|
Post by yaznokumf on May 10, 2014 16:36:38 GMT -5
this whole thing makes me ebinpotlyl Can someone give me a translation please? Also, Red Storm East still exists, it just has giants there right? Can you still visit it, without getting whacked? Also the cluster of tents just west of Allanak, that have some elves in there. Can you go in an trade, or will they attack you if you go in? I'm always leery about going into any settlement that has guards, since I never know if they are going to go aggro on me.
|
|
|
Post by blooper on May 10, 2014 16:52:05 GMT -5
You can't enter RSE anymore from what I recall.
I wouldn't go into the tents west of Allanak with the elves. Nope.
As I recall, last time I did that, I ended up writing a new character. :/
|
|
|
Post by BitterFlashback on May 10, 2014 20:20:13 GMT -5
I feel that we should give credit where credit is due. First of all the size of the city and its design has been a major complaint for people for a long time, I'm glad they are fixing it. Seriously? The size of Tuluk was the only way to avoid the shitty half of its playerbase when it used to have one. what happened to be the change you want to see? if staff want a new "middle" tavern then implement changes in the place and create an IC reason for the management to change. have animations of NPCs getting into fights, hire a PC to assassinate an imm-animated NPC in there, etc, something to give the owner an excuse to change and class up the place. All of that takes workl. And the staff are unpaid volunteers only running the game out of the goodness of their hearts (especially Nyr). stop being so awful as to expect them to remember an RPI has to have environment changes that make fucking sense. They're volunteers! They just... theyre... waaahhhhhhh I couldn't care less about resizing Tuluk. It seems like such a minor tweak and insignificant issue with Tuluk. i wish I could be a fly on the wall in some of these meetings because I can't wrap my mind around how they would work. I'm guessing it's something like this. Nyr: All right! Streamlined templarate and Shadow artists. Rubbed one out! Made new uniforms! Closed all the outstanding player requests 4 seconds after leaving curt replies so they have to open new requests just to respond to me! Hows activity? Nyr: Still not good chief.Nyr: What do these ingrateful fuckers want? Nyr: Not sure, Your Hugeness. Maybe another layer of bureaucracy?Adhira: Huh? Sorry. Wuz sleepin. Bureaucracy good. Bread good. Fire bad!Nyr: Hm. Close down the Firestorm? YES! it's perfect! If there's one less tavern itll seem like there's more players who don't interact because our 4 players will be more likely to run into each other! This always works! Just like the last three times I did this new idea entirely on my own! Nyr: Hey what if all of Tuluk is smaller?Nyr: BRILLIANT! Im literally hard again! Let's see if we can whittle this bitch down to fewer rooms than Luir's... Nyr: I love you, Nyr.Nyr: I love you too, Nyr. It's my only reward for being an unpaid volunteer. ingrateful bastard playerbase. with their "needs". But lets not soil this victory with thinking about the players. We have a game to run.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 11, 2014 6:11:36 GMT -5
I feel that we should give credit where credit is due. First of all the size of the city and its design has been a major complaint for people for a long time, I'm glad they are fixing it. Seriously? The size of Tuluk was the only way to avoid the shitty half of its playerbase when it used to have one. ... Nyr: All right! Streamlined templarate and Shadow artists. Rubbed one out! Made new uniforms! Closed all the outstanding player requests 4 seconds after leaving curt replies so they have to open new requests just to respond to me! Hows activity? Nyr: Still not good chief.Nyr: What do these ingrateful fuckers want? Nyr: Not sure, Your Hugeness. Maybe another layer of bureaucracy?Adhira: Huh? Sorry. Wuz sleepin. Bureaucracy good. Bread good. Fire bad!Nyr: Hm. Close down the Firestorm? YES! it's perfect! If there's one less tavern itll seem like there's more players who don't interact because our 4 players will be more likely to run into each other! This always works! Just like the last three times I did this new idea entirely on my own! Nyr: Hey what if all of Tuluk is smaller?Nyr: BRILLIANT! Im literally hard again! Let's see if we can whittle this bitch down to fewer rooms than Luir's... Nyr: I love you, Nyr.Nyr: I love you too, Nyr. It's my only reward for being an unpaid volunteer. ingrateful bastard playerbase. with their "needs". But lets not soil this victory with thinking about the players. We have a game to run. Aw, sounds like you and Nyr had whamburgers and french cries without me. *pout* Now I have to eat poutine instead.
|
|
Hardboiled
Clueless newb
Eggs, their good for you.
