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Post by yaznokumf on Mar 10, 2014 22:38:30 GMT -5
Question: Do you need a component to make anything ethereal, including yourself? What is the component? Does it change based on power level? It seems like you don't want to just use mon on everything, is that correct? Once you cast Ethereal on an item, is it no longer in the physical world? Or does it just become ethereal with you, when you make yourself ethereal? How exactly does all this work? Yes, you need a component to make anything ethereal, including yourself. Components are based on the sphere and I think it was mutur, although I don't remember, and different ones have different power levels. You can use a component at the level of it power of less. If you cast ethereal on an item, it gets an ethereal tag. It is no different than it was before except it will now come with your when you cast ethereal on yourself, and can be seen as glowing with detect magick, and detect ethereal. If you cast ethereal on a item at too high of a power level, it will blast it to the ethereal plane which either made it worthless, or I think just made it fade from existance, so you need to start at the lower power levels and test. When you cast ethereal on yourself, everything you are wearing or carrying that doesn't have the ethereal on it drops to the ground. You can't pick up anything, or cast any spells, or leave that state until the spell wears off, but you are invisible to everyone who doesn't have detect ethereal, and you can walk through most doors.
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Deleted
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Post by Deleted on Mar 10, 2014 22:51:42 GMT -5
Magickers trump Mundanes in many ways. Are you really surprised about that? They're offsetted by stigmas, karma, and some whatever requirements. Arm's not a hack and slash mud where every guild has to be balanced.
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Lizzie
Clueless newb
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Post by Lizzie on Mar 10, 2014 23:04:08 GMT -5
Question: Do you need a component to make anything ethereal, including yourself? What is the component? Does it change based on power level? It seems like you don't want to just use mon on everything, is that correct? Once you cast Ethereal on an item, is it no longer in the physical world? Or does it just become ethereal with you, when you make yourself ethereal? How exactly does all this work? Yes, you need a component to make anything ethereal, including yourself. Components are based on the sphere and I think it was mutur, although I don't remember, and different ones have different power levels. You can use a component at the level of it power of less. If you cast ethereal on an item, it gets an ethereal tag. It is no different than it was before except it will now come with your when you cast ethereal on yourself, and can be seen as glowing with detect magick, and detect ethereal. If you cast ethereal on a item at too high of a power level, it will blast it to the ethereal plane which either made it worthless, or I think just made it fade from existance, so you need to start at the lower power levels and test. When you cast ethereal on yourself, everything you are wearing or carrying that doesn't have the ethereal on it drops to the ground. You can't pick up anything, or cast any spells, or leave that state until the spell wears off, but you are invisible to everyone who doesn't have detect ethereal, and you can walk through most doors. Very informative, thank you
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Post by Prime Minister Sinister on Mar 10, 2014 23:10:21 GMT -5
Magickers trump Mundanes in many ways. Are you really surprised about that? They're offsetted by stigmas, karma, and some whatever requirements. Arm's not a hack and slash mud where every guild has to be balanced. Admittedly, a bit more surprised than I should be. Not so much in that magickers trump mundanes in many ways, but mostly just with Drovians and ethereal. Largely has to do with me being blissfully ignorant that they have the potential to be #420MLG2pro360noscoep (that translates to "stupidly good") spymasters and information gatherers with little to no risk whatsoever, unless I'm reading all this wrong. Which I very well could be. Hell, at least you can scan and find an invisible Whiran.
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Deleted
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Post by Deleted on Mar 10, 2014 23:14:10 GMT -5
Magickers trump Mundanes in many ways. Are you really surprised about that? They're offsetted by stigmas, karma, and some whatever requirements. Arm's not a hack and slash mud where every guild has to be balanced. Admittedly, a bit more surprised than I should be. Not so much in that magickers trump mundanes in many ways, but mostly just with Drovians and ethereal. Largely has to do with me being blissfully ignorant that they have the potential to be #420MLG2pro360noscoep (that translates to "stupidly good") spymasters with little to no risk whatsoever, unless I'm reading all this wrong. Which I very well could be. Hell, at least you can scan and find an invisible Whiran. Yep, that's right. There was a reason they used to be more karma than a whiran. Just sucks that so many people griefed enough with whirans that they got karma bumped. Drovian was absolutely not bumped down to 4 karma because it got less dangerous, it was because most people are capped at 4 karma, and I imagine that when they lost whiran karma if it had not been replaced by the karma to play something else nonmundane, that people would have shit and left in flocks.
