Holy gick. Four gick guilds = subguilds, 3 gick guilds gone Mar 22, 2016 6:05:34 GMT -5
Post by t2thej on Mar 22, 2016 6:05:34 GMT -5
I maintain that you simply don't know what the fuck you're talking about. Your argument suggests that you straight up do not understand how these skills work. Like you don't seem able to comprehend that master sneak/hide pretty much cannot fail and, with a few +stealth items, becomes literally undetectable. Or that maxed backstab more or less cannot miss and, with even what few buffs we can safely surmise will be included in something like the Rukkian Empowerment subguild, will largely guarantee that every backstab is a one-hit kill. These combinations of previously mundane-only skills and previously mage-only spells are going to create characters that can do stupendously gamebreaking things. Even something as simple as knowing what max stealth can do, and knowing what damage a certain spell can do, proves that this will be the case.
Well, see, what I did was use english and math. You're just throwing out numbers, too. I know the numbers. I understand that at the very very tail end, 95 is better than 70. That Krathi will also have fully enchanted rings, pushing his stats into the absurd. He'll also have his elemental weapon, dispel magic, and shield. The other will /not/ have all these things. Maybe some of them. -Very Likely- not nearly as powerful. You really don't seem to be doing much favor, either. You're speaking from a lack of big picture and comparative analysis, but hey, let's not get snippy.
You're the one whose arguments are completely bereft of any kind of analysis or any actual examples that point to the mechanical realities of the game, and simply assume that everything is fine because of some supposition with no basis.
You guarantee it? Okay, talk out your ass some more. So one rukkian spell makes you god with one hit kills. Staff never thought of that. They have no idea? They're going to just let that happen? Okay, sure.I didn't know you were on staff. The /only/ thing in your example that is any different from a MUNDANE being able to do one thing, is one spell, that you actually still do not know the power it has, or how much it'll affect. In all actuality, the only person this affects is a ranger or burglar or another assassin with scan. No one else is even going to see an ESG with a 70 cap and bonuses, because they don't get that high (which was part of my point about ESG's not being -that- different). So your backstab might land a dozen percent points less often.. you could still be a full stacked ruk going against a huge number of players that could never detect you as a slipknife, which also get master level stealth. So again.. a much, much smaller window of actual, factual change. Again, you still miss big picture stuff, but i'm really tired of explaining to you just how wrong you are over and over again. I'm not going to keep defending specific examples, as i've stated, some situations it could be better. It's not 'game-breakingly' better. You're just wrong. Get used to it, or not. I'm not wasting more energy responding.
How the hell is this an argument in any capacity? So if, hypothetically, we were to say that every weapon now does five times the damage it did before, just for the sake of argument. Not saying that's the actual nature of the changes, but it illustrates this point very adequately. According to you, this change cannot cause any problems because every weapon does it and so your dude killing everything in two swings is up against other dudes who does the same, ergo nothing bad can stem from this state of affairs? Because that's the same principle. And you make no sense. It's mindblowing nonsense.
Glad you skipped most of the point here, too. That warrior krathi is going against another warrior krathi, or assassin/ruk, or whatever. When two powers increase, they kinda void each other out. Karma roles have always been stronger and better than non-karma roles. If anything, this is a literal non-argument.
I can only conclude that you're one of those GDBers who must compulsively disagree with everything, and will fabricate utter nonsense in order to construct an opposing view. Whatever the case, I'm done trying to discuss anything with you.
Oh, strawman argument, clever.
What we're actually talking about is that the minor influence, which i've already stated will likely be better, will not be game breaking. But thanks for shutting the fuck up with your drivel.