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Post by topkekm8s on Nov 21, 2014 1:10:42 GMT -5
1. Forgotten, lost, and known only to a few - there is a space station at the edge of the galaxy. Its a harsh place. A mean place. A place where various species collide, often violently, in an attempt to scrape out some sort of existence. New ships rarely come in - and when they do, they usually never leave. Dream of either getting off this piece of shit or ruling it, its entirely your choice.
2. Imagine a pristine world dominated by grassy fields, calm blue waters, and wheat-colored forests. This is your new home. You've been teleported via arcane, esoteric means to this world by your culture. However, magic seems to have no effect here. You're pretty much fucked. You need to make the best of a bad situation and try to create a life here. Or just do whatever you want to.
3. God is coming. And he's an angry god. For years now, a new star in the sky has been shining brighter and brighter. Everyone seems to agree its getting closer and closer. The magi say its the end. Priests say its the end. Lords and Ladies have just given up. Nothing remains but anarchy and chaos at this point. Join one of the various factions exploiting, pillaging, raping, and murdering or just try to get by on your own. Its upto you...but remember, the end -is- coming.
4. Imagine a brutal world where death and rape are as normal as taking a shit. Men kill each other every day. Women are slaves. The culture is literally ruled by the physically strongest men. If you want to be King, all you gotta do is kill him. If you want that dude's house - kill the owner. If you want his wife, work something out or just kill him. Its all perfectly legal here. As long as there is no trickery involved. That shit is taboo.
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Post by lyse on Nov 21, 2014 1:34:48 GMT -5
The fourth one sounds like Gor...the mud.
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Post by anoobarak on Nov 21, 2014 1:56:51 GMT -5
First one sounds like that space station mud or atonement rpi which sucked balls.
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Deleted
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Post by Deleted on Nov 21, 2014 2:53:58 GMT -5
1: Atonement and Parallel tried it. I wouldn't say it doesn't work, but it's a very restrictive setting that gets boring really quickly. If the game world isn't fairly sizeable, it's hard to make the game last.
2: Actually sounds interesting, but I'm not sure it would draw a large audience. It would also need a lot of very well-designed features for survival and building gameplay with such a flimsy setting.
3: Seems like an administrative nightmare. Are you going to keep making large-scale changes to the game as the supposed end draws nigher? Or are you going to leave it as an artificial and ultimately pointless roleplay prop?
4: Would instantaneously devolve into a griefing extravaganza that would alienate 97% of prospective players and be the biggest OOC bitchfest that the world has ever seen. There's a reason almost nobody plays in the 'rinth.
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Post by topkekm8s on Nov 21, 2014 3:27:08 GMT -5
1. Agree with you there. I can see the issues. The problem with space is that its so big and lacks romanticism (bitter has heard me rant about that before). Some people say Atonement was brilliant, others hated it. I never played it. I think one of the biggest challenges here would be giving players something to strive for. 2. I find the notion of leaving a setting open-ended and pretty much up to the players fascinating. "You. Player. Go make this world. I'm just here to help you do it." 3. The whole point is that the armageddon would actually happen, a spit in the face to arm 2.0, and large scale changes would occur. Just because something seems daunting doesn't mean you shouldn't attempt it or explore it, imo. 4. It'd embrace griefing. It'd embrace being over the top. It'd embrace being overtly and offensively misogynist. Lots of nudity, manly men walk around, dongs flailing to and fro as they dont give a fuck. Conan-esq, to be sure. And people do play in the rinth.
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Post by lurklord on Nov 21, 2014 4:12:13 GMT -5
The mistake atonement and ppri made was the tri-faction system. The entire story was set around their conflict, which would never reach a resolution, because that would have ended the story. You couldn't ICLY change a thing.
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Kronibas 2.0
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Post by Kronibas 2.0 on Nov 21, 2014 9:34:33 GMT -5
Combine 1 and 4. Or just 1, that's fine too. 4 is basically the rinth for lack of a better comparison.
But Atonement alpha and beta were very decent, alpha being my preference. A horror-driven setting that forces strangers to come together and fight a greater threat while forming rivalries against each other (alpha), or a gangland ghetto/post-apoc setting that could produce good conflict but did a shittier job presenting the previous themes (beta).
I'd prefer the two combined.
