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Post by herpderp on Mar 20, 2015 3:13:32 GMT -5
I'm just curious as to if anybody has any interest in a CMUD/ZMUD generated map instead of the Excel one that is continually passed around.
I know in some ways it isn't as great (No easily found notes, difficult for multiple people to edit, etc.), but in others it really is much better (keeping room descs, able to track position, etc). Is there any interest in working on this, or would you all prefer modifying the current excel sheet?
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Post by Deleted on Mar 24, 2015 8:16:52 GMT -5
I think any workable format would have to be:
Easy to edit by a non-technical user Include searchable notes Have a much more intelligent way to color code or designate forage qualities per room
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Post by Deleted on Mar 24, 2015 14:54:14 GMT -5
Maybe google docs would work. I'm fairly illiterate of how, but I've seen they have a spreadsheet type option which would be similar to excel, and being online, it would be more easily accessed by those not in the clique/loop.
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Post by Deleted on Mar 24, 2015 16:34:38 GMT -5
I just want to know how to get the automapper to work seemlessly.
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Post by herpderp on Mar 25, 2015 21:53:59 GMT -5
I have the automapper working GREAT, only issue is it doesn't track on "flee" or "follow" commands. Doesn't take into account failures (climb fails etc) so you end up with a room with nothing in its name or description. But for just walking around to get a map, it is actually really great.
Best thing about it is that you can drag the rooms apart for those non-linear areas, make the weird connections, etc.
I do agree with banme, though. It isn't as intuitive to color and note it.
It does have searchable fields though.
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Post by Deleted on Mar 26, 2015 5:55:03 GMT -5
I have the automapper working GREAT, only issue is it doesn't track on "flee" or "follow" commands. Doesn't take into account failures (climb fails etc) so you end up with a room with nothing in its name or description. But for just walking around to get a map, it is actually really great. Best thing about it is that you can drag the rooms apart for those non-linear areas, make the weird connections, etc. I do agree with banme, though. It isn't as intuitive to color and note it. It does have searchable fields though. I think several major changes to that excel map were done by one person working on it at a time. Why not start mapping, and see what you come up with?
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Post by Deleted on Mar 26, 2015 7:49:43 GMT -5
Hey Herp,
Do you have the programming skill to build something like the GS4 Lich map system?
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Post by Deleted on Mar 26, 2015 9:23:03 GMT -5
I like the zmud/cmud mapping system because it saves room descriptions. I'd like to find a way to combine both of them, having the spreadsheet style with the descriptions.
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Post by herpderp on Mar 26, 2015 20:26:15 GMT -5
I have the automapper working GREAT, only issue is it doesn't track on "flee" or "follow" commands. Doesn't take into account failures (climb fails etc) so you end up with a room with nothing in its name or description. But for just walking around to get a map, it is actually really great. Best thing about it is that you can drag the rooms apart for those non-linear areas, make the weird connections, etc. I do agree with banme, though. It isn't as intuitive to color and note it. It does have searchable fields though. I think several major changes to that excel map were done by one person working on it at a time. Why not start mapping, and see what you come up with? Oh, I am! Hey Herp, Do you have the programming skill to build something like the GS4 Lich map system? I am unfamiliar with that. Got a link for me? I like the zmud/cmud mapping system because it saves room descriptions. I'd like to find a way to combine both of them, having the spreadsheet style with the descriptions. I do like the overall look of the excel a bit better. The hard borders make it very easy to follow visually. When looking at a bunch of squares with lines between them (from a high-level view) it is kind of hard to follow and tell where paths are. But once you zoom in it is easy enough to tell. I think where it really shines is in the non-linear areas, searching room descs, and the fact that you can have multiple levels in one area (So you could finally include those "in the air" rooms!).
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Post by Deleted on Mar 26, 2015 20:54:33 GMT -5
The GSIV Lich system is a mapping system designed to work with the Simutronics game Gemstone's front end, known as the Wizard. It's open source software developed by a Gemstone player. You can find it here: www.lichproject.org/
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Post by herpderp on Mar 28, 2015 15:28:56 GMT -5
@ghaati : I haven't installed all the prereqs for it, but I am looking the Lich source and it seems like it would be doable to modify. Don't fully have an understanding of how it interacts with the Simutronics launcher. I'll look into Shaelun's version more.
However, looking through the code, I don't see why it wouldn't be able to be changed to interact with TinTin or MUSH or something depending on if they have an API. I personally don't know enough to force it to work if there isn't an API (I haven't looked). Shaelun's looks to be able to interact with any client much easier, but there is also a lot more to work through on Shaelun's, though is much better documented after a brief look.
Also, Ruby isn't my bread and butter, but I am familiar enough with scripting and programming that I could probably get it to work... Eventually. Would be a good learning experience.
So I don't really have a full understanding of what Lich does, though, besides mapping.
Looking at Shaelun's I have a few ideas of what we could get this thing doing, but what are your thoughts? Why Lich instead of cMUD/zMUD (Besides of the cost/need to pirate)?
EDIT: And since this discussion has morphed, should it stay here in Spoilers or get moved to Code Discussion, or... Does that not matter here?
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Post by Deleted on Mar 28, 2015 21:32:20 GMT -5
I have no opinion on the Lich program. I like my modified version of the excel map. I have all kinds of cross-links and dozens of comments and color-schemed trails that my different characters take to and from different points etc etc. I did a lot of work to make it perfect for me. I was just helping to answer your question
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Post by herpderp on Mar 28, 2015 22:43:01 GMT -5
Ahh, gotcha.
I was thinking after looking at that code: I might want to start making a log parser. Search the entire log for the l or look command, capture the output into a csv. Use some logic to decide if it is a person or an object.
Do the same thing with the craft command, perhaps, but since that takes awhile it might not have enough of a trigger as to the results. Then again, if it is just "craft keyword" and not "craft keyword into *" then I can parse that and create a CSV of what can be made into what.
Then all I gotta do is get logs! Lots of logs!
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