The early game, and the super late game, stats are very important when it comes to combat.
But most of the game takes place in the extended mid-game, so for the majority of your play, skills tend to trump. Even if you somehow manage to hit the still-really-high caps on guild-cap O/D, your stats will play a role in attack speed, damage, and other things.
EASILY noticeable? With that much disparity in stats, yeah. The damage will be very noticeable in particular. Attack speed and otherwise, not as much. But if you're a max O/D warrior, fighting a max O/D warrior, and you have 30 less health? You're going to feel it.
Two dwarf warriors with maxed off/def meet at Luirs fighting Pits. Fight ends in one round, as one of the opponents is KOd.
To my great disappointment and angst, stats matter incredibly so. The only stat that I believe is not "too" relevant is wisdom. Or to be exact, it is relevant, but is often trumped by skills once they get high enough. So wisdom as least important (in my opinion), followed by agility, then endurance, and strength is probably most important.
That changes if you mean to play differently though of course.
Strength is the most important, because it determines whether you hit your target or not (I remember seeing this mentioned on the GDB: I believe this was from a post of X-D when staff were commenting on a thread. I would assume that offense is not the only thing that determines whether you land a strike or not, though of course I could be wrong).
Agility is the second most important, because it determines how many chances you get to hit your target.
Endurance for me is the third most important, because it determines how much damage your own character can soak up before they fall.
Wisdom is only important in the beginning of your character's career or if you're a mage IMO.
Yeah good point about the guild affecting your stats as well. That certainly seems to be the case, as most of my assassins in the past had sub 100s, even for humans. Good luck getting 100+ on an elf...
The only thing we learn from history is that we learn nothing from history -- Hegel
ppurg pallbearer: challenge: read the board in the Gaj and find me one post that wasn't written with a 5th grade reading level or a stupid accent gimmick. Reward is 0.000415 bitcoin.
May 8, 2020 2:27:06 GMT -5
lechuck: most players who can string a sentence together have left for games where such a skill is actually recognized as an asset
May 8, 2020 10:20:26 GMT -5
mehtastic: The amount of Armageddon refugees I've run into on MUSHes is staggering. You can tell because it takes them 5 minutes to write "pose nods" around players who are belting out a paragraph every 2 minutes, then you ask them OOC and yep, they fled Arm.
May 9, 2020 6:50:45 GMT -5
mehtastic: The desert sun broke their brains
May 9, 2020 6:51:13 GMT -5
mehtastic: On the flipside, I've seen a few former Armers in places like Arx and After Earth (which is an RPI) who are definitely there because Armageddon's quality dipped in the past 5 or so years. They usually reference Tuluk's closue as the reason why they left
May 9, 2020 6:56:55 GMT -5
MartenBroadcloak: lol, what a bunch of fuckkin neckers.
May 10, 2020 3:07:37 GMT -5
MartenBroadcloak: i dont always want to make sure im not the biggest piece of shit troll alive but when i do... i visit these forums for humbling
May 10, 2020 3:09:59 GMT -5
nile: the only apoc drama be on an arm drama website. lol
May 16, 2020 20:30:49 GMT -5
nile: almost guarantee arm staff are LOVING this. hahaha. long as the game is good fun it's all a bit irrelevant. but the anti-arm crew giving the arm staff some sense of schadenfreude based purely a forum for whining made me lol
May 16, 2020 20:32:52 GMT -5
nile: Also, been playing Arm again on an alt account (omfg their ban was easy to get around...and tbh i have more fun in apoc)
May 16, 2020 20:34:00 GMT -5
vex: Bans are irrelevant, and pointlessly antagonistic. The only game I play, where staff address problems with aggression, bans, and down talk, is Arm. The rest have realized, all that results in, is a bitter player, more inclined towards "revenge" play.
May 19, 2020 19:20:02 GMT -5
vex: Better to incentivize ideal play and behavior, than try and fail to intimidate and leverage empty threats, because nobody is intimidated by an angry elf fetishist on the internet, and there are virtually no threats a player can't circumvent, easily.
May 19, 2020 19:23:36 GMT -5
baobob: Arm turned to condemnation, punishment and vengeful retribution against players pretty hard long, long ago. Never turned back.
May 22, 2020 20:17:04 GMT -5