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Post by lyse on Aug 25, 2016 15:04:12 GMT -5
What's the point of having a sekrit room if nobody can use it?
I admit, it kind of looked like it was a death room just from the PC looking over there. But at the same time not? It was a protective bubble around it but it kills you anyway? Kinda doesn't make sense.
Probably should have just tp'd him to the shore and said "we'll fix it, don't go in there again." Staff never seem to roll with "happy accidents" like this. It seemed like the PC just wanted to make it his little hidey hole, but still could've lead.....somewhere.
It just goes to show how little people explore off the beaten path and how it could trigger an interesting chain of events. Guess we'll never know.
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Deleted
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Post by Deleted on Aug 25, 2016 19:51:50 GMT -5
I'm going to double post because this log has legitimately made me angry. What sort of blatant disregard does that staff member have for any roleplay (in an RPU environment), or what blatant hatred of the player himself via that staff member, is evident here? There's no other excuse, aside from absolute ignorance. There are at least three methods I can think of immediately to handle the situation better. 1. Let it roll as is, and change the jerkoff "I LEAP OUT AND KILLS YOU" desc. 2. Make it a plot hook, and give this guy something special for finding it like he did. 3. Teleport him to Red Storm and fix it. None of these things involve killing the character; and instead of a memorable, good experience, we're treated with yet another reminder that the absolute truth of the harshness and bitterness of Armageddon comes from the incompetent hack-fuck staff team. I'm angry IRL. I have done my fair share of exploring ... and there are still places in game where room desc. reference things like pyramids that, so far as I was able to tell, no longer exist when one goes looking for them. My guess is those places aren't visited enough for this to be a 'real problem'? This particular location is quite remote to begin with, and is not really part of the Silt Sea. I explored there myself, but never did chance exploring "the Whirling Apex of a Silt Whirlpool". So kudos to the player for having the cojones. ... all of this detail aside, I completely agree with you @purgpurgpurg.
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jesantu
Displaced Tuluki
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Post by jesantu on Aug 26, 2016 6:36:51 GMT -5
This is exactly the sort of log that should embarrass and shame the hell out of the imms but you can bet as they read this thread now they still feel totally justified (while nagging you to vote since they can't figure out why they lose players).
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Post by someguy on Aug 26, 2016 6:48:03 GMT -5
if you go exploring in the silt sea or some other death trap... in some whirlpool -> eat it and then end up in a kill room and staff kills you...
what's the issue here? This is armageddon. You're always one step away from a mantis head.
Could staff have made it a happy accident? Sure. Would that have been fucking awesome? Yes.
But are they at fault for not? No.
The only thing maybe they could / should have done was give him some emotage / animation.
like wtf do you expect? if you walk into the grey, get stuck in some kryl hive and wish up and staff just whack you out and you get butthurt...
wtf were you doing in a kryl hive in the first place?
"I wuz explorin' to find rocks an' stuffz."
In this fucking game, Indiana Jones gets killed in a spear trap and then an iso-gicker skull fucks his corpse. The moment you expect anything otherwise, you're doing it wrong. Savor the moments when you do survive. But don't go be bitter-butthurt when you don't.
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on Aug 26, 2016 6:55:10 GMT -5
I think it's fair to say they didn't make the right choice.
It's not exactly fair to say they made the dead wrong choice.
I would have handled it differently, but that's just me.
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jesantu
Displaced Tuluki
Posts: 388
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Post by jesantu on Aug 26, 2016 12:28:41 GMT -5
Well first off I wouldn't have wished up to begin with. And definitely not to request a room be made a save room! He sort of shot himself in the foot there. I think the last time I used the wish command was 6+ years ago and it's benefited me greatly.
However players have been denied a rez for stupid shit, including due to a bug (remember subdue anyone?). Yet they're killed no problem when the situation warrants it. To me it's just such typical dickheaded imm behavior.
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Deleted
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Post by Deleted on Aug 26, 2016 13:10:36 GMT -5
I just don't see what's wrong with the, "I should be dead but somehow I'm alive. It's a miracle! Except I'm trapt here..." story. He'll die of thirst, hunger or from trying to escape unless, somehow, someone comes to save him. Imagine him telling everyone he's alive and where he is. Would anyone believe him? Would anyone be dumb enough to try to save him? That's the sort of shit legends come from, "Legend has it that he found a place to live deep within the silt." People might die to try to get back there, AND THAT'S FUCKING COOL.
Missed opportunity for some seriously fun emergent gameplay. It's the sort of shit that should be done all the time, make something new and see what happens. It's sad the default response is, kill the character and remove the room.