Posts: 116
|
Post by Hardboiled on May 11, 2014 6:27:48 GMT -5
I feel that we should give credit where credit is due. First of all the size of the city and its design has been a major complaint for people for a long time, I'm glad they are fixing it. Seriously? The size of Tuluk was the only way to avoid the shitty half of its playerbase when it used to have one. The most annoying type of players to me are those that criticize a person's RP with their IC character. Most of the time their own behavior making absolutely no sense, and their accusations being more about how they wished the character your character should be played rather then what the documentation is saying. Every time I've encountered this type of player against me or someone else, its been in allanak. I'm not saying allanak has bad players but to say they are just located in one area or another is just not true. I can understand a person not liking bards that are more common to Tuluk, but I myself hate going to the gaj and seeing one or a group of gemmers acting like all powerful nobles and demanding fear and respect from everyone. The size of tuluk and its layout design was something people commented as being one of the reasons they didn't play in tuluk. It was hard finding interactions when you wanted to find it even when it had a more players in he area, agreed though its pretty dead now. I for one don't give a damn if its a recon or not. The game has been so fucking stale for so long, they can recon the shit out of everything so long as we get some new life breathing into the game. And I am grateful for that work. I agree with jcarter, the size and layout of tuluk wasn't one of the major problems with its concept but I'm glad to get whatever work I can out of this staff sometimes. I criticize the staff a lot but I like to think I'm fair with my criticisms. I also compliment the work being done, when it happens to be done. You got to point out the good with the bad in the game, otherwise this forum will just turn into a jerk circle for people who are angry with Nyr. There are a lot of good ideas and concern on this forum, that have been properly argued and debated, it would suck to lose them under anger due to one redhaired person's past (and sometimes still current) behavior. The new shadow something system is terrible. The fact an organization can't hire and train their own assassins to go do their dirty work takes out a large chunk of Rp out of tuluk right there. I'm not sure why they made templars middle men in that. If they want to keep that system, they need to let real crime flourish in some way without having mind bending templars snuffing it out at every turn. They really need to kill Qoriya or just let her die and ensure there are no more templars like her ever. When it comes to shit like this though, I would be happy to except an over night recon, fuck having to wait. Plotless and crimeless tuluk with mindbending templars is in my opinion why tuluk has no population. However...spam walking was annoying and I'm glad they redesigned the city so there.
|
|
|
Post by BitterFlashback on May 11, 2014 6:48:15 GMT -5
Seriously? The size of Tuluk was the only way to avoid the shitty half of its playerbase when it used to have one. The most annoying type of players to me are those that criticize a person's RP with their IC character. Most of the time their own behavior making absolutely no sense, and their accusations being more about how they wished the character your character should be played rather then what the documentation is saying. Every time I've encountered this type of player against me or someone else, its been in allanak. For me it was in Tuluk. But I only hated half of the people I met prior to Nyr obliterating most of the playerbase. How recent were your experiences in Nak? i kind of wonder if some of the shittier bards' players wound up driven down there... The size of tuluk and its layout design was something people commented as being one of the reasons they didn't play in tuluk. I think they were just being polite. Allanak has quite a bit of dead space in it as well./ Though in fairness to you, I do have a feeling it takes longer to go from east to west in pre-cropped Tuluk than present Allanak. I criticize the staff a lot but I like to think I'm fair with my criticisms. I also compliment the work being done, when it happens to be done. I've made an attempt to do that when discussing the staff in general. This shit was mostly Nyr; there's not gonna be positive to discuss. The new shadow something system is terrible. The fact an organization can't hire and train their own assassins to go do their dirty work takes out a large chunk of Rp out of tuluk right there. I'm not sure why they made templars middle men in that. If they want to keep that system, they need to let real crime flourish in some way without having mind bending templars snuffing it out at every turn. They really need to kill Qoriya or just let her die and ensure there are no more templars like her ever. I honestly don't get the problem people have with Qoriya. The staff came up with the retarded idea of having a city-state monitored by mindbenders with combat skills. Qorya is playing the role the staff dreamed up very effectively. This has the unfortunate effect of obliterating any player-driven anything against Tuluk, secret magickers, and other mindbenders for anyone who starts there. its the staff's fault. Let's be fair about that.
|
|
ask
Clueless newb
Posts: 137
|
Post by ask on May 11, 2014 8:03:38 GMT -5
i kind of wonder if some of the shittier bards' players wound up driven down there... so staff (90% of bardz) are all in nak now? lol makes sense
|
|
MartenBroadcloak
Displaced Tuluki
It's not a shit post if you spell check (tm)
Posts: 370
|
Post by MartenBroadcloak on May 11, 2014 11:16:52 GMT -5
Seriously? The size of Tuluk was the only way to avoid the shitty half of its playerbase when it used to have one.. Yes. Yes. A hundred times yes. I can appreciate that a lot of newbies are in Tuluk, but seriously though.
