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Post by Deleted on Nov 6, 2016 11:11:14 GMT -5
I "saw" Locke take at least two Runners out and kill them on principle. This was pretty early on. What was your pc bodycount over the entire term of the character? I ask less out of criticism, and more trying to understand where staff draws the very arbitrary line of what is okay.
I liked what you did with that pc, but do have a specific complaint. With the aforementioned pcs and a couple elves of mine Locke kicked from the unit or didnt allow to join, you did close the Byn to a number of pc concepts. There are not many ways to play a c elf in a clan, so I often wish the Byn would be as forgiving as possible. I dont like clan play most of the time, but staff seems to expect it in the path of getting to several goals.
I suppose the point is a request of future leaders, especially those on the road to Lieutenant of the Byn; find an excuse to be inclusive. Let the staff worry about when your Byn is so appealing to players that they dont want to play anywhere else.
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Post by desertman on Nov 6, 2016 13:24:10 GMT -5
Oh that reminds me. Speaking of Heejo I recall previously a handful of people posted being upset about the fact Locke wouldn't take elves into his unit. They felt I did this for OOC reasons related to not liking elf players or elf PC's. Not true. This was done specifically and entirely for IC reasons related to Heejo. Heejo was Locke's most trusted friend. He had been with Locke since the very beginning. He was a Runner for Locke early on. He went on to be Locke's First Trooper. Finally he went on to be a co-Sergeant with Locke. He then went on later to help Locke form Darkmoon and help him create/lead it. Heejo saw pretty much every major battle and encounter Locke was in. Heejo saved Locke's life more times than I can count. Without Heejo Locke's story would have been incredibly short actually. Locke saved Heejo in return more than a few times, but, Heejo was Locke's rock and in a lot of ways Heejo is what held everything together. Heejo was a fair bit younger than Locke and Locke considered him to be the son he never had. Locke only ever had one child that he never knew (I won't say more than that, but it was IC with another PC), and never had a mate. Locke's family were the people who chose to follow him into hell on a daily basis, and Heejo was head and shoulders above the rest on this list. (The rest of you were great too though.) Anyhow, back to why Locke wouldn't take elf PC's. It wasn't that I didn't like elf players or elf PC's, it was that Heejo couldn't tolerate elves, and to Locke, Heejo was worth more than every elf life in the entire Known combined ten times over. In Heejo's backstory some elves really wronged him and his family in a terrible way. (I won't say more than that. Heejo's player can fill you in more if he chooses. All I will say is it was horrifically bad.) When Heejo was still young in The Byn he came to Locke and told Locke that he had to leave the T'zai Byn because he had to go into the Rinth and settle a score. He wouldn't break Locke's rule about going into the Rinth, so he had to leave to take care of this business. Locke didn't want to see Heejo go get dead. Locke told him that there was no reason to leave The Byn. Heejo was "one of his" and that if there was a score to be settled Locke would personally hire his own entire unit to go kill every elf in the Rinth if that's what needed to happen. This got Heejo to stay. Heejo had already shown his worth several times and Locke knew that this man was the sort that would break his back for you out of loyalty. So in the end, it was "hire elves and create a hostile environment for/with/against his most trusted friend who he owed his life to countless times over", or, not hire elves. That's why Locke didn't hire elves, but he never told anyone that IC, because it wasn't anyone's business. Heejo was worth it too. I covered the elf thing earlier on in the thread so I will just quote it again. With that being said it is worth noting there was almost always another Sergeant present with their own unit that could have taken elves all day if they wanted. Why they didn't I couldn't say. I would assume they just "saw the way Locke did it" and wanted to follow his lead. If Heejo had died or left the Byn Locke also would have went back to hiring and training elves most likely just as he did early on before these IC things came to pass. (If you read back in this thread you will see where he actually had an elf Trooper at one point named Netin whom he was very pissed off about when the elf was killed. Locke made quite an IC fuss about it in fact.)
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Post by desertman on Nov 6, 2016 13:35:04 GMT -5
I "saw" Locke take at least two Runners out and kill them on principle. This was pretty early on. What was your pc bodycount over the entire term of the character? I ask less out of criticism, and more trying to understand where staff draws the very arbitrary line of what is okay. For this part I would have to know which PC's it was that Locke killed in order to tell you exactly why. I can assure you it wasn't because, "I want to kill some PC's now.". (I'm more than willing to give you any details or answer any questions you might have if you remember who they were.) I'm not sure what Locke's PC body count would be. I played him for over two RL years and I would say his direct "kill count" was probably less than five people. I can remember four for sure. The number of PC's he let his unit kill for IC reasons or otherwise took out through politics related to conflicts-of-interest or for self preservation was probably somewhere between 10 and 20 maybe? That was in over two RL years of play in a role that saw me having to avenge/take care of/protect by extension easily 100+ other PC's Locke was responsible for who made their own enemies that then became my enemies.
