Hardboiled
Clueless newb
Eggs, their good for you.
Posts: 116
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Post by Hardboiled on May 6, 2014 3:50:21 GMT -5
Invisibility Summon fly travel anywhere you want defensive and offensive spells
Yes, whirans are overpowered even in comparison to other mages. Even if you argue other mages can potentially be stronger, with equal amounts of magickal gear, rings, weapons, etc, they still have to stand pretty close to you and be well prepared to do shit, while a whiran can kill you relative safety. All this stuff was pointed out when they were finally changed to 6 karma by other players, in particular someone said that whenever there was a mage causing trouble it would almost always be a whiran. I wouldn't have minded if summon was removed and whirans kept as 4 karma. It is that spell that was responsible for the deaths of characters that would have otherwise required alot more planning. But whatever, at least something was done about. Sorry but while mages should be powerful, I still think 3-5 skilled mundanes should be able to kill them. Luckily this is somewhat true, depending on the mage, more so if the mage is unprepared.
I think hide prevents being pulled, not sure about being summon but I was told it did from just being dragged around by the wind.
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Post by gloryhound on May 6, 2014 5:41:36 GMT -5
Why don't we just remove the order command from templars too then, so they can't order five soldiers to beat your head in, or the subdue command, so a half-giant can't seize you and let his buddy do the dirty work, or sorcerers, who can buff up so much as to be untouchable. Why is it always about elementalists? They already go through most of their lives being totally vulnerable. Shit, you might as well just remove them from the game, I think that's what would ultimately satisfy most of you. You want mundanes to rule the roost, unchallenged. Just admit it.
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Hardboiled
Clueless newb
Eggs, their good for you.
Posts: 116
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Post by Hardboiled on May 6, 2014 6:06:16 GMT -5
Funny story: I wouldn't mind seeing sorcerers and mindbenders being removed from the game. I feel magick is over used in the game, and often leads to lame ass plots as the last HRPT turns out to be. I know others on the GDB have been calling for sorcerer kings to be removed for years and I'm on that boat with them. Yes, i think you are right I would love to see mundanes rule the roost, and you know what, for the most part they do. Templars command to have soliders kill you? Meh, any mundane can have similar abilities and they are actual pcs. Elementalists? Yeah i rather see them be rare, which is not always the case. At the very least I feel all elementalists should be gemmed at this point, and rogue elementalist should be by app only. Not that it fixes much when they all get together or decide to just find a whole anyways but a group of rogue elementalist off in the wastes should be alot rarer then it has in the past. All that said elementalists in general are fine. Alone they are strong but not overpowered. Its really rare to see people complaining about a deadly ass vivudian or rukkian, not so much whirans though which is really what we are talking about here. The ability to summon somone into a hole without any sort of effort or RP is overpowered. In all the examples you listed, the person needs to find exactly where you are, be able to get to you, often times be able to see you and then fuck you up, not so with a whiran.
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Post by jcarter on May 6, 2014 6:58:08 GMT -5
Why don't we just remove the order command from templars too then, so they can't order five soldiers to beat your head in, or the subdue command, so a half-giant can't seize you and let his buddy do the dirty work, or sorcerers, who can buff up so much as to be untouchable. Why is it always about elementalists? They already go through most of their lives being totally vulnerable. Shit, you might as well just remove them from the game, I think that's what would ultimately satisfy most of you. You want mundanes to rule the roost, unchallenged. Just admit it. You can't just roll up a templar because you have the karma, you need to special app for one. In theory, templars are expected to have a good deal of oversight going on and to be yanked if they're abusing their power with things like PKing for no reason. In practice, as we saw with Qoriya, that doesn't happen. As far as sorcerers go, if they were completely yanked from the game I really doubt it would effect the pbase very much. In my entire time playing, I think my total interaction with them was being limited to being PKed by an invisible one who saw my newb Nilazi cast and seeing ash.
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Post by someguy on May 6, 2014 7:52:17 GMT -5
As much as people love to complain about how powerful magickers are, they all can get ripped to pieces by a Ranger who knows what they're doing. Which is the way it should be.
That being said the Whiran bump to 6 karma was completely warranted.
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Post by legendary on May 6, 2014 8:15:09 GMT -5
Why don't we just remove the order command from templars too then, so they can't order five soldiers to beat your head in, or the subdue command, so a half-giant can't seize you and let his buddy do the dirty work, or sorcerers, who can buff up so much as to be untouchable. Why is it always about elementalists? They already go through most of their lives being totally vulnerable. Shit, you might as well just remove them from the game, I think that's what would ultimately satisfy most of you. You want mundanes to rule the roost, unchallenged. Just admit it. Yes, I'll admit to that. In the current game, gemmed are barely even acknowledged as being different by the general PC population of Allanak. You're free to flirt, fuck, befriend, work with and otherwise associate with gemmed without any tangible social blow back. There are Templars with gemmed honor guards, there are Tuluki PCs, complete with ink, having rendezvous' with overly gorgeous gemmed and there have been regular instances of people coming to the rescue of various gemmed PCs when someone has the audacity to treat them like the monstrosities they're supposed to be. Let me lay out plainly for you: The elemental PC enjoys all of the benefits of being the superior coded guild, able to completely branch within mere days as opposed to hundreds and hundred of hours invested like assassins and rangers, for superior player-kill potential. What used to be their Achilles heel; the oppression and suspicion, the social separation from the mundanes, the fear and distrust, not just from mundanes but each other, no longer exists. The documentation is clear that the elementally gifted (or cursed) are feared, reviled and a source of mystery and superstition. Truly? They're having open and frank discussions on their vast assortment of supernatural powers in the Gaj like it ain't no thing and no one so much bats an eye in response to it. There is no mystery, precious little fear and revilement left and over representation is responsible for it. I believe magick representation on the whole (including psionics) needs to be drastically reduced for several real world years, so when the moon pale, large breasted Drovian sits down at the bar, elegant, refined and ready to kank away her generic inner turmoil at every possible opportunity, people respond with a suitable amount of fear and revulsion, rather than throwing social norms to the wind in an effort to insert their penis into a living conduit to alley-dwelling tentacle horrors from beyond time and space!If players refuse to abide by the documentation, I'm all in favor of gutting elemental guilds of their most powerful spells, reducing their availability to play and otherwise souring the milk until some of the ridiculousness of the last year or two is brought to heel.
