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Post by Deleted on Jul 20, 2016 16:40:11 GMT -5
I love emotes that give my character info to draw conclusions, and detest those which form conclusions for me. Players don't need to describe a nod, smile, whatever. I mean I've seen those concisely displayed to great effect, but that's really not what I'm talking about.
It's more like ... don't emote Pleased with herself, @ ___________________ .
Pleased here is bad for two reasons. The first is in the 1st paragraph. The 2nd is that it's probably relying on a previous emote to survive.
That character could emote Smiling with a hand on her chest, eyes downcast in the moment, @ ______________.
That person could be pleased with herself. There are many other possible interpretations depending on context (maybe you just walked in!), your character (is she being flirtatious? I hope so!), and the person playing your PC!
Agree? Disagree? What's good/bad emoting to you?
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grumble
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Post by grumble on Jul 20, 2016 17:14:49 GMT -5
You suck.
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Post by Deleted on Jul 20, 2016 17:38:59 GMT -5
Probably. Are you disagreeing with my 'showing is better than telling' thesis, just letting me know I suck, or... Are you upset with me for using a typical example that any player, like you or me, may have done versus a hyperbolized example that very few would have violated?
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yevad
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Post by yevad on Jul 20, 2016 17:43:11 GMT -5
Your more physically descriptive example is probably ideal, but when I'm lazy I would just write something like "Looking pleased with herself, @ ___________" or maybe some re-wording that allows for a measure of subjective interpretation, but still gets the point across about what my PC's face is likely expressing.
I do think it's hard to use the medium of text to convey physical descriptions of facial expressions in a way that communicates meaning. We're much better at interpreting such expressions than describing them or translating that description into emotion or whatever.
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Post by lyse on Jul 20, 2016 18:20:44 GMT -5
I love emotes that give my character info to draw conclusions, and detest those which form conclusions for me. Players don't need to describe a nod, smile, whatever. I mean I've seen those concisely displayed to great effect, but that's really not what I'm talking about. It's more like ... don't emote Pleased with herself, @ ___________________ . Pleased here is bad for two reasons. The first is in the 1st paragraph. The 2nd is that it's probably relying on a previous emote to survive. That character could emote Smiling with a hand on her chest, eyes downcast in the moment, @ ______________. That person could be pleased with herself. There are many other possible interpretations depending on context (maybe you just walked in!), your character (is she being flirtatious? I hope so!), and the person playing your PC! Agree? Disagree? What's good/bad emoting to you? I hope this discussion goes somewhere because I think it's one worth having. For the most part I agree with your example. The thing is I just don't think that many people do subtle well on Arm. I think people use think and feel a lot, but forget that other players can't see those. There's also a couple of caveats to consider. Bad emotes: using socials all the time Power emotes (The muscular guy grabs you and smears blood all over your face) Emoting once then emoting again five seconds later Good emotes: Using hemote to convey subtle thoughts and feelings Using emotes to convey subtle thoughts and feelings Caveat 1) I get that arm is a game where being in certain places, you probably don't want to emote two sentences. You really don't want to be in the middle of the grey forest typing an emote when a kryl run into the room with you. Caveat 2) I also get that sometimes things are time sensitive and it can't turn into an hour long scene of you walking from the Byn compound to the Gaj. I think what this really boils down to is a philosophy issue. For some people, not emoting well or at all is a choice. They don't want to convey the subtle or the secret, because they'll probably get called on it. They want to win Armageddon. So it's easier to not convey anything at all or to just go ahead and do what they're trying to do because fuck your feelings. Some people just aren't interested in doing a good emote.