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Post by desertman on Nov 6, 2016 14:02:26 GMT -5
Your stories are epic. I remember an HG following you around for a long time too who was your son? Tell us some stories about you and the HG. Seek Locke heh.
Seek Locke was so great. I'm trying to remember exactly WHY he went from just Seek to Seek Locke. I can't recall exactly but I remember the story we came up with that Seek took seriously and actually believed.
Koman Locke once joked that Seek Locke was his father. Koman Locke hatched out of an egg Seek Locke found in a mekillot's nest that Seek carried in his backpack for months. One day Koman Locke just hatched inside of his pack and crawled out of Seek's pack. From that day forward, Seek Locke was Koman Locke's father.
He called Koman his son and Koman just played along out of amusement and because Seek seemed to enjoy it.
This was our relationship for probably 15 IC years.
Seek was involved in so many battles alongside Koman Locke that it would be hard to remember them all. I remember once Seek gifted Koman a bahamet egg. This happened just as Koman was going into a meeting with an Oashi Lord.This Oashi Lord was one that Koman's unit had saved from a wagon that Oash had crashed into a canyon some weeks back. Locke and his unit fought off dozens upon dozens of spiders to get this noble back to Allanak safely after this fiasco.
When Oash went back out to retrieve their wagon they found that someone had burned it.
For some reason Oash believed Locke had been paid by another noble House to burn the wagon. They tried super hard, including by issuing threats, to get Locke to admit he had been hired to burn this wagon. Since Locke didn't actually burn it, well, of course Locke wouldn't admit to it, even on threat of death. It just wasn't in Locke to betray his professional ethics.
(Oh I just remembered this part of this. Oash actually offered Locke 50,000 coins to just "tell them" another noble House of their choosing hired him to burn their wagon. It wasn't said, but it was very much implied, "Look, we just want you to tell us this other noble House hired you to do this. We don't care if they actually did, what matters is we want you to tell us they did, and we can go from there.". Locke still wouldn't do it. He doubted he would live long enough to spend that 50,000 coins if he ever even saw it after doing something like that.)
Well anyhow, this noble had mentioned they once tried to hatch an egg from a mekillot long ago but it didn't work out. Well Locke came to the meeting and gifted Seek's bahamet egg to this noble and it seemed to help smooth over a very difficult situation. I don't think Seek ever learned how helpful he actually unknowingly was to this situation.
I remember one battle specifically Seek and Koman were in where Seek led the way in helping Koman defeat fourteen mantis in a straight up fight.
(By "help" I mean Seek and Heejo wrecked some mantis while Locke monitored the situation heh.)
Seek was an absolute beast.
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Post by desertman on Nov 6, 2016 14:15:30 GMT -5
I played Umyska who had some interesting conversations with Koman. Also, Kitt. She was the noble that hired Heejo for that annoying Heejo Aide Saga, heh. Not so much interaction with Koman, though. Good work with that PC. Awww Umyska. She was an interesting PC. I remember Locke once took five or six of his Bynners to the Gaj and sang his Zalanthanized version of Bon Jovi's Dead or Alive to her in an attempt to win her affection/friendship to ensure her willingness to give his unit future contracts. I remember laughing about how willing all of Locke's people had been to go along with this. It was both corny and funny all at once. I also remember Kitt. Most of what I know of her was relayed to Locke by Heejo. It was mostly....unflattering on an IC level heh. Heejo hated that woman so much I often assumed he had banged her in his past. Heejo often complained to Locke that Kitt wanted to meet him all of the time and Locke just told Heejo to "always be too busy and unavailable, eventually she'll get bored and go away.". Kitt was a well played PC that on an IC level I learned to hate by extension, which is always a sign that the player of said PC is doing a good job. If a PC is poorly played, they don't illicit enough of an emotional response out of me for me to invest any time in disliking them. The fact I disliked Kitt quite a bit (and so did a lot of other people), means she was being played very well. Heejo and Locke had an unflattering "Code Name" for Kitt, but for the life of me I can't remember what it was heh. I also remember having drinks in-game to celebrate when Kitt was no more haha. Very well done on that noble.
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Post by fatfinger on Nov 7, 2016 17:36:14 GMT -5
Yes he was, I was there when he finally bit the dust, it was impressive how hard to hurt he was.
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Post by desertman on Nov 8, 2016 14:14:14 GMT -5
For those of you who aren't aware of what The Gauntlet was. This was something Locke came up with to both remove himself from the equation of "lashing", which was something he swore he would never do, and to help build a community amongst his people.
