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Post by Deleted on Apr 17, 2015 0:10:23 GMT -5
Everyone seems pretty sure that this RPT spells the end of the Black Robe Order. Can we be positive about that? What if they are just trying to make it so that the Red Robes are going to be vying for their positions now? Just a thought. Why would it even matter? Black robes are utterly, utterly irrelevant to the game and have literally no active influence on anything whatsoever outside of occasionally being the arbitrary channels for various exclusively staff-side happenings. Even red robes mean nothing to 99% of people, the previous couple of PC ones aside (and they were functionally blues for all intents and purposes unless you were a blue yourself or perhaps a noble). Makes no matter whether or not there's that extra layer of black robes. "Vying for power" has no meaning if staff doesn't translate this into some ground-level gameplay generators. Noble houses have ostensibly been vying for power throughout the history of the game, but the vast majority of the time, this has had absolutely no relevancy as it wasn't represented in-game in any meaningful way. Obviously the players of nobles are also responsible for maintaining it, but if they're given nothing to work with by staff, as typical under Nyr, they can't maintain the facade for long.
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Post by Deleted on Apr 17, 2015 0:22:11 GMT -5
OK, you can say it doesn't matter, but again, if people are listing it as a plus, I am just making sure they know that's actually what is going on.
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Post by sirra on Apr 17, 2015 1:51:04 GMT -5
sirra, welcome back. I'll answer your questions one-by-one; you missed a couple posts of mine where I elaborated on these points at length. Oh, and since RedRanger's finally out, I don't have to roleplay as Bitter anymore! No more beginning sentences with conjunctions! I fucked off for a couple weeks, and I came back to: 1) Nessalin stepping down He stepped down right before a major world-shaking HRPT, Tuluk closing, and Nyr finally climaxing. It's a bad omen. I've mentioned a few times that this is the staff's pattern of destruction. They take a thing, make it generate work for them, and then get rid of it because it's too much work. Their insanity has gone unchecked to the point it's caused them to destroy one of only two major civilizations. When that fails to fix the game, they're not going to second-guess the idiotic strategy they've been using for years. They're going to start shutting down more civilizations. 3) An apparent commitment by Nyr to give player leaders more agency by killing off NPCs* No leaders have any agency. The staff stifles it. The only thing you're going to see happen is NPCs shuffled around and reading about different ultracharacters you'll never interact with meaningfully running things that don't matter to you. I mentioned this in another thread; they've added more people to do more work they'll have to review. Yes, upper staff are assigning the work, but that means they also will have to do the work of making work for the builders to do that will make work they have to approve (which is work). You're almost certainly right, and have articulated pretty much my own views on any one subject, taken by itself. But if you have a bag of shit, with a few flakes of gold in it, and over time, those flakes of gold have sunk to the bottom (as tends to be the shit/gold dynamic), then sometimes...just sometimes...giving that bag a good shaking, through no real deliberate intent or skill of your own, might bring some of those flakes of gold to the surface again. I have much fonder memories of the player population geopolitical dynamic, before Tuluk. It'll be interesting to see how it all 'pans' out. And I haven't even been interested in how something will pan out on Armageddon in years. But I did roll my eyes in irony, when the reason given in the announcement thread for closing Tuluk, wasn't one of many valid thematic reasons, but because it was too much work. That was definitely unsurprising. Now they need to really shock us and code extended subguilds into the basic chargen.
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