|
|
|
Post by jcarter on May 11, 2014 14:53:00 GMT -5
Either Tiernan has the thinnest skin in the world or he's reading the posts here because I didn't see anything close to being described as 'vitriol' in that thread, much less piles of it to sift through. i'm really confused though, how is any of this being transparent and looking at ideas? The announcement post said that in two weeks x, y, and z is occurring. are players supposed to be thankful and view things as the admin process being 'transparent' because you told them you were remapping parts of the game and deleting a tavern and implementing heavy-handed changes instead of doing it through roleplaying?
the 'troll' comment gets me. no one is trolling, disagreeing with your opinion is not what trolling is. the thread overall seemed pretty well-received with plenty of filler 'ugh this is so great' comments; there was only handful of disagreement and out of that it was legit criticism. barzalene even did the compliment sandwich bullshit where she said she thought the changes were great overall but didn't like they were deleting the firestorm. No wonder why it seems like staff is so out of touch when any dissenting opinion is viewed as 'trolling'. clearly that must be it, people not sharing your opinion are just negative and miserable people looking to rain on your parade, how could anyone not see this as a perfect implementation which should be devoid of any and all criticisms.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 11, 2014 15:13:24 GMT -5
Slymoontiger Barzalene and Delerium all made posts that were full of piss and vinegar. Delerium edited hers but it was pretty abrasive, Barzalene's more offensive snark ones are on page 3, and Slymoontiger's is all "ur ruinin r game" crap even after his "concerns" were addressed (and mostly invalidated)
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 11, 2014 15:31:06 GMT -5
Some staff aren't good at leading by example.
|
|
|
Post by jcarter on May 11, 2014 15:35:59 GMT -5
can you please post what you consider to be full of piss and vinegar from slvrmoontiger because I went through and read every single comment he made before Tiernan's, so I'm missing something or people have extremely different definitions of vitriol than I do. as far as I can tell Barzalene had a single 'snarky' comment that was 'it's ok you can retconn it back in when it doesn't work'. definitely snarky I agree. I'll have to take your word about Delerium's because I don't have it in front of me. If Tiernan is going to threaten to take his ball and go home because of those travesties then I hope he never reads these boards because he'll have a coronary.
two of those players, by the way, have certainly sugar-coated some of their posts.
slvrmoontiger:
barzalene:
|
|
|
Post by jcarter on May 11, 2014 15:38:29 GMT -5
also, Delirium editted her comment within two minutes of it being posted. and later said that she thought it was a good change as well.
as far as all criticisms go everything seems pretty mild.
|
|
|
Post by topkekm8s on May 11, 2014 15:43:07 GMT -5
Either Tiernan has the thinnest skin in the world or he's reading the posts here because I didn't see anything close to being described as 'vitriol' in that thread, much less piles of it to sift through. i'm really confused though, how is any of this being transparent and looking at ideas? The announcement post said that in two weeks x, y, and z is occurring. are players supposed to be thankful and view things as the admin process being 'transparent' because you told them you were remapping parts of the game and deleting a tavern and implementing heavy-handed changes instead of doing it through roleplaying? the 'troll' comment gets me. no one is trolling, disagreeing with your opinion is not what trolling is. the thread overall seemed pretty well-received with plenty of filler 'ugh this is so great' comments; there was only handful of disagreement and out of that it was legit criticism. barzalene even did the compliment sandwich bullshit where she said she thought the changes were great overall but didn't like they were deleting the firestorm. No wonder why it seems like staff is so out of touch when any dissenting opinion is viewed as 'trolling'. clearly that must be it, people not sharing your opinion are just negative and miserable people looking to rain on your parade, how could anyone not see this as a perfect implementation which should be devoid of any and all criticisms. i was banned and my pc (whom like 4 people have come to me in private and kudo'd me for) was stored because i "disagreed" with some people on the gdb. this is nothing new. generally speaking they're just a bunch of nerds with no real social skills and are just generally uncool dorkmeisters with no life experience or realness to them why is this news mi amigo
|
|
Jeshin
GDB Superstar
Posts: 1,515
|
Post by Jeshin on May 11, 2014 16:32:05 GMT -5
As an aside, if staff are sensitive to criticism. Maybe they should have thrown some token plots to players to ICly effect these changes so they'd have a scapegoat for all this "rage" and "vitrol" that the GDB has brought upon them? Players wouldn't be able to complain if it was their actions which led to the changes (even if they were preplanned to begin with).
|
|