The Gauntlet was Locke's version of unit justice. Locke never once lashed or otherwise violently punished a single one of his people (short of forcing him to kill them outright). Instead, if a member of Locke's unit was found to have broken the rules, and it was severe enough, they faced The Gauntlet.
If they were entirely truthful to Locke and faced it willingly and showed true remorse, they would have their slates wiped clean and they would still have a place in the unit.
However, if they did not face it willingly, were untruthful, or otherwise unfitting/defiant, they would be discharged after their punishment, or possibly given The Gauntlet to the death.
The Gauntlet worked basically like this.
If a member of the unit broke a rule/one of Locke's laws, they would be brought to the sparring hall where the other Runners and Troopers of their unit would gather around them in a circle.
At this point they would have their crimes announced by an officer to the group, and then the beating would start. Everyone in the unit would punch and kick them into unconsciousness. The offender was allowed to fight back, but, the numbers were so overwhelming it never mattered actually.
If the offender was honorable about their punishment, while they lay on the stone sleeping an officer would announce they had been "cleansed of their crimes/offenses and it was not to be spoken about again". Two volunteers would then take the newly cleansed out to be patched back up/cared for.
If the offender was not honorable, they would either be discharged/thrown out of the gates unconscious or possibly beaten to death by the bloody fists and boots of their peers.
Officers never participated in the The Gauntlet. The goal was never for the officers/Sergeants to get to "punish" the offender. The goal was to let each and every person know that if they broke a rule they would take responsibility for it with every person they worked alongside. It was also intended to make each and every person in the unit accountable for the actions, to some extent, of everyone else that they fought beside.
It was also just a pretty cool scene to play out heh.
Only one person ever got The Gauntlet to the death in Locke's time as I recall. It was a Runner who had spent a while popping off to Locke's Troopers and disrespecting them repeatedly. Word got back to Locke and Locke took the guy in for The Gauntlet. He wasn't exactly willing, but, Locke made it clear he could face unit punishment or face a sharp blade and a trip to the pile.
All of the Troopers in Locke's unit were actually present for this iteration of The Gauntlet. After this Runner was unconscious Locke asked his Troopers if they would ever be able to work along side this man. He told them that they would make a decision. They would either discharge this man, keep this man, or end this man based on the disrespect he had shown them as full members of the unit.
They all voted openly and every one of them voted to beat him to death. He had apparently pissed all of them off to a pretty good extent.
They then beat him to death.
(I recall Korath the dwarf Trooper actually emoting elbow-dropping his corpse, which was hilarious.)
(The guy also went OOC to complain, inform us we "couldn't do this", and to let us all know we were being reported. If he did report us nothing ever came of it.)
Locke was actually hoping they would let this guy live, believe it or not, but he wanted to let his Troopers truly determine what type of unit they would be part of.
After this no other Runner ever got disciplined for disrespecting Locke's Troopers. Mission accomplished.
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jkarr
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Post by jkarr on Nov 8, 2016 18:11:36 GMT -5
Only one person ever got The Gauntlet to the death in Locke's time as I recall. It was a Runner who had spent a while popping off to Locke's Troopers and disrespecting them repeatedly. Word got back to Locke and Locke took the guy in for The Gauntlet. He wasn't exactly willing, but, Locke made it clear he could face unit punishment or face a sharp blade and a trip to the pile. what about this guy Runner Slums was given The Gauntlet by his fellow mercenaries, to the death. He tried to join originally through another Sergeant. Accused them of being a thief, and was told he would not be allowed into the T'zai Byn. He then went behind their back and got Sergeant Locke to allow him to join. Of course this deception was figured out fairly quickly. When confronted, Slums was adamant he hadn't done anything wrong. A bit of honesty here might have saved his life. He was brought to the training hall, his "crimes" were explained, and his fellow mercenaries bare-fist beat him to death. His head was placed on a pike outside of the compound as a warning to would-be infiltrators.
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Post by desertman on Nov 8, 2016 18:45:26 GMT -5
Oops, I stand corrected by my own report. Two Runners were given The Gauntlet to the death. However, Slum's "sentence" was decided by another Sergeant. Locke was just present/part of the proceedings.
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jkarr
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Post by jkarr on Nov 8, 2016 20:58:31 GMT -5
cool at first i thought that was the same person, what a dumb runner lol
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Post by desertman on Nov 25, 2016 11:50:51 GMT -5
Argle asked previously for me to provide examples of things I did with Koman Locke in the T'zai Byn to make him a good leader. Sorry man, I completely forgot to be honest after the page rolled a couple of times.
Argle PM'ed me to remind me this morning. I decided I would go ahead and post it publicly.