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Post by jcarter on May 6, 2014 8:26:48 GMT -5
The only way gemmers will go back to being unwanted, feared, and reviled is if there's negative repercussions enforced by code on the playerbase. Everyone around a Krathi gets thirstier faster at random intervals. Having a Drovian in the same room has a chance of inflicting a short-term curse status effect. Rukkians will turn your food into sand, etc. Lore-wise, these are all very possible and real things that happen and lend to the distrust and avoidance of mages. The pbase doesn't respect IC boundaries unless there are coded consequences.
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Patuk
Shartist
Posts: 441
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oh shit!
May 6, 2014 8:46:58 GMT -5
via mobile
Post by Patuk on May 6, 2014 8:46:58 GMT -5
Strange. My previous Allanaki would shudder at and sometimes (if he had dudes backing him up) pick on and even chase out gemmed by the Gaj, and nobody at all seemed to mind. Some even got him drinks. From when is this behavior you're noting? I don't seem to recognise it.
Also, nobody at all likes any of my gemmers, but then I play them that way. The only mundanes they treat well are those they consider potentially useful. As far as I'm concerned, if you are gemmed and unfeared, you have the obligagion to chanbe that.
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Deleted
Deleted Member
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Post by Deleted on May 6, 2014 8:49:21 GMT -5
I am assuming so. I've only played one rukkian, and they never branched burrow. I preferred whirans (for the exploring, never been one to pk outside the single instance), or vivaduans (for the utility and ability to provide their own food/water).
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oh shit!
May 6, 2014 9:33:47 GMT -5
via mobile
Post by rusarmroleplayerfan on May 6, 2014 9:33:47 GMT -5
I've seen it both ways. I've seen people flirt and mudsex gemmed PCs and all that. I've even seen gemmed try and use their pet status to demand respect or gather support at the bar against just a normal citizen or Bynner.
I've also had PCs confront gemmers and gain support and a few pats on the back. It really depends on who's present. If you have that one obnoxious gemmer, a few noob Bynners and two or so GMH sluts, you're not going to receive support. If you are surrounded by a few rugged hunters, they'll probably backup your anti-gemmed attitude.
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Post by mekillot on May 6, 2014 9:51:20 GMT -5
I know you can't burrow when reel-locked, because the command won't have time to go through. I guess what I meant was, it IS possible to burrow even if attacked, right? So long as you aren't reeled it's still possible? Yeah it is.
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MartenBroadcloak
Displaced Tuluki
It's not a shit post if you spell check (tm)
Posts: 370
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Post by MartenBroadcloak on May 6, 2014 9:55:33 GMT -5
I have also noted this. To a startling degree. To a point actually where my PC's end up alarmed internally and afraid to like, not play along with what seems to be extremely social gemmers. That and I have had a few who have had really rather solid IC reasons to not be 'as' freaked out as normal, but even -still- were like, I was struggling to figure out how to RP appropriately because it seemed ...too easy to talk to them.
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Post by nyrsucks on May 6, 2014 10:06:54 GMT -5
I don't see how having a bunch of uber powerful pcs practically untouchable by mundanes add much. With their power granted by staff who's idea of what's proper rp matters little compared to if they like a player. I think with toned down end game magick there would be plenty of interaction, betrayal, and corruption. I'd be fine without elementalists or sorcerers, just keep psionicists and the races. Fuck the high magick ring enchanting and shit.
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Post by gloryhound on May 6, 2014 10:27:41 GMT -5
So, if you want to be rid of mages, suggest something else to bring variety into the game in their place. For example, the notion of a "cavalier" class. Not in the sense of riding horses or paladin-like, but belonging to a society that subscribes to strict notions of honor and conduct. They could be tough bastards, but balanced by never being allowed to flee a fight due to honor (triumph or die). Or some variant of the "monk" class, tied to a particular race. They aren't allowed weapons, but they can perform some impressive feats of willpower and physical valor. Things like that.
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Post by rusarmroleplayerfan on May 6, 2014 10:29:36 GMT -5
So, if you want to be rid of mages, suggest something else to bring variety into the game in their place. For example, the notion of a "cavalier" class. Not in the sense of riding horses or paladin-like, but belonging to a society that subscribes to strict notions of honor and conduct. They could be tough bastards, but balanced by never being allowed to flee a fight due to honor (triumph or die). Things like that. What
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