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Post by jcarter on Jul 20, 2016 19:11:46 GMT -5
I love emotes that give my character info to draw conclusions, and detest those which form conclusions for me. Players don't need to describe a nod, smile, whatever. I mean I've seen those concisely displayed to great effect, but that's really not what I'm talking about. It's more like ... don't emote Pleased with herself, @ ___________________ . Pleased here is bad for two reasons. The first is in the 1st paragraph. The 2nd is that it's probably relying on a previous emote to survive. That character could emote Smiling with a hand on her chest, eyes downcast in the moment, @ ______________. That person could be pleased with herself. There are many other possible interpretations depending on context (maybe you just walked in!), your character (is she being flirtatious? I hope so!), and the person playing your PC! Agree? Disagree? What's good/bad emoting to you? tbh I disagree. Smiles and nods are generic terms that can mean many contradictory things. you can smile nervously, you can grin ear to ear, you could do that Cersei Lannister forced sort of 'lol bitch pls' smile, or a genuine and friendly smile, a fake as fuck one, or a smile that's suppressing laughter. 'bitch pls' smile for reference-- so if there's some interpretation of it then i don't think it's over the line and in fact adds to the situation as well as conveying a character and mannerisms.
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Jeshin
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Post by Jeshin on Jul 20, 2016 19:19:54 GMT -5
There are certain things that we are taught via media and personal interaction to recognize. These are things that for the most part of instinctive and while you could go about describing the exact manner in which you look pleased, someone may fail to recognize you're pleased. What happens if I do a mechanical emote describing my pleased-ness and the noble I am sitting with says "You are not pleased?" and then I reply, "No m'Lord, I am quite pleased." I have gone from showing to telling and added in confusion.
Looking rather pleased with himself, Jeshin crosses his arms over his chest and looks down at Amos. "Lesson one, don't get cocky kid."
versus
Looking down at Amos, Jeshin crosses his arms over his chest and flashes a grin. "Lesson one, don't get cocky kid."
Functionally they're the same but I think the 1st imparts a bit more insight into the character without overtly telling someone. Another example...
Jeshin rolls his eyes in exasperation before turning to leave the training yard.
versus
Jeshin rolls his eyes before turning to leave the training yard.
In the second one I could be rolling my eyes in annoyance or disgust or indifference or whatever.
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Deleted
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Post by Deleted on Jul 20, 2016 20:20:07 GMT -5
There are certain things that we are taught via media and personal interaction to recognize. These are things that for the most part of instinctive and while you could go about describing the exact manner in which you look pleased, someone may fail to recognize you're pleased. What happens if I do a mechanical emote describing my pleased-ness and the noble I am sitting with says "You are not pleased?" and then I reply, "No m'Lord, I am quite pleased." I have gone from showing to telling and added in confusion. Looking rather pleased with himself, Jeshin crosses his arms over his chest and looks down at Amos. "Lesson one, don't get cocky kid." versus Looking down at Amos, Jeshin crosses his arms over his chest and flashes a grin. "Lesson one, don't get cocky kid." Functionally they're the same but I think the 1st imparts a bit more insight into the character without overtly telling someone. Another example... Jeshin rolls his eyes in exasperation before turning to leave the training yard. versus Jeshin rolls his eyes before turning to leave the training yard. In the second one I could be rolling my eyes in annoyance or disgust or indifference or whatever. You demonstrate your point well. Here's why I prefer the ones that you do not. The more telling the language is, the more telling the language is. It'd be hard to impart so much insight IRL in a moment without the use of explicit language or context. That's how I want it IC too. I can't improve upon the first one, but I think rolling the eyes exaggeratively (with or without sighing/flailing arms) would have been better. My character should see what may be shown, and then draw conclusions based on context.