I don't want to be preachy and I don't want to pretend like I know everything about the game, but there are a few personal rules I follow when being a leader. Maybe you will find this rambling useful/appreciate some of these examples.
1) When you take on a leadership role you assume a certain understood responsibility. You are no longer just a "player". Players are people who show up to be entertained and play. Leaders should show up to be entertained and play, but their primary source of enjoyment should come from providing OTHER players with entertainment. IF one of your major sources of entertainment IS NOT providing other players with things to do/fun/entertainment, then you shouldn't ever put yourself in a leadership role. In my opinion you do not belong in it. A leadership role is in a lot of ways a practice in sacrificing your time and effort for the good of the game and for the enjoyment of your underlings. You will spend a lot of time doing things you don't necessarily enjoy to ensure other people have a good time. The payoff for you is seeing that final product which is your underlings having said good time, and that should make it all worth it to you. If you aren't prepared to do that, keep being a player, don't be a leader. You are just not ready for/don't belong in that role.
2) Recognize that the clans in the game are barebones at best. Take the T'zai Byn for example, it likely has THE BEST setup in terms of allowing players to provide themselves with their own enjoyment and interaction, and even then, it is barebones in my opinion. As a Bynner two things dictate the structure of your life. The rules of the guild, and the schedule. The first ensures everyone moves more or less in the same direction, and the schedule ensures people show up regularly at the same locations at the same times for interaction. That's it. That's what the guild provides. As a leader YOU PROVIDE EVERYTHING ELSE!!! If you aren't providing more than showing up and following the rules/schedule yourself, you might as well not be a leader. You should be a player. Any player can show up, follow the rules, and interact with other people. As a leader you have the special ability and power to do more than that. So do more than that. You wanted examples, here are some from Koman Locke's era;
A) Koman Locke very rarely let anyone participate in standard training if he was around. If he was around, it was a chance to do things outside of the normal schedule. Make sure when you are around, if possible, you are doing other/new/different stuff with your underlings. Your players have been following that schedule the entire time you haven't been online. Now that you are online they are looking for you to do other things with them. They expect it from you, and rightfully so. If you aren't doing it, you are failing them.
B) Look at the game from both an IC and OOC point of view. IC'ly people are there to make a few coins and live the life of a rugged mercenary. OOC'ly they are there to increase their skills and enjoy their experience as a player. The "schedule" provides MAINLY the opportunity to skill up as a warrior. It doesn't provide much else. It is designed to make warriors stronger and the other guilds get left behind. Koman Locke specifically created different training routines he ran to train people in all sorts of skills. Koman Locke was a Ranger/Slipknife. This allowed him to train people in climb, poison, backstab, sneak, hide (wilderness and city), archery, brew, fletchery, and basic combat. He ensured his First Trooper was always a warrior to make sure the warriors got special attention as well that he couldn't provide codedly. Koman Locke had a special training "event" for each of those skills and he ran them regularly. There was "rope climbing" in the training halls. There were backstab/poisoning lessons for people who fit those bills and expressed an interest. The key was always to make sure every type of character possible felt they were getting the skills they wanted raised trained instead of just standard combat alone which is all the T'zai Byn really provides typically. This hopefully gave all of those players who weren't warriors a more rewarding experience. I felt like it did.
C) The progression in the T'zai Byn goes more or less like this. Runner, Trooper, First Trooper, Sergeant. That is basically where it stops. MOST of the time the transition from Runner to Trooper isn't a great change in lifestyle. You don't have to clean the shitters anymore, you get a locker, and get more pay. That's about it. OOC'ly I have always felt this wasn't enough. Koman Locke specifically made his Troopers more important to him and as a whole to the group. First, disrespecting Koman Locke's Troopers was punishable. If the offense was grievous enough, it was punishable by death (only ever required once, and was voted on by the Troopers as a whole, not Locke's decision). This was done to make the transition from Runner to Trooper feel much more important and much more grand. You got more "authority" through Koman Locke, and you were more important overall to the people in your clan, especially the Runners. It made the promotion feel more rewarding hopefully. ALSO, when you became a Trooper Koman Locke took a special interest in you. You got pulled aside and he asked you what you goals were and if you had special goals, he attempted to help you to the best of his ability to accomplish them. Honestly most people didn't have any "goals" they felt like sharing, but, having the conversation with them hopefully made them feel more important and again hopefully made them feel like their promotion was more of an accomplishment/more rewarding as a player. Finally, the ONLY way you got promoted to a Trooper, was if the majority of the other Troopers already in place agreed they wanted you to be promoted to be "one of them". They got a say in if a Runner got promoted to Trooper. It built a sense of community, but also made Troopers feel more important. I can recall three Runners off the top of my head who got "voted out", basically by the Troopers already in place. It was a rare occurrence.
