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Post by themountaingoat on May 3, 2014 7:12:34 GMT -5
Because the Tuluki military is only incredibly helpless against mages that show up, and most gemmers and rogues don't have the balls to do anything great.
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dcdc
Shartist
Posts: 531
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Post by dcdc on May 3, 2014 7:28:50 GMT -5
Still... wtf is the cube for?
Is it the sorcerer equivalent of fuzzy dice on the rear view mirror?
My curiosity must be sated!
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Post by magickermarco on May 3, 2014 7:30:17 GMT -5
By the position of it, I's assume, some sort of light source.
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dcdc
Shartist
Posts: 531
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Post by dcdc on May 3, 2014 7:41:38 GMT -5
<floating about head> a bloodied cube of glittering glass I just notice the typo too... Wouldn't a torch be more sensible? Glow crystal necklace? My imagination has ran wild with this one cube... I think I might even start to believe in the time cube guy. www.timecube.com/Practicing Evil ONEness - Upon Earth Of Quadrants
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Patuk
Shartist
Posts: 439
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Post by Patuk on May 3, 2014 8:19:44 GMT -5
.. Right.
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MartenBroadcloak
Displaced Tuluki
It's not a shit post if you spell check (tm)
Posts: 370
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Post by MartenBroadcloak on May 3, 2014 8:25:09 GMT -5
Because the Tuluki military is only incredibly helpless against mages that show up, and most gemmers and rogues don't have the balls to do anything great. Ballsy Whirans are great. Only problem is I usually get flung into a kyrl den when they're active and the kyrl, never want to RPs with me.. I'm a fun guy I can't understand why not. Feelings. Hurt.
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Post by gloryhound on May 3, 2014 12:06:09 GMT -5
Because the Tuluki military is only incredibly helpless against mages that show up, and most gemmers and rogues don't have the balls to do anything great. Here is my experience as a mage during these things: 1. You're suddenly thrown together with a bunch of other mages you've never worked with before. 2. You don't really know ICly what the other mages can do, so you can't build on each others' spells. The templars don't really know what you can do either, and just more or less order you to attack. 3. There may be six or seven of you, only a couple of who are really well branched and loaded with components. 4. Oash tends to withhold its mages from combat. 5. Mindworms tend to fuck you up long before you even reach the site of battle. They know your names and what you've done better than your own templars do. 6. As soon as you're in the room, people preferentially attack you. In the Copper War, it was common for templars to order units of half-giants to attack any mage that appeared. 7. There's a counter for any defense you have, whether you're invisible (rangers), attacking from a distance (rangers with bows), or buffed (groups kill you just fine). 8. Your area effect spells will kill your own people once the groups are locked in combat, so you have to settle for trying to get one spell off at one individual before you're group killed. 9. People still bitch their asses off about mages.
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oh shit!
May 3, 2014 12:19:29 GMT -5
via mobile
Post by somedude on May 3, 2014 12:19:29 GMT -5
Only because someone reads about people grinding until they're fully branched in four days and have had someone wish away your noob hunters mount and laugh IC because now you have to walk back to the gates.
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Jeshin
GDB Superstar
Posts: 1,451
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Post by Jeshin on May 3, 2014 13:33:25 GMT -5
The most deadly of all warmages is the warmage supreme, Krathi... A krathi with full enchantment item loads and real combat gear can and will tear through groups of PCs. Even max warriors lose 1v1 to fully enchanted krathi's. This is because the combat code frontloads the value of stats ahead of skill. Krathi's can get AI max everything.
The only problem is that krathi's of this level of power are fairly rare. Normally they will be SRs like Sky Alight or Creamy ass (who killed Arj).
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 3, 2014 16:01:34 GMT -5
If the Tuluki military is so incredibly helpless against mages, how come its templars and soldiers don't end up dead every time they leave the city? You'd be surprised. Isatep was almost fully branched as a Tuluki templar, and had more than one soldier with her when she died to an een level whiran's guardians. Might I remind you, that is a starting spell.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,656
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Post by delerak on May 3, 2014 16:40:08 GMT -5
The male templars get some kind of wonky special martuial arts where they can throat strike and it silences the mage or something. Yeah female templars should die instantly fuck them.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 3, 2014 23:03:35 GMT -5
The male templars get some kind of wonky special martuial arts where they can throat strike and it silences the mage or something. Yeah female templars should die instantly fuck them. Not hard to get around that by using ranged spells. You can cast from the next room, you can't poke (the jihaen's command for that) from the next room.
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Post by lyse on May 3, 2014 23:33:38 GMT -5
Because the Tuluki military is only incredibly helpless against mages that show up, and most gemmers and rogues don't have the balls to do anything great. Here is my experience as a mage during these things: 1. You're suddenly thrown together with a bunch of other mages you've never worked with before. 2. You don't really know ICly what the other mages can do, so you can't build on each others' spells. The templars don't really know what you can do either, and just more or less order you to attack. 3. There may be six or seven of you, only a couple of who are really well branched and loaded with components. 4. Oash tends to withhold its mages from combat. 5. Mindworms tend to fuck you up long before you even reach the site of battle. They know your names and what you've done better than your own templars do. 6. As soon as you're in the room, people preferentially attack you. In the Copper War, it was common for templars to order units of half-giants to attack any mage that appeared.7. There's a counter for any defense you have, whether you're invisible (rangers), attacking from a distance (rangers with bows), or buffed (groups kill you just fine). 8. Your area effect spells will kill your own people once the groups are locked in combat, so you have to settle for trying to get one spell off at one individual before you're group killed. 9. People still bitch their asses off about mages. One of my reasons for hating mass combat. When the smoke clears you literally scroll back through the spam and go "What....the....fuck?"
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MartenBroadcloak
Displaced Tuluki
It's not a shit post if you spell check (tm)
Posts: 370
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Post by MartenBroadcloak on May 4, 2014 0:32:54 GMT -5
^ That's also the reason I hate RPT's. I almost always reply to at least one message intended to be discreetly wayyed or whispered, by answering them aloud, and enthusiastically. Causing the other participant to go all (>_>)
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Lizzie
Clueless newb
Posts: 199
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Post by Lizzie on May 4, 2014 0:37:54 GMT -5
I always think mass combat is cool till I see it in action. What would be way cooler is groups of PCs fighting in smaller combats, across several different screens. That would be really cool.
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