|
Post by Prime Minister Sinister on Dec 5, 2015 9:21:23 GMT -5
Holy fuck, son.
How did Abuzar wind up dying again? Or did you store him?
|
|
najdorf
Displaced Tuluki
Posts: 265
|
Post by najdorf on Dec 5, 2015 10:23:21 GMT -5
Holy fuck, son. How did Abuzar wind up dying again? Or did you store him? stored out of boredom wish I haven't, regretted terribly soon after
|
|
bracken
staff puppet account
Posts: 25
|
Post by bracken on Dec 5, 2015 15:16:03 GMT -5
Oh, THAT Arena. I believe my PC's blood mingled with the githblood soon after when the stupid old bag said "fuck the Highlord" in northern sirihish.
|
|
blargle
Clueless newb
Beast Master
Posts: 63
|
Post by blargle on Dec 5, 2015 17:34:44 GMT -5
How long do you think it took you to max out your off/def encumbered boxing stilts? The note says 40 days but I am assuming that is just the played time of the character when the note was made.
Didn't see what gear he was kitted out with, do you have a log showing it? Anything cool/unique?
|
|
blargle
Clueless newb
Beast Master
Posts: 63
|
Post by blargle on Dec 5, 2015 18:36:02 GMT -5
How long do you think it took you to max out your off/def encumbered boxing stilts? The note says 40 days but I am assuming that is just the played time of the character when the note was made. Didn't see what gear he was kitted out with, do you have a log showing it? Anything cool/unique? at around day 35 ~ i believe.. weapon skills and etwo maxed out long long before that, at around day 14-15 or so. For offense and defense that's non stop fighting, utilizing almost 1 out of every 2 timer, in each 20 misses ep/es total, with and without weapons, so in total: around 500 sessions of skill booster combat, each resulting in + to offense & defense, 20,000 swings that are dodged, all in proper timers gear is simple, Abuzer didn't wear much. very light weight, hide armor mostly. pointless wearing heavy stuff when no one can touch you. Also bad gear encourages others to mess with you.Makes sense and looking poorly equipped to hand the asses to folks who think you are easy prey is great idea.
|
|
blargle
Clueless newb
Beast Master
Posts: 63
|
Post by blargle on Dec 5, 2015 18:50:25 GMT -5
Also it's crazy that you got a staff note because you maxed your skills in 40 days played. That is a huge amount of time sunk into playing a character. Unfortunate that the staff have such a mentality when it comes to mundane skill progression.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 5, 2015 21:26:46 GMT -5
That's 11 Gith, and 7 gith units... Wow. Anyone remember what the comparable strength of a unit npc was to regular ones? They're not around anymore.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 5, 2015 22:20:30 GMT -5
Also it's crazy that you got a staff note because you maxed your skills in 40 days played. That is a huge amount of time sunk into playing a character. Unfortunate that the staff have such a mentality when it comes to mundane skill progression. Perhaps the imm was more worried by HOW ... that was achieved, instead of whether it was achieved, or not?
|
|
jkarr
GDB Superstar
Posts: 2,070
|
Post by jkarr on Dec 5, 2015 22:30:34 GMT -5
Also it's crazy that you got a staff note because you maxed your skills in 40 days played. That is a huge amount of time sunk into playing a character. Unfortunate that the staff have such a mentality when it comes to mundane skill progression. Perhaps the imm was more worried by HOW ... that was achieved, instead of whether it was achieved, or not? definitely but they wouldnt have mentioned 40 days if it wasnt significant
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 6, 2015 2:35:18 GMT -5
Also it's crazy that you got a staff note because you maxed your skills in 40 days played. That is a huge amount of time sunk into playing a character. Unfortunate that the staff have such a mentality when it comes to mundane skill progression. It's more about the things that are required in order to do it in that kind of time, but that's a failure of the game. Armageddon is a game where the only way to become the best is by balls-to-the-walls cheating. In fact, it's largely unfeasible to even become notably good in a reasonable amount of time without taking some extreme liberties with the unspoken rules. There are two ways: You have to either be lucky to share playtimes with other uniquely suitable sparring partners (really high agility/defense, not perilously strong) and be able to spar with them day and night for a few months, which is a privilege that 99% of players just don't have. It's something you might get to enjoy once or twice in your entire time playing Armageddon. Or just never. Or you go around ultra-twinking on NPCs for a similar length of time, with a very high chance of getting done in by a random trigger-happy wizard or a power outage while you're in some dangerous area; and even if you do manage to beat the odds, staff will slap you down with career-ending badnotes that don't account for the ancient, illogical code that creates this behaviour. Playing the game the way they mean for it to be played, you won't become a fucking thing. But they refuse to do anything whatsoever to alleviate that issue, even when the solution would not only do that but also drastically increase the appeal of playing in clans in the first place, something that has always ranked amongst the biggest problems plaguing the game. It's so asinine.