D) In line with "C" above, getting promoted TYPICALLY isn't a big deal in the T'zai Byn. It doesn't usually feel like a great accomplishment. MAKE IT A GREAT ACCOMPLISHMENT. There aren't many "levels" of promotion in most clans. It should be a big event because it isn't going to happen for that player very many times in their character's life. Clans don't have 15 different ranks of achievement. The T'zai Byn has two official promotions, and that's it. First Trooper isn't considering a promotion so much as a validation/appointment typically so I'm not counting it (but I did make it special as well, read on). Koman Locke created special classifications of the already established ranks that were specifically designed to cater to different OOC playstyles. I did this on purpose:
Heavies - These were Koman Locke's warriors typically. Koman Locke had a crimson targe (a large round shield) mastercrafted by House Salarr specifically for his people. He had a deal with Salarr that nobody in the Known was allowed to buy this shield but himself, and it stayed that way for many IC years. THE ONLY WAY to get this shield in the entire game was to be promoted as a "Heavy" under Koman Locke in the T'zai Byn. Becoming a "Trooper Heavy" got you a promotion ceremony, all of the other "Trooper Stuff" above, and this crimson targe to wear on your back to show the world your achievement. Hopefully, people liked it. (The targes were crimson because Koman Locke's unit was The Blazing Suns...and the sun is crimson. A big round crimson shield...like a big round crimson sun. I never explained this IC and wondered if anyone made the connection heh.)
Scouts - These were Koman Locke's rangers typically. Koman Locke spent a lot of time specifically training them and only them outside of the city. It wasn't that I as a player wanted "a bunch of hunters" in the T'zai Byn. It was that Koman Locke was a ranger, so, I just had more on an OOC level to provide to these players in terms of skillsets. I also just personally enjoy "rangering", so it was fun for me and hopefully for them to take them out and train them to "ranger". Anyhow, Koman Locke had a T'zai Byn archery saddle mastercrafted by House Kurac specifically for his people. Koman Locke was the only person in the world allowed to purchase it and so the ONLY way to get one was to get promoted by Locke as a Scout Trooper. It was a saddle designed for a mounted archer with the T'zai Byn insignia in the leather. If you graduated to a "Scout Trooper", you received one of these saddles at your promotion ceremony along with all of the other "Trooper Stuff". Koman Locke carried one of these himself for his entire life, basically. (Edited to add: They also got a full set of Kuraci camouflage hunting gear. Why? Because being a Scout meant you HAD TO SHOW UP REGULARLY to special training. You COULDN'T just follow the schedule everyone else followed. If you made it as a Scout, it meant you invested a lot more time and special effort arguably than other standard Byn members. Locke personally purchased a full set of this gear for every Scout and they got it at their promotions. I wanted this promotion to be something that felt truly rewarding for the player since it was a lot of effort to get it.)
Lurkers - Sadly, I do not recall that any of Koman Locke's Lurkers ever actually graduated to Trooper-dom in full. I want to say ONE technically graduated, but honestly, their skillset was never high enough to truly award them the title of Lurker. On an OOC level however I felt they deserved the promotion to Trooper, if not Lurker-in-full, because they tried so hard and were a new player. This is just a product of most "sneaky" types getting themselves killed or in trouble before they ever lived long enough for said promotion. There were several promising players who enlisted in this training program but none ever saw it through due to death/shenanigans. However, my point is that these people were also accounted for in terms of providing an OOC Skillset Training Program so the players got a rewarding experience. (I kept the same inky-black set of gear in my locker forever just waiting for one Lurker to earn it, and none of them ever did.)
First Troopers - Koman Locke had three First Troopers as I recall during his time. Roland, Heejo, and Korath. Usually becoming a First Trooper doesn't mean much. It means you get a slightly fancier title, a little more ability to boss Runners around, and that's about it. Koman Locke instead gave his First Troopers his full authority outside of negotiating contracts since The Company would not allow him to. It was announced to every single new Runner that Koman Locke's First Trooper carried his full authority and should be listened to as a Sergeant would be. I did this because OOC'ly I wanted this to be a meaningful and awesome advancement for the player of that First Trooper. I wanted it to be more than an empty title. I wanted it to feel like an actual achievement. As a First Trooper, you got be a Sergeant "in the ranks", basically, if not by title, then by practice. ALSO, Koman Locke had special forearm sheathes mastercrafted by House Kadius for his First Troopers and the Sergeants "under him". When you got promoted to First Trooper or Sergeant, you got one of these forearm sheathes emblazoned with the crest of the T'zai Byn. They were pretty fancy. Koman Locke was also the only person in the world allowed to purchase them, so the only way to get them was to get promoted to First Trooper or Sergeant under Locke/during Locke's reign. This made the promotion hopefully a lot more meaningful, rewarding, and enjoyable for the players.
