ibusoe
Clueless newb
Posts: 176
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Post by ibusoe on Sept 29, 2017 18:50:47 GMT -5
Does anyone remember the era when they announced the discontinuation of Arm 1? I think this was part of the announcement that they were planning to begin work on Arm 2, which was sometimes humorously titled Bride of Son of Armageddon. People's reactions were funny. Some people predictably bemoaned the passage of Arm 1 - I certainly wasn't looking forward to loosing gith, mantis and Allanak. It seemed to me at the time that the biggest controversies were about what was to be done with Arm 1 while they were developing Arm 2. One point of view was that some people wanted to be allowed to continue to explore the game since it was to be closing soon anyway. What struck me as humorous was the level of effort that one cadre of people - mostly people with lots of karma - put into simply having the game shut down because they felt that continuing to run the game in a terminal state was going to be "disrespectful to the game" or going to tarnish it. I think that was pretty shameful because I think their real goal was just to prevent other people from having fun. My point in bringing this up, is because I want to get a survey of people's recollections of the era. What do you remember about the period of time when we all thought the end was nigh?And on an unrelated note, I really liked this quote At some point, staff (or at least the most influential clique among them) makes it so abundantly clear that you are unwanted (and always for some petty social reason, like being jealous of your PC and not from actual wrongdoing) that it becomes a Sisyphean struggle to remain engaged with the game. Online bullies - having all of the same ambitions of real life bullies, but being even more spineless.
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OT
Displaced Tuluki
Posts: 257
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Post by OT on Sept 30, 2017 8:04:06 GMT -5
The announcement came at a really weird time, because nothing was really wrong with the game. It was like 2006 and Armageddon was doing very well. Then the announcement came out of absolutely nowhere and people were floored. Reactions varied from delight to apprehension, with some commenting that it was long overdue while others were skeptical not only of the idea itself but especially of the 6-month ETA.
A new subforum was opened with submissions for Reborn, and a number of blog posts were released detailing staff's plans. I thought their ideas were a pointless sacrifice of what really made Armageddon special. We were going to lose pretty much everything related to Dark Sun and would instead get original staff-envisioned stuff like a race of humanoid cats. Basically an IP purge where everything that professional authors and game designers had produced for the Dark Sun setting was replaced with some shit a small group of random amateur MUD custodians could come up with. I mean, fair enough, Sanvean actually was an author, but there was still no way that it wasn't going to make this a more generic and forgettable setting. There's a reason Dark Sun books and gaming accessories was something people paid money for.
Right after the announcement, the game suffered the worst slump I've ever seen it go through. For a few weeks, peak population was around 20-30. People just weren't interested in a game that was going to end "soon." The enthusiasm bubble was already starting to deflate, and as the blog posts started to slow down, people began to wonder if it was even realistic to remake Armageddon completely from the engine up in six months.
As people bemoaned the loss of opportunity to play the roles they'd always dreamt of, staff promised to be more liberal with special applications. Liberal may be too lenient a word, because what they actually did was approve virtually all spec apps from anyone at all. A 1-karma player who had been around for a year tops got a psionicist. People did come back, lured in by the chance to play their fantasy concept, but what followed was the legendary tidal wave of magick oversaturation.
For those who don't know, this was about a year and a half of totally uncontrolled madness. It became obvious that Reborn wasn't happening in 6 months, and while some complained about this, most seemed to take from it a renewed interest in sending Armageddon off with a grand hurrah. The "why bother, it's gone in a few months" sensation was gone and numbers were great for a while. However, such a ridiculous proportion of the playerbase was now a non-mundane guild or fringe race (they re-opened halflings and shit) that the game felt like a joke.
You'd see daily occurences of magick bullshit in cities. The non-mundane world became so pervasive that people lost all sense of wonder and fear. There would be numerous gemmed sitting in the bar at all times, so discriminating against them felt impossible. You would encounter wild mages in the desert practically every time you went out. This was a time when someone getting whisked from his barstool by magick winds was a fairly unremarkable sight, and the Guild contained no less than three psionicists, two vampires, several ghouls and a slew of mages at the same time.
Things became so weird and goofy that eventually the staff posted a stern reminder to follow the documentation when interacting with the magickal aspects of the game. In response, someone (ahem) retorted that if players weren't following the documentation, it may be prudent to look at the three-ring circus that the game had become and seek the answer there. People rallied to this idea, leading to notable events such as the Great Karma-Off of 2008. Or maybe it was 2009. Anyway, the playerbase sort of rebelled against the staff and demanded that they start to respect the setting and provide a game that matches the lore.
Things did slowly go back to normal, but then came the Nyr era.
