Najniaj
Clueless newb
Information please
Posts: 103
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Post by Najniaj on Apr 25, 2014 11:43:53 GMT -5
An example, with little-to-no basis in reality or actual game text:
During normal gameplay, you happen upon the remains of some unlucky PC that fell victim to the hole/the gith/the bugs. His possessions include two groups of stones that appear with the sdesc such as: "lumps of grainy red stone" and "lumps of unworked jasper". Both those stones are jasper but for some reason, their sdescs are different. The keyword "jasper" can be used manipulate both groups, even though one of them does not include that word in it's sdesc. To my knowledge, this discrepancy between the sdescs of the same material object exists for other types, such as wood, plant parts, animal parts...
So, the question is, why? What does it take for a character to reliably identify a specific material, and refer to in by a specific name from there on? Is there even a coded feature for this?
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Post by mekillot on Apr 26, 2014 5:59:14 GMT -5
It's just because it was put into the game that way Items got coded in by different people, and there wasn't a check for consistency.
There is nothing coded to let you see a "real sdesc". It only has one sdesc.
As to why it was left that way? I'm unsure, but I'd guess that the coders don't really care.
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Najniaj
Clueless newb
Information please
Posts: 103
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Post by Najniaj on Apr 26, 2014 18:37:51 GMT -5
Ah. I forever regret the half-finished aspect of some parts of the code. It seems like someone had great ideas in the distant past. Thanks for the answer anyway!
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Post by BitterFlashback on May 23, 2014 16:50:31 GMT -5
It's just because it was put into the game that way Items got coded in by different people, and there wasn't a check for consistency. There is nothing coded to let you see a "real sdesc". It only has one sdesc. As to why it was left that way? I'm unsure, but I'd guess that the coders don't really care. As much as I enjoy beating up on Arm i can't agree with this being laziness. The game has a fuckton of objects. It's even possibly all the jasper objects were supposed to be updated at the same time and someone forgot to save the changes to that one. When you see a problem like this you need to typo it. If it stays inconsistent after that Im totally on board with calling them lazy.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 23, 2014 19:25:02 GMT -5
It's just because it was put into the game that way Items got coded in by different people, and there wasn't a check for consistency. There is nothing coded to let you see a "real sdesc". It only has one sdesc. As to why it was left that way? I'm unsure, but I'd guess that the coders don't really care. As much as I enjoy beating up on Arm i can't agree with this being laziness. The game has a fuckton of objects. It's even possibly all the jasper objects were supposed to be updated at the same time and someone forgot to save the changes to that one. When you see a problem like this you need to typo it. If it stays inconsistent after that Im totally on board with calling them lazy. Truth. The red beaded jewelry items from the handful of jasper beads from the hand sized chunk of jasper? I only found those weren't in game or makeable in game because of a typo someone sent in. So I fixed that shit with a quickness. There are probably about 50k items in the DB at the moment, and as much as they SHOULD be taken care of in an orderly fashion with all the right keywords and not just the sdesc as keywords, many of them predate standards set for that, and thus are erratic to the way that people are trying to build things now. Typo should fix it, though it may take years for it to get fixed.
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