|
Post by mekillot on May 8, 2015 14:50:23 GMT -5
Any of the big beasties (ankheg/gaj btw are on a different level then the other 3) won't kill a maxed warrior unless they're being silly; they don't do it fast enough.
As far as changes to the combat code go... After the defense 'fix' branching weapons became way harder. Actually twice as hard, IIRC. They never changed weapon skills after this. Some tweaks to the absurd shit/time you need to pull off maxing them should happen. Ranger weapon caps don't need to be equal to warrior caps. Maxed Stealth needs to not be invisibility.
|
|
|
Post by sirra on May 8, 2015 14:56:18 GMT -5
Some things about the combat code infuriate me, because it seems as if it's designed to screw newbies. Like never raising parry if you're holding a shield, and never raising Defense if you're holding a weapon.
How hard would it be to randomize whether parry, shield or defense gets a skill tick?
|
|
|
Post by mekillot on May 8, 2015 15:01:34 GMT -5
Muh code sekrits tho
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 8, 2015 15:04:23 GMT -5
The thing that really gets me and I cannot speak as to whether this happens or not already, but... if staff were to institute some level of advanced proficiency to clanned PCs that would be beneficial. Soldier PCs belonging to a professional military unit should be given some sort of boon after serving in the militia for 5+ years, because they are the only "professional" humanoid fighting organization in each city-state. This should also be applied to other orgs in various forms. They need to put sparring NPCs in the clans where it's warranted, i.e. the militia and things like the Tor Scorpions. It could even be in the Byn, because although they always have more than enough players during the US hours, the place is still a ghost town in off-peak hours as Armageddon has always had a strangely US-centric playerbase compared to the other RPIs. SoI had sparring NPCs and it wasn't a problem at all. It's not as if sparring every IC day is something that should be prevented. Ideally, every clan would have enough members that you could spar exactly as often as your character should, i.e. every time it says so on the schedule. Making sure that this is actually the case is not going to somehow break the game. But they'll never do this, because for some bizarre reason they're against it. Arm always had this weird taboo about wanting to increase your skills, so you're supposed to act like you're not really interested but you have to follow the schedule, and voluntarily sparring with an NPC makes it clear that you actually want to train. The result is that joining these clans is incredibly unappealing, and being a lone mugger or hunter is a much better way to learn to fight well than being a freaking soldier following a training schedule so rigid that it frankly gets in the way of roleplay. Just Arm Things.
|
|
my2sids
Displaced Tuluki
Posts: 342
|
Post by my2sids on May 8, 2015 15:12:13 GMT -5
#offpeakproblems
But yeah, if the focus of these NPCs was to encourage solo RP -- that would be a great addition. I do remember a particular Tuluki noble using their NPC guard to "skill up", once upon a time. That's just one example of why nowadays there are so many restrictions on NPCs.
There was some abuse at some point. In order to reduce workload on monitoring everyone abusing things, stuff was changed.
e.g. I'm pretty sure they changed the gather code because I was abusing certain things and branched gather on my 0 day ranger. I put in a request or emailed the mud (can't remember) that I did branch gather while messing around. You're welcome. B)
My reply.
Ness's second reply.
|
|
|
Post by sirra on May 8, 2015 15:17:25 GMT -5
Nessalin at his most diplomatic. That guy never saw a conclusion he wouldn't immediately jump to.
He did have a point though, 2sids, about you and boredom. lol.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 8, 2015 15:26:28 GMT -5
Ah, Nessalin. Still better than what Nyr would do, i.e. ban you and your wife.
|
|
|
Post by gloryhound on May 8, 2015 15:57:13 GMT -5
Some things about the combat code infuriate me, because it seems as if it's designed to screw newbies. Like never raising parry if you're holding a shield, and never raising Defense if you're holding a weapon. No idea where you got these ideas from. I've had warriors who always fought with shields and had no difficulty raising parry. And while I can't offer hard evidence concerning defense, because it's not included in the skills list, I'm still sure that it does have a chance to increase when you get injured, weapon in hand or not.
|
|
|
Post by sirra on May 8, 2015 16:13:39 GMT -5
Some things about the combat code infuriate me, because it seems as if it's designed to screw newbies. Like never raising parry if you're holding a shield, and never raising Defense if you're holding a weapon. No idea where you got these ideas from. I've had warriors who always fought with shields and had no difficulty raising parry. And while I can't offer hard evidence concerning defense, because it's not included in the skills list, I'm still sure that it does have a chance to increase when you get injured, weapon in hand or not. That's not how Armageddon works, unfortunately. Unless they've changed it in literally, the past few months.
|
|
|
Post by gloryhound on May 8, 2015 16:27:12 GMT -5
I'll tell you what always frustrated me about sparring at least:
The reasonably-agile man attacks the sparring partner. The reasonably-agile man slashes the sparring partner. > The sparring partner slashes the reasonably-agile man. > The sparring partner slashes the reasonably-agile man. > The sparring partner slashes the reasonably-agile man hard. > The sparring partner nicks the reasonably-agile man. > The sparring partner slashes the reasonably-agile man. > The sparring partner slashes the reasonably-agile man. > The sparring partner barely scratches the reasonably-agile man. > The sparring partner slashes the reasonably-agile man hard. > The reasonably-agile man attempts to flee.
Wtf? Why did this happen to me so often across so many characters?
