maxed backstab with an assassin (that isn't hiding) on a person that standing? Assuming they aren't watching you.
Kinda want to see those logs of nyr's character getting killed now. Sounds like they were just talking openly before the backstab command was hit. If so that would be awesome.
Slipknife might then be good enough to one hit kill someone if all the conditions were met.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Aug 12, 2013 20:42:42 GMT -5
You'd have to see the code to see the chances. There's probably a single line string conditional statement or a composite function or some other sort of simple algebra calculating it.
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Post by lulz on Aug 12, 2013 21:03:23 GMT -5
Ugh, we're my reply go? To put it simply, yeah, you can OHK with a backstab, you just need high skill and good strength/weapons. Gowan could basically OHK since his backstab was max. The following it would always drop the opponent unless they were a dwarf or something.
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Post by blasphemy on Aug 12, 2013 21:29:06 GMT -5
You'd have to see the code to see the chances. There's probably a single line string conditional statement or a composite function or some other sort of simple algebra calculating it. It's composite algebra. (Your Piercing + inherent offense + backstab) - (their piercing + inherent defense + watch + equipment modifiers)
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Post by lulz on Aug 12, 2013 22:03:14 GMT -5
To add, Zul was a slipknife and his skill capped at around 60 -- certainly not high enough to OHK.
In addition, I'd advise against going the slipknife route. Sap caps at a laughably low level (around 40) and only serves to piss someone off as opposed to knock them out.
Either go fullout with assassin if you want to OHK or ranger/slipknife if you want the ability to sneak/hide indoors as well.
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Post by topkekm8s on Aug 12, 2013 22:18:06 GMT -5
How do you guys give a numerical value to the level of the skill? Do you use db scripts/triggers that monitor skill progress or something?
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Post by lulz on Aug 12, 2013 22:24:29 GMT -5
Look at the skill sheets here on the site. They're a good point of reference.
Now that Morgenes was stupid in that he made it MUCH easier for people to monitor their progress through the "apprentice, journeyman, advanced, master" descriptors, we now know that:
1-39 = apprentice and novice (?) if IIRC
40-59 = journeyman
60-79 = advanced
80+ = master
These aren't exact, rather a rough estimate, but more or less they fall in this line.
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forarm
Clueless newb
Posts: 100
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Post by forarm on Aug 12, 2013 23:19:36 GMT -5
I read around here somewhere that if you play ranger/thief, you would be able to sneak and hide indoor aswell. Is that true?
And that the opposite is equally true if you roll assassin/hunter or assassin/rebel, you will be able to both sneak and hide outdoors? Just wondering because why go slipknife when you can go with thief or something, heck if what you are saying is true, rogue is also better.
I don't think you get sneak and hide with cutpurse sadly.
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Post by lulz on Aug 13, 2013 0:00:57 GMT -5
If you play an assassin/hunter, you will be able to sneak/hide in both the wilderness and city. I know for a fact.
I also know ranger/slipknife will allow you to do the same as an assassin/hunter.
Unfortunately, slipknife is not worth the karma unless they buff up sap. =/
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forarm
Clueless newb
Posts: 100
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Post by forarm on Aug 13, 2013 6:58:36 GMT -5
Thanks for all the replies and information. Everyone have been really helpful.
Can anyone comfirm if ranger/thief allows you to sneak and also hide in city as well as wilderness? I've basically read somewhere it does as well.
Let me ask something else to consider again say we go ranger/slipknife. Even though it wouldn't knock them out or one hit kill them, would it still be benificial to initiate combat with it backstab or sap? Again if they are resting or sitting, in the wilderness or somewhere would it be better then just starting with the kill command.
Mind you, from playing ranger/thug it feels like there is sometimes a large delay between the time you sap and the time you start combat, so if you find someone resting, it almost feels like its better to just type kill and get a few quick shots in before they stand. Otherwise after the crappy sap, they'll just stand and flee without you hitting them anymore. Still though, other then perhaps a bash on a standing person there aren't too many things i would want to use to initiate combat on a person from hiding. Therefore ranger/slipknife, not so much as a one hit wonder but more of a....stomething to give me some an advantage in a tough fight, vs a warrior( that has not branched) or perhaps mage from hiding. Is the cap good enough for at least that or still a complete waste of time vs just typing kill?
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nyrdelpasotaco
staff puppet account
Anti-Semitic Administrator Impersonator
Posts: 25
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Post by nyrdelpasotaco on Aug 13, 2013 11:33:27 GMT -5
If you're going to rely on a sneak attack using a sub-guild skill, at least make sure you've maxed it as far as it will go, then two-hand a weapon to further increase your accuracy. Backstab's effectiveness as a sub-guild skill can probably be eclipsed with several attacks via kill. One thing you could try however is to try and convince them to contact someone (friend, sergeant, etc), when they say they can't get a hold of such-and-such you can attempt a sap which would very well knock them out instantly.
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Post by lulz on Aug 13, 2013 21:28:27 GMT -5
Taco nyr is right, etwoing something increases your chances of success. Etwo a stabber or use unique weapons that add bonuses to backstab; trust me, they are around, just probably need an imm buddy to tell you which ones give a bonus and which ones don't.
Thug sap at max is -killer- btw.
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