dunebum
Clueless newb
Smells like beer and sweat
Posts: 108
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Post by dunebum on Aug 22, 2017 11:00:33 GMT -5
I wouldn't run a version of their codebase without their consent, personally. If they open source their code like SoI did, sure.
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Post by gloryhound on Aug 22, 2017 13:02:09 GMT -5
I'd like a copy just to look over it and finally figure out a few things. And to see if there were any secret commands.
Not sure why the poll was locked so quickly here.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Sept 11, 2017 17:39:41 GMT -5
I've said this before, their code isn't that great. Sure it has certain features that appeal to "RPI" players but you can easily implement that stuff. People act like it's some masterpiece of programming achievement, but I would argue that Arm's code is a huge liability from a software development standpoint. If you're talking "clean" and useable code I would rather run stock DIKU, which is very clean and easy to maintain. Then you put in the features the players want, build a wishlist on the forums for whatever the game is and code it as it comes up. That to me as an intermediate programmer is far more appealing than taking something that's been touched by 30+ programmers (not sure of the actual number jsut guessing over a 20 year period). Plus I don't think the programmers on Arm are really that great. I had a C# class in college with a guy who worked for Microsoft and he was a god amongst us. MUD code (now that I've gone through the gauntlet of coding problems you see in a CS undergrad) is really not that complex or difficult.
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Post by BitterFlashback on Sept 22, 2017 22:36:57 GMT -5
What I think most people really want is the content that exists in Arm. The game is not technologically advanced in the least even by MUD standards.
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