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Deleted
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Post by Deleted on Mar 10, 2014 23:17:26 GMT -5
A drovian who never leaves an Oashi compound and is carefully rewarded by an Oashi noble is an immensely powerful asset. Rogue drovians are forever marked. The moment they cast send shadow, they can be identified by anyone with detect magick. Unemployed gemmed mages could be killed off in the temple or on route. But someone who never leaves a compound are a major pain. Only way to really combat those is to make it painfully clear to the noble that maybe if his drovian isnt leaving an estate, the noble does and he is very mortal.
Drovians espionage does have weak points. But yeah. Generally speaking, keeping a secret is very difficult. You are only really left with a notion that drovians tend to be very commonly 'not of this world' and therefore are not religiously reporting everything they learn.
So anyone who's extra friendly with mages should keep in mind, that you're basically removing the "biggest" factor that keeps the magicker guilds "balanced" with mundanes.
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Post by tektolnes on Mar 11, 2014 1:13:45 GMT -5
A drovian who never leaves an Oashi compound and is carefully rewarded by an Oashi noble is an immensely powerful asset. Rogue drovians are forever marked. The moment they cast send shadow, they can be identified by anyone with detect magick. So, you've mentioned two different types of Drovians here. The first is literally, the easiest magicker role to play in the game ever. (Minus component upkeep.) The second is possibly one of the most difficult because, as you mentioned, you're marked, so cities are a non-option. At the same time, there aren't a lot of truely safe places to sit outside of temples / apartments, and you'll likely spend a lot of time using send shadows with your pants around your ankles to play the role. So, what are some tips / strategies / thoughts for playing the second kind? How viable is a roaming desert-dwelling Drovian? I've honestly never taken the ethereal show on the road, is it a viable desert travel option? Obviously its predator safe, but does it negate stam drain or falling damage? Additionally, what are some good strategies for avoiding the temple-dwelling see-all fuck-wit? I naturally loath temple gemmed drovians because they can make it so difficult to play an unknown ungemmed, but thankfully half of them aren't smart enough to realize their non-passive potentials. I'm pretty sure the answer in both cases are dismal, but I'd be interested to hear if anyone had managed to do a good job of this.
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Deleted
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Post by Deleted on Mar 11, 2014 1:18:24 GMT -5
all movement costs 0 while you're ethereal and there is no movement delay. But it doesnt protect you from falling damage. Drovians are pretty vulnerable to everything if they let someone take over initiative. But their whole information gathering abilities basically screams being desired by other powers that be, so I guess ... find allies is the key. Drovs are a complicated role.
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Deleted
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Post by Deleted on Mar 11, 2014 1:27:04 GMT -5
My maxed Drovian was a former Tuluki who manifested while fleeing because someone identical to her (except tattoos) had a price on their head, who happened to share an apartment with her, and they'd kind of adopted each other, because people assumed they were sisters, and so they wound up really close. She wound up with a bounty on her head and so my pc fled Tuluk with her, and wound up manifesting in front of the entire AOD, a pc templar, and an npc templar while her mate was having his poisons looted and used on him in front of her. It was insane, I'd just reported a few days before that that was one of the 3 things that would've currently resulted in her manifesting. She wound up being a major patriot because her mate and sister left her behind, then took off to Tuluk again together. While the AOD and nobility, templarate all let her live. And gave her favor. So she wound up spying on Tuluk for a few powerful nakkis. She was one of the few gemmed allowed to keep a permanent weapon. It was awesome. Yes, they can be a complicated role, but if you stay amongst people, there's probably the most interaction for Drovians of all the gemmed. And I cannot even begin to guess how much more there is as RP opportunities go with an open war on now, rather than a cool standoff. I can't say what current numbers are because I haven't played in forever, but I would imagine now would be a really great time to play if you have the karma to app or special app a drovian. For once, you will be more useful than vivaduans and often whirans, rukkians, and krathi as well.
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