|
|
yoashi
Clueless newb
Posts: 101
|
Post by yoashi on Dec 6, 2015 19:49:45 GMT -5
Playing the game the way they mean for it to be played, you won't become a fucking thing. But they refuse to do anything whatsoever to alleviate that issue, even when the solution would not only do that but also drastically increase the appeal of playing in clans in the first place, something that has always ranked amongst the biggest problems plaguing the game. It's so asinine. Very true, but I also believe its because thats the way they WANT it to be. When they determined themselves to be "low fantasy", most of the players felt "low fantasy" meant "not a lot of magic, no flashy swords and we aren't all playing Drizzt". But I think the staff felt that meant "Nobody gets to play anything that really moves the world". Or at least, lately that is the case. People quote Pearl, or Thrain, or any LoD character and... I will admit after seeing some of these people, they DID put time and effort into their characters. But those days are long over. It used to be you'd be slapped down for really dumb stuff like backstab;flee;hide;re-backstab or stealing from an NPC after having been caught, which is fine. But I once stole from an NPC after using Peek to notice they had coins... within 20minutes staff had told my in-game PC Boss that I was "caught" stealing from a Masterbard. Well. I didn't fail the steal check, and with peek there's really no way of noticing tattoos or anything that would have signified that, but lo and behold... account note. Don't get too big for your britches. I remember hearing about Abuzer and.. I mean... OBVIOUSLY he was going to get negative account notes but really... they don't mean anything anymore. I've been playing Arm for OVER TEN YEARS, and I have 1karma. And for the first 10 years I wasn't really all that twinky and played solid PCs, but I was told "We never actually watch you play" and when I asked if they could, was told "Well we don't really have the time to watch you because you want attention". If that is how stronk Abuzer got, and really just some bad account notes and stuff... who cares? I don't imagine you were really the type of player who wanted to play a noble, or some Kadian Merchant anyways, right? The only thing good account notes/karma/dick sucking gets you is magicker classes which are, by and large, pretty boring anyway.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 6, 2015 21:41:42 GMT -5
The problem with that is that you can't really become a powerful warrior by doing the things that should make you a powerful warrior. You have to fight little lizards unarmed with trunks in your inventory. If you join the army and "train" for five years, you'll still be a chump because of how ineffective regular sparring is in almost all cases. The issue isn't that Abuzer did that, it's that it was the only way he could have accomplished it.
I bet if they changed a few things to make sparring more readily available and effective, such as it was during SoI's Ithilien era (sparring was more effective and army clans had sparring NPCs available during training hours), clans like the AoD and Tor/Wyverns/whatever would instantaneously triple their populations and in turn bolster the entire Allanaki culture.
The lack of persistent populations in these clans has always been one of the biggest hindrances to developing a good roleplaying environment, because these are the roles that should form the backbone of the game, but people steer clear because they know they'll never become codedly powerful in those clans. So they go lizard-boxing and beggar-stabbing instead, contributing little to the game.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 6, 2015 22:38:01 GMT -5
Also it's crazy that you got a staff note because you maxed your skills in 40 days played. That is a huge amount of time sunk into playing a character. Unfortunate that the staff have such a mentality when it comes to mundane skill progression. It's more about the things that are required in order to do it in that kind of time, but that's a failure of the game. Armageddon is a game where the only way to become the best is by balls-to-the-walls cheating. In fact, it's largely unfeasible to even become notably good in a reasonable amount of time without taking some extreme liberties with the unspoken rules. There are two ways: You have to either be lucky to share playtimes with other uniquely suitable sparring partners (really high agility/defense, not perilously strong) and be able to spar with them day and night for a few months, which is a privilege that 99% of players just don't have. It's something you might get to enjoy once or twice in your entire time playing Armageddon. Or just never. Or you go around ultra-twinking on NPCs for a similar length of time, with a very high chance of getting done in by a random trigger-happy wizard or a power outage while you're in some dangerous area; and even if you do manage to beat the odds, staff will slap you down with career-ending badnotes that don't account for the ancient, illogical code that creates this behaviour. Playing the game the way they mean for it to be played, you won't become a fucking thing. But they refuse to do anything whatsoever to alleviate that issue, even when the solution would not only do that but also drastically increase the appeal of playing in clans in the first place, something that has always ranked amongst the biggest problems plaguing the game. It's so asinine. The clan system also keeps other, more natural solutions apart. Very few people want to play the sparring dummy. At one point I did. At 20d or so with an city elven warrior with exceptional agi and a low-advanced weapon skill, Dargan found that my pc could give him offensive failures in almost every sparring session. According to him, he hadnt seen one in quite a while. Of course, I got my pc killed fairly shortly thereafter. Sparring dummy pcs have no place in pvp combat.. I've lost all three of pcs of this type, in this way. I propose a solution (almost in jest). We use these boards to coordinate half of us who want to play warriors to play city elves in the byn, or mounted half elf warrior/nomads in the slightly larger number of clans who will take them. The other half of the pcs can start their heroic powerhouses three months from now.
|
|
|
Post by Procrastination on Dec 7, 2015 1:32:55 GMT -5
Unit NPCs still exist bro. Both by staff insert, and a few of them in the wild, last I checked. Though, only one really notable one comes to mind.
|
|