E) Include other clans in the lives of your underlings and make sure other clans are invested in your underlings. See above. None of those special mastercrafts were cheap. None of them. Each of them cost 5,000 coins out of Locke's pocket to have them mastercrafted initially. Then, each one going forward that Locke purchased cost him at least a few hundred coins a piece out of his own pocket. Locke purchased them all seven to ten at a time as well since he had a lot of underlings. This meant that anytime someone in Locke's unit got promoted, either Salarr, Kadius, or Kurac made a few hundred coins. When you go through literally hundreds of underlings in your career, this means each of those Houses/the players in those Houses stood to make 10 - 15 (or more) large JUST BY KOMAN LOCKE'S PEOPLE DOING WELL. The better Koman Locke's people did, the more of them who got promoted, and the more they worked/succeeded, THE MORE MONEY SALARR, KADIUS, and KURAC stood to make. I did this on purpose. I specifically ensure each mastercraft came from each different House to make absolutely sure every one of those Houses was invested in Koman Locke's people doing well on some level. I did this to ensure they liked us. I did this to ensure they gave us work. I did this to ensure overall that on an OOC level they felt they were involved in my underling's lives, and my underlings felt a connection to the rest of the gameworld.
(Special note that none of those special items were paid for by the T'zai Byn. They were all purchased out of Locke's pocket out of his own money every time. Not important to the conversation...I'm just saying heh. Koman Locke made a ton of money in his time as Sergeant, but, he spent a ton of money as well on his people. Tens upon tens of larges went into special gear just for his Troopers alone out of his pocket. It didn't put him in the poor house though. When he retired he still had a bank account 65,000 coins strong the day he left the T'zai Byn. If you are successful you can be obscenely wealthy and still spend fat stacks of cash to show your people a good time, and YOU SHOULD.)
E) Now, all of that special training and all of those special titles above couldn't be empty. If they were just empty titles and special gear it wouldn't mean much. It would be shallow and the players would see through that. I had to base all of that in practical realism. That means that all of that training and all of that gear had to serve a real useful purpose so that the players of those characters could feel a seamless connection to their accomplishment and their IC jobs. This is why Koman Locke actually trained his people in unit tactics in the field. Scouts had special scout duties. When it came time to make camp, scouts secured hidden positions and kept their bows out to combat gith archers (which were a major menace during Locke's time). Heavies all trained with shields and their jobs were to create a protective barrier for those scouts were more vulnerable with their bows out. Heavies also functioned as the primary guards for officers in the field. First Troopers were often given special designations as guardians of less skilled Runners and also as helpers in times of combat in terms of issuing commands. Heejo got so good at this he would often issue commands before Locke could, and he was awesome at it. If the group was going to fight something/a camp/a large creature, scouts softened it up with arrows first before the heavies charges in to finish it off. All of this was designed this way to ensure each member of the unit felt their special training, their special title, and their special position served a special purpose that was actually useful and functional. Scouts rode with their bows out ALWAYS, because it REALLY did save many lives in Locke's time. On MANY occasions the only thing that kept gith archers from destroying/killing Locke's unit were scouts with master archery dropping them like flies while the heavies defended the scouts up close so they could keep shooting. Without the heavies, the scouts didn't function, without the scouts, the heavies were sitting ducks for gith archers. Everyone felt needed. Everyone felt useful. This was designed OOC'ly specifically to give this payoff to Locke's underlings and to make them feel like they had accomplished something on every job they went on (hopefully).
Make your people feel useful. Don't tell them they are. Make them actually useful, and then throw them into situations that prove it to them. The players will love it.
I'm done rambling for a bit, if you have any questions/comments I'm all ears. Hopefully you found this useful.
tldr: Clans are barebones. Take what the clan is, and turn it into what you wish it was instead. That's your job as a leader. If your vision of what you think the clan SHOULD BE is awesome enough, your underlings will love what you have created. Look at it as a player. What would you love to be part of as a Runner, a Trooper, a First Trooper, a Sergeant? Well, now is your chance. Create that clan. You have the power. You may never get to be a Runner or Trooper in it, but you can enjoy watching other people be part of what you have created, and as a leader, that should be your greatest personal reward. That goes for every clan or independent group you create, not just the T'zai Byn.
