jjhardy
Displaced Tuluki
Posts: 288
|
Post by jjhardy on Jul 14, 2017 10:57:08 GMT -5
Even though I have had issues with ARM in the past and I declare from time to time that I will NEVER, EVER play again, however, after having played since the 1990s, I still have a soft spot for the game, BUT it has steadily gone downhill.
There WAS a time and there needs to be a time again where you CAN accomplish things ingame and feel a sense of accomplishment and pride similar to an MMORG. The only problem here is that the staff gets in their own way and prevents the players from being able to accomplish various tasks. While they are busy pumping time into a fucking (Here is where the post goes downhill) Fale party or upgrading the Atrium where noone but their pets and favored people get to play, the other players who are wandering about aimlessly feel like shit and don't want to play anymore. Thus, the game becomes click-bait as readers see the review and get excited, then they realize VERY quickly that there isn't shit to do but sit in a tavern and hope to be recognized so they MIGHT get some excitement in their lives. There is so much promise and potential here that it sickens me that it's turned into a tavern sitting, leave the gates and get one hitted, Templar jacking, Nobles scorning, sandy waste boring time sink. Then, should you somehow kill a pet, interrupt a plot (That you have no hand in unless you're a pet, you can only hope to hang on and stroke off while the imms have their fun) or God forbid cross staff, you get banned or worse, Karma deprived for the rest of your time.
Here is how I think you can fix things.
1. Stop assigning negatives just because something is awesome 2. Stop having pets that get all the privileges in life while others suffer 3. DO allow players to leave a mark in game, ie, I want to spend a month ingame purchasing a location for my show, allow me to do that. 4. Stop the Karma crap so people can enjoy the game 5. Stop hosing certain classes in game, want examples? Here we go. A. Merchants make pretty stuff and want to sell them, guess what? Merchants have no money, EVER B. Thieves want to steal, guess what, guards posted in strategic locations to prevent them from ever succeeding, Literally, the guard stands there, ALL the fucking time, each day, every day, GTFOH. C. Someone wants to play a magicker, they can't because they HAVE to register, why you may ask? They close the other major city and force you basically to play in the one city that actually enslaves the magicker population. D. I am sure someone can come up with other reasons, but I am already pissed 6. Allow players to do the write up for different areas that they design instead of just saying that they can't do anything 7. Listen to the players 8. Expand the game world. 9. Stop planning Noble parties for the 2 people that you allow to get the role and focus on the new people that want to actually play
Dammit, I need to stop, but others, please feel free to share your thoughts.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 14, 2017 11:23:17 GMT -5
Its much easier to make your own achiever fun playing outside the city. I'll grant that its still impossible to leave a lasting mark, and its much harder to get karma that way, but there are series of challenges outside.
If you need help learning this section of the game, send me a PM.
|
|
jjhardy
Displaced Tuluki
Posts: 288
|
Post by jjhardy on Jul 14, 2017 14:48:52 GMT -5
Its much easier to make your own achiever fun playing outside the city. I'll grant that its still impossible to leave a lasting mark, and its much harder to get karma that way, but there are series of challenges outside. If you need help learning this section of the game, send me a PM. I appreciate the offer and I am always open for knowledge, I doubt I will put it to use as I have already been banned, several times in fact.
|
|
jkarr
GDB Superstar
Posts: 2,070
|
Post by jkarr on Jul 14, 2017 15:14:13 GMT -5
Even though I have had issues with ARM in the past and I declare from time to time that I will NEVER, EVER play again, however, after having played since the 1990s, I still have a soft spot for the game, BUT it has steadily gone downhill. There WAS a time and there needs to be a time again where you CAN accomplish things ingame and feel a sense of accomplishment and pride similar to an MMORG. The only problem here is that the staff gets in their own way and prevents the players from being able to accomplish various tasks. While they are busy pumping time into a fucking (Here is where the post goes downhill) Fale party or upgrading the Atrium where noone but their pets and favored people get to play, the other players who are wandering about aimlessly feel like shit and don't want to play anymore. Thus, the game becomes click-bait as readers see the review and get excited, then they realize VERY quickly that there isn't shit to do but sit in a tavern and hope to be recognized so they MIGHT get some excitement in their lives. There is so much promise and potential here that it sickens me that it's turned into a tavern sitting, leave the gates and get one hitted, Templar jacking, Nobles scorning, sandy waste boring time sink. Then, should you somehow kill a pet, interrupt a plot (That you have no hand in unless you're a pet, you can only hope to hang on and stroke off while the imms have their fun) or God forbid cross staff, you get banned or worse, Karma deprived for the rest of your time. Here is how I think you can fix things. 1. Stop assigning negatives just because something is awesome 2. Stop having pets that get all the privileges in life while others suffer 3. DO allow players to leave a mark in game, ie, I want to spend a month ingame purchasing a location for my show, allow me to do that. 4. Stop the Karma crap so people can enjoy the game 5. Stop hosing certain classes in game, want examples? Here we go. A. Merchants make pretty stuff and want to sell them, guess what? Merchants have no money, EVER B. Thieves want to steal, guess what, guards posted in strategic locations to prevent them from ever succeeding, Literally, the guard stands there, ALL the fucking time, each day, every day, GTFOH. C. Someone wants to play a magicker, they can't because they HAVE to register, why you may ask? They close the other major city and force you basically to play in the one city that actually enslaves the magicker population. D. I am sure someone can come up with other reasons, but I am already pissed 6. Allow players to do the write up for different areas that they design instead of just saying that they can't do anything 7. Listen to the players 8. Expand the game world. 9. Stop planning Noble parties for the 2 people that you allow to get the role and focus on the new people that want to actually play Dammit, I need to stop, but others, please feel free to share your thoughts. everything else wouldnt hurt but a thru c are some pretty rookie lvl problems for a 90s era vet to be struggling with
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 14, 2017 19:28:00 GMT -5
A is solved in one of two ways.
