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Post by Deleted on Apr 21, 2016 16:08:15 GMT -5
Sirra hinted at this in his Ranger guide, and it has been brought up before. Just hoping for some insight.
Just rolled a Warrior with Good Strength after re-rolling. Suicide or nah?
Further more, how about a Ranger/Assassin etc? What stats are most important per class, and when should you seriously consider taking the plunge off the shield wall / kissing a Mek?
Fair warning: I have no interest in earning Karma.
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Post by Azerbanjani on Apr 21, 2016 21:21:43 GMT -5
Going to find a Mek is a bit fucking boring/tedious. Shield wall doesn't always murder you. Really...just silt sea it. For Ranger I'd recommend agility as your priority and for assassin I'd say agility, if non human. And strength if human.
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grumble
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Post by grumble on Apr 22, 2016 7:38:09 GMT -5
There's that fucking chasm just north east off the outer circle. It's suicided whole units before.
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grumble
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Post by grumble on Apr 22, 2016 7:38:41 GMT -5
That said, I'd stick with it, myself. Never know where they may end up.
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Post by tektolnes on Apr 22, 2016 17:24:14 GMT -5
Yeah, suiciding over stats is ridiculous. I've never had a roll so GODAWFUL that I couldn't run with it. And if I did it's usually cause I expected it. But I know people who would off like 5 characters in a row until they got great stats, and I'm thinking "that's an ENTIRE week of waiting on apps. Really? Your first PC could have been good enough to whoop your current PCs ass by now!"
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Post by Prime Minister Sinister on Apr 22, 2016 17:40:35 GMT -5
Yeah, suiciding over stats is ridiculous. I've never had a roll so GODAWFUL that I couldn't run with it. And if I did it's usually cause I expected it. But I know people who would off like 5 characters in a row until they got great stats, and I'm thinking "that's an ENTIRE week of waiting on apps. Really? Your first PC could have been good enough to whoop your current PCs ass by now!" A few years back when Staffers had their game faces on, you could get an app approved in as little as ten minutes. That was good times for suicide stats. ( ͡° ͜ʖ ͡°)
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Post by Deleted on Apr 22, 2016 17:58:26 GMT -5
I wouldn't say suicide so much as I would say play more recklessly. If you see a good opportunity to shank some annoying f-me go for it. It's why you should always have something deranged about your character in your background, so if your stats suck you just go off based on that and die at a good time.
Good strength on a warrior is worth rolling the dice on journeymen blunt weapons killing someone before the guards kill you.
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Post by sirra on May 12, 2016 22:02:22 GMT -5
Sirra hinted at this in his Ranger guide, and it has been brought up before. Just hoping for some insight. Just rolled a Warrior with Good Strength after re-rolling. Suicide or nah? Further more, how about a Ranger/Assassin etc? What stats are most important per class, and when should you seriously consider taking the plunge off the shield wall / kissing a Mek? Fair warning: I have no interest in earning Karma. If it's a special app char, then you have little choice but to suck it up. If it's just a bog standard character, and you're SUPER new to the game - just deal with it. You're going to have a few stupid deaths to start unless you get extremely lucky in finding your first mentor. If it's a bog standard character and you have a reasonable grasp of the basics, I would not bother playing any warrior or ranger, which didn't correspond to the following formula: 1) First assume that the worst character that's truly enjoyable, is one that has Very Good in every stat. 2) If you have Extremely Good in one stat, you can afford to have Good in another. If you have Absolutely Incredible, you can afford an Average, and so on. If everything were redistributed, and all ended up at VG or better, that's a decent roll. If it ends up at worse, it's probably shit. There are some minor exceptions. I'd still play an EG/EG/EG/Poor if the poor was in a crap stat like Wisdom. (Blah blah, Wisdom IS a crap stat unless you're a mage). If all you care about is making a good warrior, then go for dwarf, and prioritize strength and endurance. NEVER prioritize agility over endurance on a dwarf. Dwarves have a fairly low and narrow range for agility. A huge range and a huge max for endurance. A dwarf with EG strength or better is a great thing. It hits much harder than even an AI strength human. This is because the game gives you certain bonuses at certain thresholds, and it's impossible for a human to even reach that threshold. It doesn't matter what race you are, or what your wisdom is. You will not be able to get any advanced weapon to a decent place without having to rely on blind fighting misses. Some races have built in advantages which have nothing to do with stats. Muls get an automatic bonus to damage, for example. Even a below average strength mul will lay down crushing blows with a sparring axe. Half-giants get less endurance than a dwarf, but have a huge health boost. (I've had dwarves with ~145 health, and around ~225 is max for a giant). An AI endurance dwarf, with a twinked out defense and heavy armor, is a beautiful thing.
