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Post by topkekm8s on Nov 4, 2014 12:34:51 GMT -5
When creating a world, things like this are a large part of what draws minds in. People like the romantic notion of the unknown more than anything, its basically the spirit of adventure. Because thats what are adventures are - expeditions into the unknown. To be surprised is to be entertained. When you first started playing Armageddon, I feel thats how everyone felt. Thats what inspired and drew them in and made people spend years of their life on the game. Conversely, the lack of that spirit of mystery is what has turned people off as of late.
What am I even on about I need some coffee
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Post by lyse on Nov 4, 2014 13:35:22 GMT -5
When creating a world, things like this are a large part of what draws minds in. People like the romantic notion of the unknown more than anything, its basically the spirit of adventure. Because thats what are adventures are - expeditions into the unknown. To be surprised is to be entertained. When you first started playing Armageddon, I feel thats how everyone felt. Thats what inspired and drew them in and made people spend years of their life on the game. Conversely, the lack of that spirit of mystery is what has turned people off as of late. What am I even on about I need some coffee Yes! Adventure time!
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Nov 6, 2014 0:40:16 GMT -5
As of late? I think the lack of new content is the text book definition of stagnation that we here so often use. Arm hasn't had any new areas/rooms added in years AFAIK. Correct me if I'm wrong I think the last major thing was the volcano rooms added around Tuluk and the rooms changed around 'Nak but.. what the fuck? Why even bother. I want new areas way out in the salt flats, IE: Steinal, I'd love to see the silt sea expanded more, the mountains in the mantis area are super fun but pretty small overall. I mean expand the world, why do all this work to move a volcano from one point to another when you can just open a new area of desert with new critters and BAM new content, veteran player base satisfied.
It's the fact that the world has all this potential, there are so many "dead-ends" all over the world where it's just like... Oh here's some cliffs and mountains and shit.. you can't go no more. Come on man just work on making those areas more open. Like is it too much work? Is it the change? I just don't get it.
Free games add content all the time. Look at the most popular game in the world League of legends. They add new content constantly because holy shit it works.
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Post by BitterFlashback on Nov 6, 2014 1:42:01 GMT -5
Id also throw out there: - Expand the outer boundaries of the world.
- Allanak and tuluk go into a race to explore beyond the old boundaries. since it doesnt make sense to send valuable soldiers into what could be certain death, they put out a general call for plebs to do the scounting and potentuially feed themselves to the Great Mantis head.
- Have nobles finance missions. maybe let some nob players go on expditions with players, for glory and fightng ennui or whatever.
Easy way to add new shit in a way that, if the staff totlly fucks up, it's easy to subtract back out of the game. New critters, new races, whatever
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Post by hurrrrrrrrrr on Nov 6, 2014 6:31:23 GMT -5
As of late? I think the lack of new content is the text book definition of stagnation that we here so often use. Arm hasn't had any new areas/rooms added in years AFAIK. Correct me if I'm wrong I think the last major thing was the volcano rooms added around Tuluk and the rooms changed around 'Nak but.. what the fuck? Why even bother. I want new areas way out in the salt flats, IE: Steinal, I'd love to see the silt sea expanded more, the mountains in the mantis area are super fun but pretty small overall. I mean expand the world, why do all this work to move a volcano from one point to another when you can just open a new area of desert with new critters and BAM new content, veteran player base satisfied. It's the fact that the world has all this potential, there are so many "dead-ends" all over the world where it's just like... Oh here's some cliffs and mountains and shit.. you can't go no more.Come on man just work on making those areas more open. Like is it too much work? Is it the change? I just don't get it. Free games add content all the time. Look at the most popular game in the world League of legends. They add new content constantly because holy shit it works. Uh, what? Doesn't that strike you as a dumb example? League of Legends is a graphical multiplayer arena that caters to millions of players, with a direct competitor. Armageddon is a textual roleplaying sandbox with 150-250 players, with no real competitor. Sure, you can say bullshit about 'it's all good game design blah blah blah'. I'd sure as shit prefer staff continue down their current path though. They're focused on fixing the problems at home.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Nov 6, 2014 18:19:05 GMT -5
I wasn't comparing the two. I was saying that the most successful multiplayer online games (of which Arm falls into except for the successful part) add new content to their games. Players want new content. I thought I was being concise. Was this clear enough?
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Post by BitterFlashback on Nov 6, 2014 22:58:07 GMT -5
Id offer the counterpoint that allowing players to add new content (or just have the capacty to accomplsh what they set out to) is better on the mud front than giving them new things to explore while waiting for their characters' inevitable deaths to megafauna. Arm does neither, so take that with a gran of salt.
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fightclub
staff puppet account
In your base, killing your dudes.
Posts: 41
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Post by fightclub on Nov 6, 2014 22:58:50 GMT -5
I'd just love to see the code go public, but the very reason I'd like to see it go public, is the same reason it won't. If arm was released to the public, someone would pick it up, do everything that should have been done years ago, and do it better. The result would be the pbase flooding the new servers.
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