blargle
Clueless newb
Beast Master
Posts: 63
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Armor
Apr 9, 2013 0:28:05 GMT -5
Post by blargle on Apr 9, 2013 0:28:05 GMT -5
What in your experience is the best heavy armor, the best medium armor, and the best light armor and shields in the game? If you could indicate whether it is crafted or npc created that'd be great.
Now I assume the best heavy armor is that silt horror plate stuff, is that incorrect?
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yoashi
Clueless newb
Posts: 101
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Armor
Apr 9, 2013 1:53:34 GMT -5
Post by yoashi on Apr 9, 2013 1:53:34 GMT -5
Someone once told me, that as far as averages, there is a certain thing to look for..
Cloth < Leather < Wood/Chitin < Shell < Stone
Or something similar. I'll let someone who has actually seen or poked around at the database talk about better-stat armor.
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Armor
Mar 28, 2014 1:03:25 GMT -5
Post by tektolnes on Mar 28, 2014 1:03:25 GMT -5
Yes, generally speaking silt horror shell armor is the thickest (most protective) and heaviest (with the possible exception of the obsidian breastplates) armor in the game. There are two common sets - a plain set, which is heavier and usually only worn by giants, and a jade-lined set which is lighter and more manageable for other humanoids. The jade-lined helmet and collar/gorget are actually light - something like 3 stones each IIRC, which is very doable. The breastplate is more like 25-30 stones. Not sure about any other pieces in that set.
I'm kind of curious about the trade-offs of light vs. heavy armor. Specifically - is there any benefit to going light, besides encumbrance? Generally it seems like people usually wear the heaviest armor they can find that DOESNT put them over a certain encumbrance level. I know a lot of armors have something like "it looks like it would hinder its wearer's movements" in their mdescs, and in a perfect world this would carry a slight offense and/or defense penalty (sort of like armor check penalty in D&D), beyond what the weight of the armor itself lends toward your encumbrances. I doubt this is the case in Arm, but I'm curious if someone can shed some more light on the subject? Is going lightly amored only for low-strength characters and/or people roleplaying, or is there a real benefit to it?
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Deleted
Deleted Member
Posts: 0
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Armor
Mar 28, 2014 1:49:03 GMT -5
Post by Deleted on Mar 28, 2014 1:49:03 GMT -5
Some armor gives a penalty to sneak/hide, that's all. Maybe climb as well. There's no inherent benefit to light armor.
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Armor
Mar 28, 2014 2:58:46 GMT -5
Post by mekillot on Mar 28, 2014 2:58:46 GMT -5
Some of the lightest armor gives stamina bonuses to represent their lightness. Some heavy armors have stamina penalties. Mostly skirts/kilts, but I think some sleeves have stam changes too.
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Armor
Mar 29, 2014 17:35:57 GMT -5
Post by mekillot on Mar 29, 2014 17:35:57 GMT -5
Everyone on here knows that realism doesn't work in Arm, legendary. Pointing things out is fun for a lot of people. Like there is an obsidian sword that says it's sharper then steel, like real world obsidian. Meaning it isn't more difficult to place an edge on, and it isn't the same as weapon-grade steel for holding an edge. It's still hand-waved as hyper-durable though.
To get back on topic
The best armors are going to be old school pieces put in by staff with high stats, and no one ever bothered to change them. Or they're going to be newer master-crafted pieces. However, not all master-crafts are equal. Merchants that have the staff's favor tend to get better items made for them.
The best armors are hard to determine without seeing numbers, and there's a bit of subjectivity to it all. It's very hard, as a player, to gauge if one piece of armor is better then another, unless it blows the other away. Weight isn't going to tell you. Material only gives you a guess. Items are only loosely made to a standard, and a staff member could do away with it if they wanted. The value of an armor isn't only it's overall protection. It's the armor value per unit of weight that really matters for most characters, and it matters more if you're weak.
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