Edited to Add: I forgot one of the most important things. MAKE ABSOLUTELY SURE whatever you come up with does not need staff assistance to make it happen. The second you create something interesting that people are enjoying, staff are going to try to take it over and make it their own. If you let them decide on the front end that they are going to be part of what you are doing, they are either going to tell you that you can't do it, or see it as an invite to step in and change it into what they personally want it to be. Some staff are great. Some however have never created anything in the game that is awesome. The only way they will ever be able to be part of something like that on the creative end is to take over what you have done/are doing and change it into things they personally want it to be. I had to fight tooth and nail a lot of the time to keep this as my own and to keep staff from trying to change it into something it was never intended to be. It was an uphill battle every single week when this became popular with the playerbase to keep staffers from coming in and trying to take it over. In the end, I did lose that battle. Eventually they destroyed it. But, I had a very good run and kept them out of it/at bay for a very long time mainly because every single thing I did was designed to ensure I did not need staff's help or approval to get it moving and keep it moving. Be a self starter. Be a self promoter. Do not even ask staff to help you. Don't open that door and keep it closed for as along as possible. That's my personal recommendation. (Some staffers did nothing but provide me with encouragement and positive reinforcement along the way. You know who you are. Thank you.)
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Post by gloryhound on Nov 25, 2016 14:02:07 GMT -5
First Troopers - Koman Locke had three First Troopers as I recall during his time. Roland, Heejo, and Korath. What became of Roland? He seemed to just fade away.
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Post by desertman on Nov 25, 2016 17:44:32 GMT -5
First Troopers - Koman Locke had three First Troopers as I recall during his time. Roland, Heejo, and Korath. What became of Roland? He seemed to just fade away. Sadly that is exactly what happened. His player posted that he was having some serious health issues but he was going into the hospital and he should be fine. An email was sent to him later checking on him. He assured me he was going to be alright but there had been some complications with his hospital stay and he was having to try and get better. Then, he stopped responding all together. He never logged back into the GDB and he never responded to another email. I have always assumed something bad happened to the player. I really liked Roland and his player was new but seemed like such a good natured guy.
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Post by BitterFlashback on Nov 25, 2016 19:05:59 GMT -5
I forgot one of the most important things. MAKE ABSOLUTELY SURE whatever you come up with does not need staff assistance to make it happen. The second you create something interesting that people are enjoying, staff are going to try to take it over and make it their own. If you let them decide on the front end that they are going to be part of what you are doing, they are either going to tell you that you can't do it, or see it as an invite to step in and change it into what they personally want it to be. Some staff are great. Some however have never created anything in the game that is awesome. The only way they will ever be able to be part of something like that on the creative end is to take over what you have done/are doing and change it into things they personally want it to be. I had to fight tooth and nail a lot of the time to keep this as my own and to keep staff from trying to change it into something it was never intended to be. It was an uphill battle every single week when this became popular with the playerbase to keep staffers from coming in and trying to take it over. In the end, I did lose that battle. Eventually they destroyed it. But, I had a very good run and kept them out of it/at bay for a very long time mainly because every single thing I did was designed to ensure I did not need staff's help or approval to get it moving and keep it moving. Be a self starter. Be a self promoter. Do not even ask staff to help you. Don't open that door and keep it closed for as along as possible. That's my personal recommendation. (Some staffers did nothing but provide me with encouragement and positive reinforcement along the way. You know who you are. Thank you.) Quoted for truth, and highlighted for great justice. The main thing that makes bad staffers bad (especially Nyr) is they have absolutely no inkling of an idea about how the medium of MUDs works. I've ranted about similar things before, but it's been long enough it's worth a new rant. A MUD is open for business 24/7. Players hop into the game at pretty much any time and, given you allow international connections, they do just that. Most of their activity is self-driven or driven by other players. When you, as a staffer, insert yourself as the manager of their activity you become an artificial bottleneck. Perhaps you had some great idea to really make them feel like a part of the world. Fine, we'll say you're well-meaning but misguided. The end result is the same: people can't play the game because your lazy ass hasn't gotten around to allowing them to play. I mean look at the clans. No one in leadership can actually lead, because the clans are important enough that any decision has to have consequences. Much of the time they can't even go outside (or only can go as long as they have enough of the appropriate PCs with them) for fear of them getting killed by NPCs. They can't use assassins to kill their rivals because that would certainly take out some pivotal leader PC in another clan and muck up another staffer's micromanaging fuckery. So clans turn into these pools of stagnation where nobody can do anything until the script no player can influence is done, save for training, tavern-sitting, and mudsex. Then they turn around and regularly try to come up with new roadblocks for independent characters, particularly to impair their ability to make groups. Independent characters wind up with skills and coin that outshine many clan characters, simply because they don't have the artificial barrier of staff meddling to keep them inactive and "safe". I've said this before and I'll say it again. If you want clans to work, you have to allow players to lead and make bad decisions. If leadership positions in a particular clan are "so important" that a bad PC's decisions would result in high-level political issues (rather than shit PCs of equal station in said clan should be tasked with handling), close that fucking clan. Replace it with identical but less-important clan. The idea that everything requires a staff-driven world response because nobles or ranking GMC members are involved is equal parts retarded and false. Players should be the "world response". As a staff member on a game that runs whether you're logged in or not, the idea you need to approve what should be in-character reactions by leader PCs is absurd. You know damn-well that you don't have the time for that. It's why many of you become reluctant to log in, or why your knee-jerk reaction to being asked for something is to say no directly or say no by drawing out a decision indefinitely. Yet you persist in trying to be the gatekeeper of activity. How the hell haven't you figured out that you are the cause of your problems, from a clan with high churn and poor recruitment to an inbox piled high with thankless work? When you see PC leaders (both clan and indy) outshining your leadership as a staffer, despite their lack of staff abilities, how is it you don't ask yourself what you're doing wrong? The only constant in your failures to run things properly is you.