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bonghitz
staff puppet account
literally goku
Posts: 10
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Post by bonghitz on Oct 2, 2017 11:11:32 GMT -5
The announcement came at a really weird time, because nothing was really wrong with the game. It was like 2006 and Armageddon was doing very well. Then the announcement came out of absolutely nowhere and people were floored. Reactions varied from delight to apprehension, with some commenting that it was long overdue while others were skeptical not only of the idea itself but especially of the 6-month ETA. which turned into 12 month then 24 months then fornever. yep. no kidding. the motivational discord was real. there is literally no faster way to drain all of someone's desire out through the floor and into the vacuum of space than to tell them that everything they do is absolutely meaningless and will be gone in X timeframe. it's like haha why play anymore??? not to mention they were making some kind of wacky Java-based engine of their own which quadruples the maintenance workload. you know, instead of using at the very least someone else's work to build upon. also because Java. the wise words of "make a game, not an engine" applies to MUDs too. dragonfralls. i want to say these numbers are inflated, but, you know, quicksilver. this sounds vaguely familiar. players volunteered their karma away in protest, right? i think i had given up on arm around this time. after my time, for better or worse. Rest in peace, Shattered and all my Pah allies.
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on Oct 3, 2017 1:40:01 GMT -5
I mean, from the stories I heard it was pretty dumb, but, people get sentimental about the old days, you know, when you could actually do shit. That said... I didn't play during those days, during those days I was probably getting righteously PKed on Hellmoo, or, hatemoo, or even Infernomoo, it was in the early days of infernomoo, where one of my board members I'd hired and promoted up, told me about Armageddon.
I was Shitbag, I'd never RPed before aside from an awkward period spanning a few months in highschool, but I was like, this is, the nethack of MUDs, and predictably went all fanboy swoon diving into it.
At first things were great, my account notes reflect that, I was a newb, and I made horrible snowflake mistakes, but I could read my account notes and chuckle and say, well, I probably shouldn't do THAT again. But I was taken in by the world and the sheer gravity of everything. RP really, is hard to take seriously until the word "Permadeath" comes up. Then you're like, oh shit, this is, SERIOUS, and you act accordingly.
My first mistake was apping a half-giant. Seriously, this is such a hard to play role that I wouldn't mind if it were entirely phased out, except, a number of automated NPC challenges are GEARED to the assumption of their inclusion. I had fun with my half-giant role, but enter the second mistake...
I pissed off Nyr, BIG TIME. I won't say his being pissed off was unwarranted, I was a newb, not just to Armageddon, but rp in general. It would have been nice to get a stern lecture, instead of getting utterly slammed into the bone-zone, but, people didn't, make exceptions. Past that point, any time I submitted a request, half the time Nyr answered it, but Nyr at least didn't answer his own staff complaints, like Nergal. Nergal isn't the devil, but evidence indicates he did some rather feindish things after Nyr was gone. I can't prove it, but damn did some shit he pull piss me off. At the same time, this was small potatoes compared to what Halastur supposedly did to Delerak, and openly bragged about, in person.
I quickly found myself demonized, I suffered from some serious delusions of persecution, except, roughly half weren't delusions at all. I was pursued here by several Arm players who thought it'd be funny to advize me to kill myself. I found this tasteless, particularly, since some of these retarded shitheads were hounding Kronibas, a veteran with a, problematic RL history, who is actually a brilliant writer and his RP is inspiring.
I did, not think this proper human behavior, but, it happens, if it had just been me, I would have assumed that's just because I'm a weird freak, except, it wasn't.
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jkarr
GDB Superstar
Posts: 2,070
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Post by jkarr on Oct 3, 2017 2:55:12 GMT -5
I pissed off Nyr, BIG TIME. I won't say his being pissed off was unwarranted, I was a newb, not just to Armageddon, but rp in general. It would have been nice to get a stern lecture, instead of getting utterly slammed into the bone-zone, but, people didn't, make exceptions. Past that point, any time I submitted a request, half the time Nyr answered it, but Nyr at least didn't answer his own staff complaints, like Nergal.lol try again I mean, heh, when the guy you're sending in complaints about it literally the one answering them, as was the case with Nyr, well, how in he hell can you refer to that as some sort of emergent fairness. Funny, the worst response I ever had to a staff complaint came from 'Nessie'. And yes, Nyr does answer his own staff complaints. lol.
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on Oct 3, 2017 3:24:16 GMT -5
Well, I stand corrected. Also, yeah, that was a BAD time.
