drunkendwarf
Displaced Tuluki
SUCK IT, NYR AND ADHIRA
Posts: 211
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Post by drunkendwarf on May 5, 2014 11:22:53 GMT -5
You can resist summon, you just don't wind up informed of it afaik. You can also avoid being summoned by being indoors. And templars can avoid being summoned by being inside their city of origin. I believe stoneskin/burrow also prevents it. It's not a forgotten piece of code. It's not totally inevitable. It's a well thought out and combat-able reason why magick is FUCKING scary. Correct. You do not get informed when someone is attempting to summon you and failing. Okay so... You can resist summon by... never being outside. Great. Not much of a defense, if you like to..you know.. play your character.Or..if you happen to be a mage with specific spells on. The argument that distance is a defense means shit too. For a Whiran that's at the point of summoning people with a decent power level...distance is nothing. I can tell you, if I wanted to summon someone bad enough...given a long enough timeline few RL days, I summoned them. And..once summoned, a character can be totally fucked if the Whiran is smart.
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Post by mekillot on May 5, 2014 11:50:02 GMT -5
You can resist summon, you just don't wind up informed of it afaik. You can also avoid being summoned by being indoors. And templars can avoid being summoned by being inside their city of origin. I believe stoneskin/burrow also prevents it. It's not a forgotten piece of code. It's not totally inevitable. It's a well thought out and combat-able reason why magick is FUCKING scary. Correct. You do not get informed when someone is attempting to summon you and failing. Okay so... You can resist summon by... never being outside. Great. Not much of a defense, if you like to..you know.. play your character.Or..if you happen to be a mage with specific spells on. The argument that distance is a defense means shit too. For a Whiran that's at the point of summoning people with a decent power level...distance is nothing. I can tell you, if I wanted to summon someone bad enough...given a long enough timeline few RL days, I summoned them. And..once summoned, a character can be totally fucked if the Whiran is smart. It is inevitable for most PCs, basically. Your regular mundanes IC will not know how to defend against it at all. Distance isn't a defense against a Whiran, I agree. It might be something against a templar, but not a whiran. It isn't something most characters can fight against if something with summon is after them. They will be summoned to their death. Personally, I don't like something like that being in the game. Really any powerful effect that has world-wide range (Whirans have no problems moving around) is too much.
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Post by jcarter on May 5, 2014 12:27:38 GMT -5
Barrier counters quite a few spells, IIRC. Rukkian Sleep for one. Basically, if you're out in the wastes, it's a good idea to keep barrier up (if you have it high enough to not KO yourself). Less distraction, more defense. The true name thing would be KIND OF cool, except that it always lead to players naming themselves "Xyz" at chargen and addkeywording "Amos" in the Hall of Kings. I wouldn't mind Summon requiring a name, so long as anything you addkeyword is also considered a "name." Because, honestly, what's the difference between the thing your parents called you, and the thing that EVERYBODY ELSE has called you EVER since? If anything, your nickname is more a part of you than your given name... That's what players who knew about summon used to do. Or they'd name themselves something like 'Mariozaetta' addkeyword 'Mario' and just go by that. Good that they changed it because it was essentially a weakness that only newbs/people not in the know fell for.
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Post by gloryhound on May 5, 2014 12:46:03 GMT -5
I've had more than one character capable of summoning. Number of times I've decided to summon someone to their death: zero. I've always had the impression that staff would not look kindly upon it unless you have an extremely good reason, and you'd still better clear it with them first.
In fact, Whirans are capable of going on extremely destructive rampages using proxies. How many times have you heard of this actually happening? So don't worry, they're a mellow bunch.
