julio
Displaced Tuluki
Posts: 270
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Post by julio on Mar 31, 2015 16:27:05 GMT -5
The boards have lists with a bunch of numbers next to each skill... What does each number mean? How do I know when something branches? So confusing. Also in terms of the ingame skill list is the noivce-master label relative or absolute? Like if I am a ranger my shield use has a lower cap than a warriors. A warrior can become a master at it because he can reach the highest cap. Can a ranger become a master at it according to his cap or the max cap? Because if a skill maxes a journeyman I wouldent want to keep training that skill.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 31, 2015 21:04:54 GMT -5
You train by using. So in order to stop training a skill you'd have to stop using it. If you're not going to use a skill there's really no point in training it at all. Except if you need to branch something off it.
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julio
Displaced Tuluki
Posts: 270
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Post by julio on Apr 1, 2015 10:59:42 GMT -5
You train by using. So in order to stop training a skill you'd have to stop using it. If you're not going to use a skill there's really no point in training it at all. Except if you need to branch something off it. If my archery maxes at journeyman it doesnt make sense to actively train archery to reach master. So are the skills relative or absolute?
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Patuk
Shartist
Posts: 556
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Post by Patuk on Apr 1, 2015 11:40:05 GMT -5
0-20: Novice 20-40: Apprentice 40-60: Journeyman 60-80: Advanced 80-100: Master
They are absolute, not relative; all characters receive dual wield, for example, but not everyone will be able to raise it past apprentice.
Also, some skills are useful even at low levels. Subdue, climb, direction sense, forage and the like function quite well even at lower levels.
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jkarr
GDB Superstar
Posts: 2,070
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Post by jkarr on Apr 1, 2015 13:12:54 GMT -5
0-20: Novice 20-40: Apprentice 40-60: Journeyman 60-80: Advanced 80-100: Master They are absolute, not relative; all characters receive dual wield, for example, but not everyone will be able to raise it past apprentice. Also, some skills are useful even at low levels. Subdue, climb, direction sense, forage and the like function quite well even at lower levels. i thought the same but theres been some challenge about this on these boards since warriors max shield from the skill list is 45 but it still listed as master when they achieve it. the argument was that it was based on the highest score any class could get it, not just a default 100. thing is tho, at least from some years back, ud have classes that branch at 80 and max at 90 only showing master when they branch at 80 (despite having the highest class max at 90 and thus shouldve having showed master maybe around 72). maybe shield use is higher than 45 for warriors now, who knows but other skills like cooking u could see that the classes that maxxed them around 40 still showed journeyman so maybe thats the fact jack. something that any players reading can check and confirm to us or they screwed with the go on numbers over the past few years and thats why those of u thatre still playing are confused haha
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julio
Displaced Tuluki
Posts: 270
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Post by julio on Apr 1, 2015 14:34:29 GMT -5
(st=10, max=80, min_mana=0, go on=0)
What do the numbers mean after a skill? When does it branch?
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Post by Prime Minister Sinister on Apr 1, 2015 14:59:58 GMT -5
"st=10" This skill starts at 10.
"max=80" This skill caps out at 80
"min_mana=0" Probably something to do with mana. Of no consequence if you're mundane.
"Go on=0" This skill branches at this number. Skills that don't branch are at 0, but some of the lists say "Go on=80" or some nonsense, even though they don't branch at all. Or I could be remembering that totally wrong, and I don't feel like going back to read the lists. :x
With the skill progression being novice apprentice journeyman advanced master, I can only assume that novice is 0-20, apprentice is 21-40, journeyman is 41-60 and so on.
Though someone correct me if I'm wrong. I stopped playing a good while before this data was available to me. :x
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Post by lyse on Apr 2, 2015 14:47:37 GMT -5
0-20: Novice 20-40: Apprentice 40-60: Journeyman 60-80: Advanced 80-100: Master They are absolute, not relative; all characters receive dual wield, for example, but not everyone will be able to raise it past apprentice. Also, some skills are useful even at low levels. Subdue, climb, direction sense, forage and the like function quite well even at lower levels. i thought the same but theres been some challenge about this on these boards since warriors max shield from the skill list is 45 but it still listed as master when they achieve it. the argument was that it was based on the highest score any class could get it, not just a default 100. thing is tho, at least from some years back, ud have classes that branch at 80 and max at 90 only showing master when they branch at 80 (despite having the highest class max at 90 and thus shouldve having showed master maybe around 72). maybe shield use is higher than 45 for warriors now, who knows but other skills like cooking u could see that the classes that maxxed them around 40 still showed journeyman so maybe thats the fact jack. something that any players reading can check and confirm to us or they screwed with the go on numbers over the past few years and thats why those of u thatre still playing are confused haha I think youre right and I strongly feel reaching the required level only gives you a "chance" to branch, not that it will necessarily happen.
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