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OT
Displaced Tuluki
Posts: 257
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Post by OT on Oct 3, 2017 13:15:40 GMT -5
It's real. I was in the Guild at the time. Can't remember every name, but we had the following:
Gin (mindbender) Marek or something (mindbender) Serra? (mindbender) Quick (immortal vampire demon thing) Spider (vampire) Kronibas' nilazi One or possibly two muls at least three ghouls that I remember some varying number of normal mages
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Post by sirra on Oct 3, 2017 16:12:54 GMT -5
I remember that when Arm 2 was announced, and they made a big deal about how it would be rolling out in six months and all current plots would start winding down, I stopped playing. Years passed...I came back in ~2008ish, suitably bemused.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 4, 2017 0:16:37 GMT -5
Those were all experienced players with those chars, and all but Marek, who got axed by, shit, I forget whose whiran - that actually I think helped lead to gated creatures being reduced to just 1, well, that and Quick using four gated Nilazi elemenfals. Pretty sure Bhagharva was spider.
The Nilazis - and let’s be real - a fuckload of mages in the game has room reach, but that goes back to the mentality of “fuck it, may as well get it out of our systems before it’s all over.”
Jesus Christ, even every GMH family member and key members had at least one psionic skill or were otherwise affected by an element somehow. Still, it goes back to the sense of anticipation of some climatic event. Like Allanak being destroyed, or something.
Unlike a lot of you bastards, I believed in Arm 2 for a long time. But in a way it was a relief when it didn’t happen.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 4, 2017 0:34:08 GMT -5
Tuluk was dead during a lot of that time.
Oh, except for the Jihaen learning sorcery from a severed head.. hmm.
Nobody was sticking to the docs at all and everyone wanted magick rangz.
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Post by sirra on Oct 4, 2017 1:59:02 GMT -5
Arm 2 was basically a tour de force in how to get everything wrong about everything. They managed to alienate, piss off or bore just about everyone who had previously been invested in the game. In fact, I'd go so far as to say that ~2005-2006 was the high watermark of the game. It was somewhere between the wild west that it started out as, and not quite the nyrhole it was to become.
Or perhaps it was just the last real inflection point, where the game had a significant chance to alter its trajectory. The failure of which made everything which followed inevitable.
I'll always look back with contempt on Armageddon 2, because it was basically started by Nyr, Sanvean and a few other assholes who met in real life, and decided how stoked it'd be if they made their own game together. So they cannibalized Armageddon to go with their half-baked worldbuilding. They did those stupid youtube video updates like they thought it was gonna be a kickstarter campaign or something.
At some point they realized how much effort and how little return there'd be, and they moped back to Armageddon 1, sullen and resentful.
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OT
Displaced Tuluki
Posts: 257
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Post by OT on Oct 4, 2017 9:21:25 GMT -5
Spider wasn't Bhag, it was uh... reiloth? I think. Or Synthesis. One of those.
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Post by lyse on Oct 4, 2017 12:12:29 GMT -5
I had just stopped playing around the time they announced Arm 2. It didn’t have anything to do with the game, my father had terminal cancer and I decided to take care of him. Anyway, It seems I missed all of the wackiness that followed and maybe that was a good thing because I probably would’ve left anyway. I followed the YouTube videos and blog for a little while. Hey nothing else to do while I was playing nurse. I left when the game was in a really good place though.
I’m not sure what happened in those years. But I will say a couple of Mushes tried to change themes prior to Arm attempting to become Arm 2 and they failed badly. So badly...they don’t even exist anymore. So even when I was able to play again, I didn’t because I wanted to see what was going to happen.
It definitely must’ve been some kind of shift during that time. When I came back around 2013, the tone of the game was so different I was shocked. Interacting with staff—different, much more terse and formal. Interacting with other players much more whacked out, more people using scripting, less interacting with people they didn’t know. It seemed to me, the game became more of a “me” game and less of an interactive collaboration. That was when I realized there was more than one game being played within the game. Might’ve always been like that, but I realized it upon coming back.
It seems like a lot of abuses happened during that time and we’re dealing with some stifling responses that can all be traced back to then.
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seuly
Clueless newb
Posts: 103
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Post by seuly on Oct 4, 2017 12:21:00 GMT -5
I had more fun on both sides of the Thrall plots than I have ever had before or since with Arm. The conflict between Spire and Tower (names might be wrong on bases of 'sides') was far more palpable than it was between Tuluk and Allanak. While I was not into furries (catpeople), which was Shalooonsh thing, if I recall around then, there were other aspects of a 'new world' I dug. I love exploration and Arm hasn't had a new place for me to explore or experience for the last fifteen years. So while I get why a ton of people bowed out, I was really excited and sad when my hopes of new terrain and societies (not catpeople, kthnx) were dashed.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 4, 2017 13:04:51 GMT -5
The ghaati were around way before Arm 2 announcement.
I remember sergeant kroz trying to sell trooper Iltrin to the ghaati for a bag of meat as early as 2001-2002. But then they were gonna be made a playable race in Arm 2.
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