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Deleted
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Post by Deleted on May 5, 2014 20:09:57 GMT -5
So, you can defend from whirans, but if one REALLY wants you, you're fucked. You would have to be a nomadic Rukkian who spends all his time in a cave with stoneskin on and a barrier up at off peak hours. Short of that, they'll get'cha sometime. Not true. If you spend most of your time inside a building (like a merchant), unless you have a spy to tell you the 30 seconds of them walking from their apartment to the bar, you're not going to be able to get them. Barrier doesn't do shit for blocking summon last time I played a whiran. But if you are HIDDEN, they can't see you to summon you. Stoneskin makes it harder for them to get you, but probably not impossible, but if you're burrowed, it's impossible to summon you. If you are a templar, you can't be summoned, period, unless you are outside the city gates. That is where Isatep fucked up, frankly. I know this, I've had a whiran try and summon a templar after successfully summoning them from outside the city, and wind up burned massively by some huge illusory image of a dragon, and no success. Constantly. Hide, and indoors rooms of any kind, not just caves, are the best defense against a whiran. Because they are effective against nearly any whiran magick you can think of, if not all of it.
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Deleted
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Post by Deleted on May 5, 2014 20:13:32 GMT -5
I've had more than one character capable of summoning. Number of times I've decided to summon someone to their death: zero. I've always had the impression that staff would not look kindly upon it unless you have an extremely good reason, and you'd still better clear it with them first. In fact, Whirans are capable of going on extremely destructive rampages using proxies. How many times have you heard of this actually happening? So don't worry, they're a mellow bunch. That's the truth. You know it would be a lot more destructive for them to summon an army of mekillots right above the city streets of a city and let them fall a little, then rampage unchecked through the city,killing everything in sight. I've summoned someone to their death 1 time. In fact, that's the only pk I ever actually committed in over half a decade of playing. And it was a gemmed (Grell) with the help of a templar (Validos) as part of a much larger storyline.
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Deleted
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Post by Deleted on May 5, 2014 20:48:36 GMT -5
Grell. Is that that rukkian dwarf who spam quaked the Folley?
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Deleted
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Post by Deleted on May 5, 2014 20:52:26 GMT -5
Yep. I tried to kill him before the summon with more RP but he spammed, so I boxed in a room in the desert with walls of wind, summoned 2 meks to keep him reel-locked, and summoned him into it. If the people in the Byn ever wondered about the whiran they foraged 50 pieces of slate for? That was the result of their work, grell's death. Heh.
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Deleted
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Post by Deleted on May 5, 2014 21:02:46 GMT -5
Mmm. yeah. Not my favorite character.
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Post by yaznokumf on May 5, 2014 22:01:35 GMT -5
Yep. I tried to kill him before the summon with more RP but he spammed, so I boxed in a room in the desert with walls of wind, summoned 2 meks to keep him reel-locked, and summoned him into it. If the people in the Byn ever wondered about the whiran they foraged 50 pieces of slate for? That was the result of their work, grell's death. Heh. I'd be tempted to call this overkill....but, I'm sure it was successful.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,656
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Post by delerak on May 5, 2014 22:16:05 GMT -5
Haha. That to me would be the best death ever.
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Deleted
Deleted Member
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Post by Deleted on May 5, 2014 23:21:34 GMT -5
Haha. That to me would be the best death ever. The part I liked: She had time to whisper 'traitor' in his ear before he died, in all the reel-spam. In a tribal accent, while invis. Because her mate's tribe was wiped out because of his selling them out to Nak, so she turned tables and got Nak to sell him out to her, and just to make sure he knew it was the tribe, she wanted him to hear her accent when she said it. >.< He didn't get to see much of the RP, but I involved 2 coded clans and 1 uncoded tribe with it, as well as a couple dozen hours.
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Post by lulz on May 5, 2014 23:51:08 GMT -5
He couldn't burrow or wasn't fully buffed to survive the initial onslaught?
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Deleted
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Post by Deleted on May 6, 2014 1:27:48 GMT -5
You can't burrow when you're reel-locked. That's why there was a pair of mekillots. If there hadn't been, he would've been able to, even after being summoned, but seeing how he wanted to play it and knowing he was really powerful, she went the extra mile to do what she did right.
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Post by lulz on May 6, 2014 2:32:39 GMT -5
I know you can't burrow when reel-locked, because the command won't have time to go through.
I guess what I meant was, it IS possible to burrow even if attacked, right? So long as you aren't reeled it's still possible?
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