Merchants get assassinated for locking down shops. If you cant figure out who is doing it, or, you cant vie with the person locking down the shop... time to trade somewhere else.
Shops sell more items in a moderate price range. You can garbage a shop for days by selling a pile of 10 sid or 2000 sid items into it. Either those items wont sell, or they wont generate enough money to be useful.
I think the real power of a branched merchant is not being reliant on one shop to make money. Its not hard to prevent anyone else from accessing a particular shop if you play alot.
|
|
grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
|
Post by grumble on Jul 14, 2017 21:52:28 GMT -5
I've locked down shops. Never got assassinated because none of these chodes play merchants. You can kind of tell if there's another merchant in town just by periodically checking shopkeeper inventory. Generally speaking they all rolled either warrior or ranger with some kind of min-maxxed subguild and are busy RPing high school jocks in the tavern.
|
|
jjhardy
Displaced Tuluki
Posts: 288
|
Post by jjhardy on Jul 14, 2017 22:53:33 GMT -5
A. Merchants make pretty stuff and want to sell them, guess what? Merchants have no money, EVER I meant to say, shopkeepers have no money, EVER.
I know because I have shut down an entire city before with my maxxed merchant.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 15, 2017 8:25:45 GMT -5
We will have to agree to disagree then. I've had so much money on several merchants that I've found it futile to have money beyond what characters initially need for gear. Assassinations, bribes, slaves, wagons, high end gear are all simply too hard, too slow, or just impossible to purchase. The economy suffers for lack of depth just as much as unbalanced coin generation.
|
|
jjhardy
Displaced Tuluki
Posts: 288
|
Post by jjhardy on Jul 15, 2017 19:11:58 GMT -5
We will have to agree to disagree then. I've had so much money on several merchants that I've found it futile to have money beyond what characters initially need for gear. Assassinations, bribes, slaves, wagons, high end gear are all simply too hard, too slow, or just impossible to purchase. The economy suffers for lack of depth just as much as unbalanced coin generation. The point here is that a merchant is basically hosed, unless he works for the GMH, he is not worth anything at all. Somehow they won't allow him to amount to anything, get his own shop or do anything worthwhile with the exception of that half elven chick who runs Darkmoon that I read about. The opportunities just aren't there to succeed in the game because they don't want us to succeed, we are just pawns on a chessboard that they keep turning around and forcing us to run in the direction they want. THIS is what is killing or rather, HAS killed the game.
|
|
seuly
Clueless newb
Posts: 103
|
Post by seuly on Jul 15, 2017 21:46:58 GMT -5
In Tuluk there were plenty of super successful merchants, even with warehouses and clans. The GMH didn't murderate them. You can achieve alot as an independent merchant, you just got to oil the wheels, pay the right people, and know that your mastercrafts while awesome will be limited to show the superiority of skill of a GMH (they got special tools and shit).
Magickers are so gimped.
|
|
|
Post by picklehead on Jul 15, 2017 23:58:50 GMT -5
Well, the GMH will absolutely murderate successful merchants with the help of staff (or without it). And staff will try to push that indie merchant and their crew towards whatever or wherever it is they feel like they want them (if they don't want them wiped out). I experienced this firsthand some 10+ years ago. Our indie group was systematically targeted in a way that, to that point, I hadn't experienced before. OT knows what I'm talking about. It really changed the way I looked at the game going forward.
|
|
|
Post by BitterFlashback on Jul 22, 2017 23:40:53 GMT -5
Dammit, I need to stop, but others, please feel free to share your thoughts. I dunno, man, I've beat this particular horse into quarks. Plus you don't seem to enjoy being pissed off, which is a concept I can't wrap my head around due to the whole wrath thing, so let me pose you a question that may improve your mood. Say Arm was dead for all time, and you wanted to make a game that encompassed what you liked about Arm. What would that game entail?
|
|
jjhardy
Displaced Tuluki
Posts: 288
|
Post by jjhardy on Jul 24, 2017 10:16:27 GMT -5
Dammit, I need to stop, but others, please feel free to share your thoughts. I dunno, man, I've beat this particular horse into quarks. Plus you don't seem to enjoy being pissed off, which is a concept I can't wrap my head around due to the whole wrath thing, so let me pose you a question that may improve your mood. Say Arm was dead for all time, and you wanted to make a game that encompassed what you liked about Arm. What would that game entail? What is there now with the staff being all lined up and fired. The game itself is not the problem, the constant limiting of people to a specific area and focusing on nobles instead of the other people is the problem.
|
|
|
Post by BitterFlashback on Jul 24, 2017 20:46:58 GMT -5
I think you misunderstood the question; I probably could have worded it better.
What I'm asking is, "What is/was good about Arm that you would like to see in another game?" Because Arm is absolutely going to die. It's choking on its own mismanagement. The reason I ask, though, is because naming what parts of Arm are actually good is in keeping with giving constructive criticism, and it may make you less pissed to briefly focus on the positives of Arm before we get back into how the staff and toxic shithead players are fucking those things up.
|
|
|
Post by supahotgal on Jul 25, 2017 1:32:53 GMT -5
It's impossible to recreate what we've witnessed in Armageddon. Although the power tripping caused staff to take control over everything, the thing that made the game interesting was the players being able to plot in an RP-heavy world, even with just minor things, and actually having them done. This sort of thing just simply can't be remade into any other game, because of several reasons which we already are seeing in Armageddon, like cliquiness, metagaming, and power tripping. Unfortunately, I think that great aspect of Arm is gunna die with it.
|
|