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jkarr
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Post by jkarr on Jul 20, 2016 20:37:46 GMT -5
hunter has the ideal, jeshin has the limits ur job as a player is to emote the physical part whatever the hell ur char is doing, not to spell out what its supposed to mean or how it is intended to be perceived if ur are struggling to do that, jeshins examples should be the furthest u go in going past that i think this is another example of what yevad said in the sexism thread about shooting for the moon so the pbase at least reaches the stars if u emote with the ideal in mind ull usually do fine with ur emotes, and if u take game examples in mind ur allowed to give a little bit of context to ur emotes there are also game echoes and emotes that show its perfectly fine to emote along the lines of what jeshin threw up if u have to the doubled over sandy gith cries out in pain! the doubled over sandy gith crumples to the ground just dont even go near doing stupid shit like this: the idiot laughs at the nobles joke
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Deleted
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Post by Deleted on Jul 20, 2016 21:07:06 GMT -5
Saying >Looking pleased with himself, the guy says, in sirihish, "That's great." isn't the same thing as >Pleased with himself, the guy says, in sirihish, "That's great."
It's a subtle difference but one indicates how he is presenting himself, the other is telling you how he feels. He might be intentionally looking pleased with himself in the first example but actually he's really pissed off and is thinking up a storm in curses against you the whole time. In the second example, you somehow know - not believe, but know, that he really is actually pleased - because his player just told you so.
I'm fine with the first example. It doesn't need to be flowery or take up any longer than it takes to add that one single word.
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Post by sirra on Jul 21, 2016 0:45:01 GMT -5
Saying >Looking pleased with himself, the guy says, in sirihish, "That's great." isn't the same thing as >Pleased with himself, the guy says, in sirihish, "That's great." It's a subtle difference but one indicates how he is presenting himself, the other is telling you how he feels. He might be intentionally looking pleased with himself in the first example but actually he's really pissed off and is thinking up a storm in curses against you the whole time. In the second example, you somehow know - not believe, but know, that he really is actually pleased - because his player just told you so. I'm fine with the first example. It doesn't need to be flowery or take up any longer than it takes to add that one single word. I vaguely recall hating ghaati for some reason, but this is good advice. Also. You can get away with a little bit of meta stuff, if its fucking hilarious, and you do it once a week at most.
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grumble
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Post by grumble on Jul 21, 2016 5:41:37 GMT -5
I fucking hate Ghaati too, but he's spot on here. Some of us are autistic and might not properly read what's termed as "good roleplay" and need to be told your smile is pleased otherwise we won't know and you're just being a gay baby about bitching about the pleased guy folding their arms at the table for no fucking reason.
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Deleted
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Post by Deleted on Jul 21, 2016 8:53:49 GMT -5
I fucking hate Ghaati too, but he's spot on here. Some of us are autistic and might not properly read what's termed as "good roleplay" and need to be told your smile is pleased otherwise we won't know and you're just being a gay baby about bitching about the pleased guy folding their arms at the table for no fucking reason. I agree with what Ghaati said too. The one example is clearly better than the other, and it's good advice. Everything following your first sentence is nothing that Ghaati said or commented on at all though, in either direction - for or against. That kind of confused me. Anywho. You're the first one to say roleplay in this thread. Role, even. First one to bitch too. I've seen good emotes from bad roleplayers (well, people who poorly roleplayed a given PC anyways). And you know... the opposite of that. Pretty !much goes without saying I guess. It's an important factor, but it's a 'what' the PC is doing vs 'how' thing. I've met fantastic roleplayers that hardly emote, and then only the briefest of emotes - nods his head, shakes his head, etc. That fits certain character types very well. You've obviously taken offense to my emoting preferences. I don't really care because I think my emoting preferences are fine. I am curious what yours are though, because it's fine to have them and you probably do. What lines make you go 'do not tell my PC what he thinks!' or whatever?
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grumble
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Post by grumble on Jul 21, 2016 9:38:07 GMT -5
My issues start with aides. Then I catch a cold and die.
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Post by someguy on Jul 25, 2016 7:40:21 GMT -5
good emoting doesn't mean hemotes, fancy fucking + ^ % @ or any of that shit.
good emoting is something that is subtile, simple and easy to read.
that's it.
people used to say XD's emotes were shit b/c his were so simple and he 'didn't emote'.
But it all came out in speech and in minimal smiles, etc. Shit worked. And worked to a T.
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