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Post by Deleted on Nov 26, 2016 0:54:46 GMT -5
Oh that reminds me. Speaking of Heejo I recall previously a handful of people posted being upset about the fact Locke wouldn't take elves into his unit. They felt I did this for OOC reasons related to not liking elf players or elf PC's. Not true. This was done specifically and entirely for IC reasons related to Heejo. Heejo was Locke's most trusted friend. He had been with Locke since the very beginning. He was a Runner for Locke early on. He went on to be Locke's First Trooper. Finally he went on to be a co-Sergeant with Locke. He then went on later to help Locke form Darkmoon and help him create/lead it. Heejo saw pretty much every major battle and encounter Locke was in. Heejo saved Locke's life more times than I can count. Without Heejo Locke's story would have been incredibly short actually. Locke saved Heejo in return more than a few times, but, Heejo was Locke's rock and in a lot of ways Heejo is what held everything together. Heejo was a fair bit younger than Locke and Locke considered him to be the son he never had. Locke only ever had one child that he never knew (I won't say more than that, but it was IC with another PC), and never had a mate. Locke's family were the people who chose to follow him into hell on a daily basis, and Heejo was head and shoulders above the rest on this list. (The rest of you were great too though.) Anyhow, back to why Locke wouldn't take elf PC's. It wasn't that I didn't like elf players or elf PC's, it was that Heejo couldn't tolerate elves, and to Locke, Heejo was worth more than every elf life in the entire Known combined ten times over. In Heejo's backstory some elves really wronged him and his family in a terrible way. (I won't say more than that. Heejo's player can fill you in more if he chooses. All I will say is it was horrifically bad.) When Heejo was still young in The Byn he came to Locke and told Locke that he had to leave the T'zai Byn because he had to go into the Rinth and settle a score. He wouldn't break Locke's rule about going into the Rinth, so he had to leave to take care of this business. Locke didn't want to see Heejo go get dead. Locke told him that there was no reason to leave The Byn. Heejo was "one of his" and that if there was a score to be settled Locke would personally hire his own entire unit to go kill every elf in the Rinth if that's what needed to happen. This got Heejo to stay. Heejo had already shown his worth several times and Locke knew that this man was the sort that would break his back for you out of loyalty. So in the end, it was "hire elves and create a hostile environment for/with/against his most trusted friend who he owed his life to countless times over", or, not hire elves. That's why Locke didn't hire elves, but he never told anyone that IC, because it wasn't anyone's business. Heejo was worth it too. I covered the elf thing earlier on in the thread so I will just quote it again. With that being said it is worth noting there was almost always another Sergeant present with their own unit that could have taken elves all day if they wanted. Why they didn't I couldn't say. I would assume they just "saw the way Locke did it" and wanted to follow his lead. If Heejo had died or left the Byn Locke also would have went back to hiring and training elves most likely just as he did early on before these IC things came to pass. (If you read back in this thread you will see where he actually had an elf Trooper at one point named Netin whom he was very pissed off about when the elf was killed. Locke made quite an IC fuss about it in fact.) Yoooo. Korath definitely saved Heejo and Koman at least once or twice by sheer presence lol. (Player of Korath here) I mean, he was pretty much Komans designated bodyguard/shield wall, self designated even, Korath had respect for Koman, which was a big deal if you knew Korath. I would love to know what Koman actually thought of Korath. My guess would be a typical dwarf who is a useful tool at survivability. My time in the Byn as Korath with Heejo, Koman, and a slew of people I could name, as undoubtedly fun, almost as fun as my first arm experience ever as a newbie in Murdle, Pikk, and Nialls reign.
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