As with other skills, would combat skills be "easily" raisable by just missing 3-4 times in a match? And then you switch your weapons or stance or etc?
Passive skills take considerably more fails to raise than something like a spell.
I'd go with a more conservative estimate and say at least 10 fails before you switch weapons.
Remember that it will take time to master even a single weapon skill. If you have a good person/thing to train on, you could conceivably master each starting weapon, though good luck with that. Mastering a single weapon skill without twinking will take around 20 days played, minimum. At least, that's been my experience, I'm not a badass twink master with warriors.
The only thing we learn from history is that we learn nothing from history -- Hegel
I'm not usually a badass master twink either, I've only branched weapon skills a couple times. The issue I've been having, is the recent change to combat code has made it real hard to find other PCs that dodge consistently.
Generally, they have to be either decent Rangers with their defensive gain boost, or longer lived Warriors. Its either that, or I go pay someone to bring me a stilt lizard....
I seem to remember an old dwarf played by najdorf that branched his weapon skills fast. He would just fail a bash and then disconnect and rack up his skill fails. Now THAT is some dandy twinkerage. *Note: I don't suggest you do this, as najdorf has summoned elementals and had them forage for components for him. What a loser.
Edit: Oh wait, that was Cenghiz who did that. Bah, all the same, those Turkish bastards, pof Gin included.
I suggest fighting tougher mobs (high risk/low reward) or training up a buddy and working exclusively with them.
"I remember long ago, being told to get like 10-15 misses"
Is that because there is only a small chance that failing a combat skill results in a skill bump? If so, does anyone know if a high wisdom increases the chance of a failed skill check resulting in a skill increase?
I'm wondering whether wisdom works through decreasing the timer for when the skill can be raised again, increasing the chance of a skill bump when a skill check fails, or if wisdom does both of those things.
Is that because there is only a small chance that failing a combat skill results in a skill bump?
Imagine rolling a 1,000 sided die every time you missed a strike with your primary hand. Now, without access to the code this is pure speculation, but let's just say the odds of you actually notching a single skill point are very, very low.
I do know that with certain skills such as "brew", you normally receive a +2 point skill boost for every fail. For skills such as weapons, it's only one point at all times I believe.
I personally believe every fail will raise any skill, as long as you've waited long enough since the last time it failed. And wisdom simply determines how shot/long that time is. All my evidence is anecdote, however.
I just seem to get plenty of skill-gain from doing 1 spar in each weapons type/style.
grumble: Necker, however much I miss saying "Sup my necker?", was a bit much. I can do without it because I see the reason why it's a bad idea. I'm not sure too many were offended but one is enough.
Dec 14, 2020 9:53:34 GMT -5
someguy: Was thinking to come back and play as an elf since I won arm as a d elf and later as a c elf... then realized I'd have to revamp my vocabulary now...
Dec 18, 2020 14:55:09 GMT -5
jkarr: lol yeah some idiots zoomed in to take offense on behalf of black players who didnt two shits about an ig word that some white ppl decided to treat as an ooc slur fail to split ic from ooc and then have staff cave in to their crying by litrally banning it
Dec 18, 2020 17:27:35 GMT -5