Gypsies (everyone hated them. The playerbase. They were unreasonably too powerful and completely Unzalanthan. People cheered when they all died. Except now, when they're one more addition to things 'removed' from the game)
Sorcerers (Agreed. Shitty decision on their part. Replaced with sorcerer subguilds. In my opinion, shitty replacement, but replacement nonetheless)
Sandwiches (Anachronistic. It never should've been added in the first place)
playable Mantis (A boring role that most people couldnt even portray properly and even if they could, it would just make them absolute solo players that interacted and plotted with 'noone' except other Mantis. The only interaction 'reasonably' available with other characters would involve aggression, or otherwise turn them into yet another political factor, which they're not ment to be)
playable Gith (A fun and interesting role that in the end 'still' concluded into killing shit with bone swords with zero interactivity. Sometimes such roles are entertained to add some 'danger' to the game, but in the end ... it's basically a PK-all, no interaction clan. Great for solo players, suppose. The only time Giths are more or less interactive is during high magick plots)
Halflings (Same as Gith. To a lesser degree, but in the end it's the same.)
Tuluk (Everyone hated Tuluk. Great vast percentage of the playerbase refused to play in it. Hurried to leave its gates, chose to never enter. All attempts to 'improve' the city and make it more interesting failed miserably. Now people cry about it's closure. Often the very same people who have chosen not to play in Tuluk themselves for years and years, complaining how much Tuluk sucked. At points, there were more staff overseeing Tuluk then players playing in Tuluk. This game concept cannot be fixed with so much antipathy. Keep it closed until people miss it enough. Then reopen it and hope the flood of players starting up charas in it will create a sustainable atmosphere of Zalanthan's gritty awesomeness. Tuluk is not removed, Tuluk is 'currently' closed for play.)
Glass-in sunslits (So what? With the removal of lenses which are anachronistic, half a dozen, or more of other sunslits were added since then.)
The Conclave (Playerbase wanted less High magick plots. Conclave offered an imm supported powerbase of rogue magi, which only increased and encouraged high magick plots. The staff worked on lessening the need and the ease of high magick plots.)
The Conclave fortress (See above)
Kanks (Thank Delerak for that? Also, thank anyone who complains the desert is too safe for removal of a powerhouse mount that was a lot sturdier and with greater stamina then any of the current mounts? Also, their destruction was part of ... yet another high magick plot.)
Slave roles (In the end, they were boring. It's natural to miss and desire what you cant have. But when you 'could' have them, most of the slave roles ended up storing in less time then it took to set them up and prepare backstories for them. And when it took longer then that, it usually involved in a lot of effort, strain, and eventual ennui. There are exceptions. But with those exceptions, there are other exceptions too. Like for example ... there are sometimes role calls for slaves.)
Kuraci Outriders (Need more players for that, the drive, and the need. When things shift to raise a need for outriders, when there will be enough lifers playing in Kurac, when there will be a drive for it, outriders might show up. It's silly to need them though, when the number of lifers in military ops cant go beyond five.)
Kadian Falcons (Same thing really as Outriders.)
Tor Scorpions (Same thing as Falcons. What is better? 9 military companies with 2 members in each. Or 3 military companies with 6 members in each?)
Borsail Wyverns (Same thing as Tor Scorpions. At the same time. There were Borsail Wyverns and Tor Scorpions within ... 2-3 years? They just kept dying out and not achieving anything. Their opening is less vital to the game story scheme then AoD, Byn ... the Guild, even GMH hunter outfits)
Red Robe roles (Playerbase wanted less High Magick Plots. You got less high magick plots)
Senior Noble roles (And how exactly will they be different to junior? If it's just a title, then it cheapens the title.)
Potion fruits for Allanaki Templars (Those are still in, to my knowledge)
The ability for Allanaki Templars to hire mindbenders or Nilazis (This is still possible, just more complicated. They are less tolerated due to ... the end of ... high ... magick ... plots. But it's all still possible for a Templar to 'deal' with mindbenders, nilazi, and sorcerers. They just cant hire them and let them hang in the freaking templarate's quarter that's chock full of ... other mindbenders and sorcerers that can suss them all out.)
The ability for Allanaki Templars to own or use magick items of any sort (They can do it. They just cant be found out doing it)
Governor roles for the nobility ('Attempts' at improving Tuluk that so far failed)
Tenneshi military PCs (See Tuluk and Borsail Wyverns)
Winrothol military PCs (IIRC) (See Tuluk and Tenneshi)
Any sneaky PCs loyal to a Tuluki clan, thanks to the Shartist documentation ('Attempts' at improving Tuluk)
All of House Uaptal ('Attempts' at improving Tuluk)
All of House Negean ('Attempts at Improving Tuluk)
Subelemental roles (End of high magick plots? At the same time, those subelemental roles were out during the ... I already forgot his name. That Sorcerer in the far west who turned defiler and turned undead. With Hawk supporting him, etc. Noseless voldermort type dude in the end)
(new) coded wagons (I dont understand that. Was it removed from the game, or never added?)
Haruch Kemad (Replaced by Jaxa pah, mainly due to the end of the high magick plots. Something that the playerbase desired)
Allanaki Liberation Alliance (Seriously?)
Council of Allanaki Mages (End of high magick plots. This was also worked on by a player Noble, who eventually succeeded. In some part due to good cooperation from staff due to ... playerbase's desire to the end of the magick plots.)
Red Fangs (In slight part due to player actions. But not entirely. This was indeed heavily done by the staff. But who cares? What stops 'you' from starting up a Raider Group of your own?)
The damage-dealing wrist razors and anakore claw gloves (Overpowered. Shouldnt have been put into the game in the first place)
red storm east (Part of a Plot? Nothing stopped Allanaki Nobles from fighting the Giants and taking back the village. Except of course ... the players chose a different route)
undertuluk (Yeah. I dont know why it was removed. I hope it returns when Tuluk becomes playable again.)
the sewer city (Yeaaaah. They went a different route. Also in a few instances due to player action. The Nilazi temple was unlinked after a player ran Plot.)
trap (As far as I know flashpowder was never retconned. Flashpoweder still exists in the game, just virtually. The trap skill itself is buggy. So trap was removed until fix. Arm has lots of staffers, but only a few capable programmers, so eta for the fix is never)
The Benjari tribe (Extinction occured due to players actions, if I understand correctly)
The Siltwinds tribe (Extinction occured due to players actions, if I understand correctly)
Jihaen/Lirathan templars (Is that a bad, or a good thing? The whole gender equality in the game kind of made things problematic. They did replace them with ... neutral gendered Templars?
)
The tablelands tower (Destroyed due to Player's actions. One who posts here by the way)
Borsail estate (Replaced with a shitton of player created plots that attempted to rebuild it, replace it, or destroy it further. As well as fuck load of other shit happening that revolved around 'high magick plots'. That Borsail Estate destruction only improved the game)
That spider cave with the burnable webs? Is that still there? (They are)
Summon (Summon is still in game? It was nerfed some, but that was due to its sheer overpoweredness.)
Goggles (Lenses are anachronistic?)
It's true. That High Magick Plots were ... lessened, and Mundane Fun Plots were not added. Or to be exact, there are of course attempts. Little this, little that. They are just less awesome then what they used to be. But hey ... in the end, it's what playerbase wanted. The playerbase traded Bhag and Halaster for Nyr.