And people know it too. That's why they always want you to initiate the fight.
|
|
|
Post by lyse on May 8, 2015 17:06:15 GMT -5
I'll tell you what always frustrated me about sparring at least: The reasonably-agile man attacks the sparring partner. The reasonably-agile man slashes the sparring partner. > The sparring partner slashes the reasonably-agile man. > The sparring partner slashes the reasonably-agile man. > The sparring partner slashes the reasonably-agile man hard. > The sparring partner nicks the reasonably-agile man. > The sparring partner slashes the reasonably-agile man. > The sparring partner slashes the reasonably-agile man. > The sparring partner barely scratches the reasonably-agile man. > The sparring partner slashes the reasonably-agile man hard. > The reasonably-agile man attempts to flee. Wtf? Why did this happen to me so often across so many characters? And people know it too. That's why they always want you to initiate the fight. Looks like sparring partner is just a lot better than you, probably stat wise and skill wise. And really, if someone is doing that to you in sparring, they should be doing nosave so you can get some misses before they fuck you up. Or you shouldn't spar with them at all, because they aren't helping you that much (maybe defense) Usually when you start the fight you get a little bonus to your first attack, that's why they're probably letting you attack first. For me it's the other way around a lot of times. I get the "Come at me." and then I get the bonus and then the hit spam on them. Because you know as egalitarian as Arm is supposed to be, chivalry is not dead. Sparring cracks me up, because while most people are doing it to win, I'm doing it to lose. On that note, I'd be happy if they fixed that horrible lag then spam. One minute nothing happens, then a wall of text scrolls down the screen. I used to think it was something wrong with my connection, but now I see this is normal....dislike.
|
|
|
Post by sirra on May 8, 2015 17:14:31 GMT -5
I'll tell you what always frustrated me about sparring at least: The reasonably-agile man attacks the sparring partner. The reasonably-agile man slashes the sparring partner. > The sparring partner slashes the reasonably-agile man. > The sparring partner slashes the reasonably-agile man. > The sparring partner slashes the reasonably-agile man hard. > The sparring partner nicks the reasonably-agile man. > The sparring partner slashes the reasonably-agile man. > The sparring partner slashes the reasonably-agile man. > The sparring partner barely scratches the reasonably-agile man. > The sparring partner slashes the reasonably-agile man hard. > The reasonably-agile man attempts to flee. Wtf? Why did this happen to me so often across so many characters? And people know it too. That's why they always want you to initiate the fight. Looks like sparring partner is just a lot better than you, probably stat wise and skill wise. And really, if someone is doing that to you in sparring, they should be doing nosave so you can get some misses before they fuck you up. Or you shouldn't spar with them at all, because they aren't helping you that much (maybe defense) Usually when you start the fight you get a little bonus to your first attack, that's why they're probably letting you attack first. For me it's the other way around a lot of times. I get the "Come at me." and then I get the bonus and then the hit spam on them. Because you know as egalitarian as Arm is supposed to be, chivalry is not dead. Sparring cracks me up, because while most people are doing it to win, I'm doing it to lose. On that note, I'd be happy if they fixed that horrible lag then spam. One minute nothing happens, then a wall of text scrolls down the screen. I used to think it was something wrong with my connection, but now I see this is normal....dislike. I always had people attack me first, so that I wouldn't have skill lag, and could disengage before I accidentally killed them. I considered this a gentleman's courtesy!
|
|
|
Post by lyse on May 8, 2015 17:19:59 GMT -5
Looks like sparring partner is just a lot better than you, probably stat wise and skill wise. And really, if someone is doing that to you in sparring, they should be doing nosave so you can get some misses before they fuck you up. Or you shouldn't spar with them at all, because they aren't helping you that much (maybe defense) Usually when you start the fight you get a little bonus to your first attack, that's why they're probably letting you attack first. For me it's the other way around a lot of times. I get the "Come at me." and then I get the bonus and then the hit spam on them. Because you know as egalitarian as Arm is supposed to be, chivalry is not dead. Sparring cracks me up, because while most people are doing it to win, I'm doing it to lose. On that note, I'd be happy if they fixed that horrible lag then spam. One minute nothing happens, then a wall of text scrolls down the screen. I used to think it was something wrong with my connection, but now I see this is normal....dislike. I always had people attack me first, so that I wouldn't have skill lag, and could disengage before I accidentally killed them. I considered this a gentleman's courtesy! I'm pretty sure you'd have nosave on first before you wrecked somebody too though. See that's the thing, some people that play are dicks like that and would just wreck someone just to show they're better. I always looked at it like the person I'm sparring with could be the person that helps me in a fight, so I'd want them to get better. Not everybody thinks like that.
|
|
|
Post by lulz on May 8, 2015 22:13:48 GMT -5
|
|
|
Post by shade0of0ishahan on May 11, 2015 20:47:19 GMT -5
As a player who figured out how to skill my PCs as a hobby early on in my years, I will throw in my 2 sids. Generally, I've found that the changes that they've made to reduce "obvious" twinking has been for the better. The "wearing 5 bags of obsidian to sparring" was annoying to witness, heh. With that being said, it is somewhat backwards to skill your PC at times. It's not always intuitive. Once you learn the principles though, it's easy. The thing that really gets me and I cannot speak as to whether this happens or not already, but... if staff were to institute some level of advanced proficiency to clanned PCs that would be beneficial. Soldier PCs belonging to a professional military unit should be given some sort of boon after serving in the militia for 5+ years, because they are the only "professional" humanoid fighting organization in each city-state. This should also be applied to other orgs in various forms. I would like to see a solid and soft cap to combat skills. The solid cap might be 80% but the soft cap is 70%. Anything above 70% fades after time. I want something like this, because the guy chilling in the bar all day should not be as good as my character who trained right beside him and stayed active in the 'Byn. His skills should fade a little. Some sort of system like this would allow 'soldier' PCs to truly be a little notch above all the rest when if comes to combat, but not much. And even then, if a person is forced in to a life of fighting they will catch up so it is fair still.
|
|