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grumble
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Post by grumble on May 13, 2016 10:19:18 GMT -5
End has always been my dump stat, prioritized above wisdom... that was most informative, but I've always considered a good pairing of agility and strength, slight emphasis on strength, to be critical... but then, I never played a goddamn stump.
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Post by Prime Minister Sinister on May 13, 2016 13:08:11 GMT -5
End has always been my dump stat, prioritized above wisdom... that was most informative, but I've always considered a good pairing of agility and strength, slight emphasis on strength, to be critical... but then, I never played a goddamn stump. Don't you mostly abuse agility on elves though?
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grumble
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Post by grumble on May 14, 2016 17:23:34 GMT -5
End has always been my dump stat, prioritized above wisdom... that was most informative, but I've always considered a good pairing of agility and strength, slight emphasis on strength, to be critical... but then, I never played a goddamn stump. Don't you mostly abuse agility on elves though? Yes, elves get a huge, huge range to their agility score.
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Post by sirra on May 15, 2016 19:10:17 GMT -5
Don't you mostly abuse agility on elves though? Yes, elves get a huge, huge range to their agility score. Elves have had both their agility and their wisdom nerfed a couple times. Neither are that great anymore, or entirely worth the gimped strength. D-elves are different. They get around half-elf strength and a boost to health and stamina. They did have an agility nerf, though (as did celves). Their Endurance used to be super high, but now they just get a bonus to hp/stamina, too. Another good thing about endurance is that it gives you damage resistance, and it is especially noticeable over 20, which only dwarves, half-giants and muls can reach. Defense also plays a role. My 40 day, off/def twinked half-giant with AI endurance and heavy armor, even standing around unarmed, could not be hurt by sparring weapons, unless it was wielded by another dwarf, giant or mul.
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punished ppurg
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Post by punished ppurg on May 15, 2016 22:37:39 GMT -5
If you somehow join the Atrium, or House Fale: that would be the perfect time to suicide your character in my opinion.
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Patuk
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Post by Patuk on May 16, 2016 0:04:32 GMT -5
If you somehow join the Atrium, or House Fale: that would be the perfect time to suicide your character in my opinion. Okay, this did get a chuckle out of me. Nicely done.
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Post by sirra on May 16, 2016 0:27:50 GMT -5
If you somehow join the Atrium, or House Fale: that would be the perfect time to suicide your character in my opinion. I think the same etiquette applies as once did for Tuluki nobility. Winning the role call gives you permission to stop playing Armageddon for a year, until you slink back and sheepishly store. Has there ever been a role more guaranteed to kill your soul with its mind numbing boredom than playing a Tuluki noble used to be? I don't think so. It was like being a nakki noble, only with even less authority, less interesting lore, less prestige, less reason for existing, less attractive as an employer (pretty easy to survive in the north, and templars mostly handled the entrepreneurs) and no mudsex with commoner skanks. Very little intrigue that wasn't completely masturbatory piffle, given the stupid quasi license/legality/openness of supposed assassins/thieves which only ensured that every criminal was a templar informant. Which leads us to the way more obnoxious templars (who were also all either dinosaurs who would randomly show up or newbies who stored after a few weeks as well, unlike in the South where there was a pretty good turnover of blue robes who weren't quite so almighty as your average mindbender whore or jihaen hyperkiller). If Tuluk hadn't already been designed to fail, the addition of mind-reading templars would have assured there was no daylight left for meaningful, independent plotting. In the South, there seemed to be a pretty rigid enforcement of blue robes coming and going. In Tuluk, there was about a half dozen staff alts who just showed up three times a year to dick around on their Lirathan or Jihaen. Hey everybody, would you rather be a Tor, Borsail, Oash, or this random bullshit Tuluki house that Nyr wrote? Any takers? They specialize in some obscure, stupid thing that will never ever, ever be relevant to a plot, or indeed, will ever be allowed for a PC to meaningfully explore, like architecture, taxation or slavery.
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