To run my mouth some more, the rinth does 4 great. If you act like a pussy, you're going to made a bitch. If you play a scrawny woman with no wit, you're going to get slapped around. That already alienates 95% who play MUDs. The great thing is that Arm provides a setting in which these rinthers are still able to interact with those who dislike them, as the filthy bogeymen, without the rinthers being able to completely dominate them or vice versa. That's a decent system, won't complain.
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Post by BitterFlashback on Nov 21, 2014 9:59:19 GMT -5
The problem with space is that its so big and lacks romanticism (bitter has heard me rant about that before). I forget if i ever responded to that. The thing with space is you can add romanticism if you treat it like the sea. you have solitude and pretty much are constantly on the verge of everyone dyng horribly. But you also have infinite possibilites, mysteres, and so forth. I think you're better off combining #1 and #2. 2 doesnt make a lot of sense to me in that you start the game havng arrived by magic in a place without magic. Why mention magc then? #1 is a cool idea in the short run. And you could probably do a lot with it. But all of the long-term plans would consist of "Dont die" and "Run this place" because you can't build when your resources are negative-sum game. But what if you drop the magic part of #2 and have #1 orbit it? If you can find a way off the station you can get to an environment where electronics don't work. So obviously it's one-way. You have to make the station worth stayng on but prone to situations where someone might feel the need to get a drop pod working and take their chances on the surface. And make the surface so vast and the landing so random that you could wind up never meeting another player if youre unlucky enough.
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Kronibas 2.0
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Post by Kronibas 2.0 on Nov 21, 2014 10:15:09 GMT -5
The sequel to Atonement was actually almost a combination of 1 and 2. One of the ships from the plot line, forget the details, crash landing into the old earth, in the ruins of Paris. I don't know how much of 1 was going to continue into that, but it was definitely more of a sandbox as described in 2.
That was the second place option. The option that won was a RPI about the colonization of Venus and it looked pretty meh and of course it never finished.
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Post by Deleted on Nov 21, 2014 14:24:31 GMT -5
2. I find the notion of leaving a setting open-ended and pretty much up to the players fascinating. "You. Player. Go make this world. I'm just here to help you do it." The problem is that it will suck. This sort of thing always seems good in your mind as you envision people forming elaborate tribes and building an exciting culture, leading to legendary figures of society and bla bla bla. In reality, maybe 5% of RPI players are creative and competent enough to make something from nothing. The rest will sit there and do nothing, being so boring that they might as well not exist as players. A roleplaying game needs a strong setting from which to draw inspiration, and with which to guide player actions so that there's some consistency instead of a completely random mix of entirely mismatched themes and characters.
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grumble
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toxic shithead
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Post by grumble on Nov 21, 2014 15:13:52 GMT -5
wyld west.
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Kronibas 2.0
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Post by Kronibas 2.0 on Nov 21, 2014 16:11:20 GMT -5
Would pla-- ride I would ride so hard
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punished ppurg
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Post by punished ppurg on Nov 21, 2014 16:38:28 GMT -5
Option 1 is the only one that interests me. The others are too lacking in a gestalt fashion to generate any sort of prolonged or immersive experience in my opinion.
But a Wild West simulator would be the shit. I vote for that one, too.
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Post by Deleted on Nov 21, 2014 17:02:08 GMT -5
Wild west would totally be doable, and the open source ARPI codebase has excellent code for simple firearms. It didn't work that great for machineguns or anything futuristic, but for revolvers and rifles, it's fucking great. All you'd need is to re-implement riding as it was removed because there are no horses on the moon.
However, there was already another wild west RPI in development, now awaiting first release of FutureMUD. Remains to be seen if/when that happens, but they seemed fairly serious last time I checked. I don't know how much of a problem it would be to have a competitor on such a niche theme.
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Post by legendary on Nov 21, 2014 19:58:31 GMT -5
So, future cowboys on a space station in orbit around a lush, fringe system planet. The planet itself is dotted with ancient ruins of a lost civilization, but a mysterious force inhibits all but the most basic of electronic devices, making proper colonization impossible, resulting in both the planet and the station to be all but abandoned by the core systems.
Still, for those brave enough to ride a pod on a one way trip and lucky enough to survive the crash intact, it offers a bounty of opportunity to live a rich, well-fed life.
Unfortunately, there is a comet heading towards the planet and it's orbiting station, leading to a rapid break down of the already barely maintained order. A number of doom prophets rise and declare the comet to be an angry, vengeful God, leading many down the path of cult-like hedonistic ways, plunging the station into a state of violence and utter depravity.
Did I get all that?
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