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Post by lyse on Apr 1, 2014 23:19:07 GMT -5
My guess is, it lost its main coder at a critical juncture and just never recovered.
But the bigger question is who has it? What are they doing with it?
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Deleted
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Post by Deleted on Apr 2, 2014 0:10:46 GMT -5
It never got past the point of even having languages, let alone skills. It was an empty shell wherein you could do emotes and build very basic things when I saw it back in 2011. As to what happened? I don't imagine that it will ever be finished for the same reason they abandoned the setting idea (and not just the codebase idea): The promise of unrestricted play wherein players can make and build clans, clanhalls, etc, no entrenched power, no karma for anything, and so on. It would completely destroy the control structure. If you'll notice, that was even referred to in the post from adhira. 'We want to continue running a game we know how to run'.
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Post by lulz on Apr 2, 2014 1:36:16 GMT -5
Fairly certain laziness played a factor.
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Post by Deleted on Apr 2, 2014 4:35:43 GMT -5
They basically couldn't be arsed to make it. After like two and a half years I asked an admin friend of mine how far along they were, and he said nobody had really been doing any serious work on it since the first year. They made the rooms, the most basic fundamentals of the engine which allowed you to view the rooms and move in directions and such, but that's all there ever was to it. Basically no code beyond the room grid and the ability to zip around and see the descs. No objects, no manipulation commands, no chargen or skills or races. Just the most basic first step. Then it fell apart as nobody was able to maintain interest in it and/or direct the work.
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delerak
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"When you want to fool the world, tell the truth." - Otto Von Bismarck
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Post by delerak on Apr 2, 2014 6:25:07 GMT -5
Not to mention I think most of them realized it would be a monumental failure without a strong setting (darksun) backing it. Anyone who knows anything knows that Arm attracts the majority of its playerbase because of its strong unique setting.
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Post by tektolnes on Apr 2, 2014 13:54:34 GMT -5
I'm with Delerak. Most of what got me into Arm was the setting. I've very quickly turned away from MUDs (and fantasy worlds in general) which lack a sense of consistency. Whatever it may have been, Arm 2 seemed like a random smattering of locations and races. Plus it had cat people. Seriously, fuck everything with cat people in it ever. I'll make an exception to that fucking for Skyrim because it's chocked full of awesome everywhere else, and the cat people are relatively infrequent and easy to ignore. Arm 2 would not have been that chocked full of awesome. It was pile of random submissions from dozens of people. It would have just been cookie-cutter fantasy trash.
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Post by legendary on Apr 2, 2014 14:27:49 GMT -5
Fairly certain laziness played a factor. It does in most Armageddon-related failures, sadly.
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Post by Deleted on Apr 2, 2014 16:12:08 GMT -5
I would've loved to run a character who shaved cat people in their unconscious sleep.
... Guess I'm a dog person.
How did my parents even allowed me to have pets, I cant imagine.
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Post by lulz on Apr 2, 2014 19:38:52 GMT -5
Eh, we can't just say "lol cat people", because for anyone who read the documentation/notes/stories for looonsh's race he created, they'd say: "definitely fucking Arm".
Also, there were going to be underground cities and a race of people known as the Basani. I was actually looking forward to playing one of those bastards.
In short, Arm Reborn had some great ideas but no true direction. That is why it failed.
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Post by lyse on Apr 2, 2014 22:52:01 GMT -5
So now I'm wondering why didn't they just redo Arm with updated code?
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Post by lulz on Apr 2, 2014 22:57:04 GMT -5
So now I'm wondering why didn't they just redo Arm with updated code? Scroll up to an earlier comment from me and you will find your answer.
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Post by moofassa on Apr 3, 2014 5:33:20 GMT -5
Explains why they refused to sell Arm 2's code. Makes sense, think up a bunch of features and get too bored to finish it. That's how most software projects go.
Then again, it's a shit move to ask for so much help building rooms and things if the code wasn't done.
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Post by BitterFlashback on Apr 13, 2014 1:10:09 GMT -5
I wish I'd noticed this thread sooner. i can tell you what killed it. I knew it was dead before it was started. see, they announced Arm 2 and said they wanted a lot of people to have input in its creation. I dont recall the specifics. But my impression was they were going to try and let a lot of the staff choose its direction.
A mud is a programming project. if you can get your own codebase uou can skip past the programming part, yes. But they weren't doing that. They were making their own codebase to support all those good ideas, iirc, at least as well as I remember it.
I know a lot of my fellow professional programmers are on this board. they're wincing at the idea of a project with a dozen or so managers. and they're remembering the term "Development Hell". Because that's what killed Arm 2. Speaking of which heres a zen riddle: What do you call scope creep in a project with no boundaries?
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Post by topkekm8s on Apr 13, 2014 17:28:47 GMT -5
people dont know how to lead these days
esp beta nerd mud players
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