Deleted
Deleted Member
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Post by Deleted on Nov 25, 2014 19:35:29 GMT -5
Man, are you using retard writing because you think it's some clever trick to disguise your identity or something?
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Post by topkekm8s on Nov 25, 2014 19:59:04 GMT -5
steinal. there is so much anger within you.
its not 'retard writing' - its fffffuuuuuuuunnnn riting xDDd!! lma0
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Kronibas 2.0
Displaced Tuluki
this account will go inactive once I hit 420 posts
Posts: 389
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Post by Kronibas 2.0 on Nov 25, 2014 20:29:17 GMT -5
Steinal, grumble is my nigga
Say something else and I'll deck u
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Nov 25, 2014 20:37:56 GMT -5
I picked the second option.
If everything existed so that players could create/destroy worlds without need for staff intervention, and they merely had to learn the physics/locations/rules of the world to be able to exploit it to their hearts contentment, I think that would be an ideal game. You could clash with a rival group about X or Y limited resource, find out that item >>>> does (blank) that you never realized and try to corner the market on it, make new things, build cities, destroy cities, make enemies or friends, all independent of having to have approval or a go on things from someone else. Ideal. Give the players the tools to do insane awesome things, and with the right players, they will far exceed your dreams.
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Post by topkekm8s on Nov 25, 2014 21:01:25 GMT -5
the creativity issue is a problem though. not all players are wildly creative. i would say they are simply a subset of player, an archtype. the prevailing archtype would not be the creator-type, but rather the escapist. of course there is some overlap, but people play games like this not usually to build something and <do work> but rather, to immerse themselves within an established world and simply breath and be apart of an Elsewhere.
if you wanted to foster that creative spirit in players, you'd have to nurture it within the community and create it slowly over time. i'm a strong believer that people will change their attitudes whether knowingly or unknowingly based on their environment. its actually pretty obvious when you say it like that. take these forums for instance, the attitudes here are in stark contrast to the gdb, and i think that is a consequence of people emulating certain attitudes by other people on the board (along with other factors of course). the board has a certain culture, a certain tone. i think establishing a tone is pretty crucial to whatever you want to achieve in your gaming environment whether it be some dnd with the bros or an epic rpi mud.
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dcdc
Shartist
Posts: 539
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Post by dcdc on Nov 26, 2014 1:01:56 GMT -5
I honestly can't tell who I want to nut hug more between topkekm8s and BitterFlashback.
Although deeply frustrated now that I got that damned Ancient space station idea trap in my head. I lack skill, talent, and time to make it happen on my own.
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punished ppurg
GDB Superstar
Why are we still here? Just to suffer?
Posts: 1,098
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Post by punished ppurg on Nov 26, 2014 3:32:37 GMT -5
Option 2 strikes me as similar to Haven And Hearth, besides the no magic setting (H&H has ritualistic magic). The flaws with H&H are pretty high up there, consisting of twinking being the only way to progress, along with swimming suicide and rolling murderous Russian gank squads. If you find a good group of people to join in, though, it can be fun. I'd suggest giving it a try if you like option 2.
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Post by jcarter on Nov 26, 2014 9:42:26 GMT -5
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on Nov 26, 2014 10:33:10 GMT -5
i want 2 plya ocd cowboy robot. msut shoet some1 ery high nune.
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on Nov 26, 2014 10:44:29 GMT -5
y wuld i have 2 hide maiself? i havnt spoyled ani siekrets. i havnt brokin ani roolz.
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Post by BitterFlashback on Nov 26, 2014 17:36:05 GMT -5
Man, are you using retard writing because you think it's some clever trick to disguise your identity or something? irl grumble is a knighted professor of English at a major university. It simply wouldnt do for him to be seen galavantng around with us types. I honestly can't tell who I want to nut hug more between topkekm8s and BitterFlashback. is that slang for a proposition or a self-defense technique..? If everything existed so that players could create/destroy worlds without need for staff intervention, and they merely had to learn the physics/locations/rules of the world to be able to exploit it to their hearts contentment, I think that would be an ideal game. You could clash with a rival group about X or Y limited resource, find out that item >>>> does (blank) that you never realized and try to corner the market on it, make new things, build cities, destroy cities, make enemies or friends, all independent of having to have approval or a go on things from someone else. Ideal. Give the players the tools to do insane awesome things, and with the right players, they will far exceed your dreams. I almost entirely agree (as you already know). But you also need to have something in place for the uncreative people and the peeps with limitd free times. Or shitty play times. Not stuff that requires staff interventon, but persistant thngs in the game world that dont need staff or player intervention to be accessed. the prevailing archtype would not be the creator-type, but rather the escapist. of course there is some overlap, but people play games like this not usually to build something and <do work> but rather, to immerse themselves within an established world and simply breath and be apart of an Elsewhere. if you wanted to foster that creative spirit in players, you'd have to nurture it within the community and create it slowly over time. i'm a strong believer that people will change their attitudes whether knowingly or unknowingly based on their environment. ... i think establishing a tone is pretty crucial to whatever you want to achieve in your gaming environment whether it be some dnd with the bros or an epic rpi mud. QFT. i think the escapists tend to get forgotten by staff because they tend to be the least squeaky wheels. It's one of the main reasons i prefer letting people create powerful roles for themselves from the ground up rather than havng staff invent those same roles and let people apply to them. You wind up with people who risk nothing being in a position to threaten the majority without fear of the repercussions. The former took 0 effort for their charactr to become important. And the only thing that can happen is their characater dies and they make a new sponsored replacement. the latter, on the other hand, are characters that are the sum of their makers' efforts and chance. Where tone comes in is this. if you make a MUD where the only important people are people who made themselves that way, their sense of entitlement will be based in accomplishments/cunning, instead of RL bootlicking. So when those people go bad, they can literally lose everythng to their hubris., pacifism, or treachery. So if someone is threatening you and has several uniformed underlings, odds are it's because they are confident they can get away with it because theyre that good. Unlike the Arm version. Where theyre mouthng off because they have no fear of death due to bootlicking (if you kill them), the staff (who'll sabotage your plans to kill them), and the code (which makes killing them very difficult most of the time if they stay away from lockable rooms). If Arm lacked anythng you would expect it to have from it's description that thing is "stakes". Knowing that nothing you could do as a leader could have a lasting effect onyour clan really took the sense of risk out of things.
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on Nov 26, 2014 20:07:20 GMT -5
o no bittr! y u tell mai sikrit?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Nov 28, 2014 0:52:51 GMT -5
Definitely, BitterFlashback, didn't mean to imply otherwise, really. I think it's definitely necessary to have some sort of system/setting in place to start with, but to also set the rules/guidelines for how players can tackle and conquer X or Y city without staff intervention, topple that GMH/Noble House, etc, is something that should also be built into the framework of the world, too. If that makes sense.
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Post by BitterFlashback on Nov 29, 2014 17:31:44 GMT -5
o no bittr! y u tell mai sikrit? Because I'm a scorpion/cobra Definitely, BitterFlashback, didn't mean to imply otherwise, really. I think it's definitely necessary to have some sort of system/setting in place to start with, but to also set the rules/guidelines for how players can tackle and conquer X or Y city without staff intervention, topple that GMH/Noble House, etc, is something that should also be built into the framework of the world, too. If that makes sense. Yep, we're cool. Just buildng off what you said. from what Ive seen most of the people here have a lot of overlap on what they'd consder an ideal RPI
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