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Deleted
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Post by Deleted on Aug 26, 2016 13:47:48 GMT -5
I think it's fair to say they didn't make the right choice. It's not exactly fair to say they made the dead wrong choice. I would have handled it differently, but that's just me. Yeah! It's the kind of situation where there's pressure to make a decision quickly, so I could totally see myself panicking and doing the same. And that would have been less than ideal. I mean that's also why I never want to be a storyteller/whatever, but... The larger issue here is that, upon the community coming to a consensus that something else would have been better, there's no room anywhere for a discourse with the staff about it. If there was, Joe bob would have to acknowledge that he should have done x per the consensus of the community (which includes staff). That's so much better than a staff member ingraining undesired behavior by justifying action to oneself - for whatever reason - and continuing. Do that for enough years and you might become Nyr.
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Post by lyse on Aug 26, 2016 16:54:58 GMT -5
if you go exploring in the silt sea or some other death trap... in some whirlpool -> eat it and then end up in a kill room and staff kills you... what's the issue here? This is armageddon. You're always one step away from a mantis head. Could staff have made it a happy accident? Sure. Would that have been fucking awesome? Yes. But are they at fault for not? No.The only thing maybe they could / should have done was give him some emotage / animation. like wtf do you expect? if you walk into the grey, get stuck in some kryl hive and wish up and staff just whack you out and you get butthurt... wtf were you doing in a kryl hive in the first place? " I wuz explorin' to find rocks an' stuffz." In this fucking game, Indiana Jones gets killed in a spear trap and then an iso-gicker skull fucks his corpse. The moment you expect anything otherwise, you're doing it wrong. Savor the moments when you do survive. But don't go be bitter-butthurt when you don't. I think we get it was a dumb move on the player's part. Hell, we all have done dumb things like that at some point and none of us are above doing them again. While this isn't someone crying about the Byn being too gritty, it just could've been handled in a better way regardless if he died or they gave him a hidey hole. Instead he just got The point is why skip the awesomeness? It's easy to type in the kill player command. It would've only been marginally more difficult to type up an echo saying the dome sputters out and the silt comes crashing down...welcome to Armaggedon...bitch! What's wrong with saying that could've been handled better?
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on Aug 26, 2016 17:16:59 GMT -5
Suddenly swallowed by Nilazi demon.
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Post by magickermarco on Aug 26, 2016 18:51:19 GMT -5
Humm Sad, I've explored that area and there are a few neat rooms in that area. There are a few rooms there that could/should be DT's I believe but none were.
The Pyramids that don't exist anymore, that's in the grey still? I bugged that I think, 10 years ago or more now.
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Deleted
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Post by Deleted on Aug 26, 2016 23:15:23 GMT -5
Humm Sad, I've explored that area and there are a few neat rooms in that area. There are a few rooms there that could/should be DT's I believe but none were. The Pyramids that don't exist anymore, that's in the grey still? I bugged that I think, 10 years ago or more now. They're virtual (lol) I think this is close to where someone tried getting my char to pick a lock. He hadn't used the skill since branching it, and didn't have any picks anyways. ... now I'm wondering what's in there, and if it's the same area.
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Post by hurrrrrrrrrr on Aug 27, 2016 7:40:36 GMT -5
The area this happened in is a pretty clear death trap. Like two-three rooms of 'hey, there's a literal whirlpool of silt over yonder' level death trap. It's also 10+ years old now. I've lost a character there before, so maybe they're after changing something with the climb code? I've also had a character survive the fall after falling, but chalked it up to having Invulnerability up.
Staff could have given him a cool death scene and didn't, that's the only real fault I see here.
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Post by sirra on Aug 27, 2016 11:49:13 GMT -5
Staff could have given him a cool death scene and didn't, that's the only real fault I see here. Staff could also have correctly coded the room to begin with. Failing the ability to correctly code something, they could have just teleported him out and made it inaccessible.
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Post by Prime Minister Sinister on Aug 27, 2016 14:42:13 GMT -5
This situation: "I should be dead, but I'm not."
Staff: oh, k. #mantishead fixed.
Other situations involving buggy spaghetti-code nonsense (aggro timer not resetting on an otherwise reasonable npc, other player abusing a bugged mechanic, that one time -way- too many soldiers insta-spawned, etc.): "Yo, I shouldn't have died to this, rez pls?"
Staff: "Nah, I'm just going to outright refuse, or try to faulty-logic my way out of this-- mental gymnast I am. Ur boned kid."
Yet another situation: "Hey staff, I see you trying to pull some bullshit and am calling you out on it."
Staff: "Your gdb post count is under 7k and you're not friends with any of us elsewhere. Your character died or something."
Like.
I get it.
If code should have killed, but didn't, they won't think twice about breaking out the kill command.
Howevr, should code fuck up and kill when it shouldn't, they'll fight tooth and nail to keep you fucked over for the hell of it.
Armageddon's harsh, but goddamn. Give us a break every once in a while? Let us have our small victories? Please?
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